2 hours ago, Xelto said:The lumbering undead not having mobility is counter to their theme? Not to mention, worms don't burrow all that fast; there's no reason they should be able to cover the entire battlefield quickly. But more important is the game effects. You're essentially giving these units a starting teleport. With the right setup, that's a free flank attack somewhere on the board, or a significant constraint to your opponent's deployment. Simply being able to redeploy after setup, before units start moving, is enough of an advantage.
If you're absolutely set on having them surface at your choice of location, give them a stun token afterward, and limit the placement area to outside range 1 of your opponent's deployment zone. Both of those fit thematically, and provide a bit of needed balance.
The new scout upgrade has exactly this but with terrain... And they can do it in a 3x2... Is that problematic? I assume players will adjust and will have to account for hidden scouts coming out of any close by terrain...
http://runewars.wikia.com/wiki/Seasoned_Pathfinder
The theme part isn't that the worms are quickly burrowing to that location. It's an already connected set of tunnels they previously burrowed.
It is, "Hey, what is that big hole over there? Oh crap, a huge worm just popped out of it!?"
Works for me... just a wish item anyway...
Edited by QuickWhitAdded link