Nerf Daniel Taylor

By viktr, in Imperial Assault Skirmish

This guy is a robot. :)

Congratz DT! 3 in a row is such an incredible feat

Edited by viktr

I haven't been able to find where to watch a replay of the finals (or any of it, really). Can anyone help direct me to the right place?

Thanks!

PS - Cool Avatar, viktr. Great taste!

1 hour ago, rasmussen81 said:

I haven't been able to find where to watch a replay of the finals (or any of it, really). Can anyone help direct me to the right place?

Thanks!

PS - Cool Avatar, viktr. Great taste!

What's the list?

Edited by Golan Trevize
1 hour ago, Golan Trevize said:

What's the list?

I think it was:

IG

Weequay elite x1

Greedo

Hera

Jawa elite x1

Gideon

R2

C3PO

Devious Scheme

Temporary Alliance

How many cards does DT need to design before he is credited as a Developer?!

Must be a clone of Paul Heaver.

He broke the internet. Sorry, but it's true. He unequivocally proved that there is no meta in Imperial Assault. This is a janky list and he won with it. The comparison to Heaver is accurate to a degree, except with X-wing, people could emulate Paul and win. This is not the case here.

Players Guide to winning at Imperial Assault:

1. Pick a faction you like.

2. Add a beast (Vader, Han, Luke, IG-88).

3. Get good.

4. Success.

Thank you @DTDanix

All I heard pre-tournament was that the sky was falling because DT came up with a fool proof vader list. Then I see the final is Han vs. IG-88. Amazing.

10 hours ago, viktr said:

This guy is a robot. :)

DROID

I would sooooo much wish that out World champ could make a write-up about his thougths when building the squad, command deck and thoughts on each map. That would help this scrub not git gud but perhaps git betr. :)

Congrats DT!

Thanks everybody! This thread is bad for my ego though, haha.

Originally I was playing a lot of Vader/double eRiot/Palp in the leadup to worlds, but after Uscru I thought that list just wouldn't work there (and the hutta matchup aren't great either).

The other lists I had been looking at were Vader/2xeJet/rRiot/2xofficer/zillo/rule/initiative bid(!), IG/2x pirates with r2,gideon,3p0,eJawa, black market and han/rangers (but with reg rangers and reinforcements and spies). I ended up replacing 1x pirate and black market with hera/greedo because those figures give more utility, help with objectives, have decent attacks too, and also actually have more health! This also got me up to 8 activation with scheme, which is a huge bonus vs the 8 activation han/ranger lists that I was worried about.

The command deck was pretty standard. I took Primary Target planning to mainly use it for more punch to kill vader, however I only got use out of it in a few games. Notably the finals, and another game where after I took out an Onar I could basically use it against any of the opponent's remaining figures (2x pirates, rClaw).
Brett Kelly also played the same list - we talked about it and played it some online the week or two before worlds. He ended up going with Wild Attack instead of Urgency, which has its ups and downs. I prefer the movement because it just fixes problems sometimes and lets you get off surprise attacks. Urgency and Opportunistic helped me out in quite a few games.
The only other real option in the list was another 0 point slot, which I took Officer's Training for. Mainly to fix bad IG rolls, but using it for Hera or Jawa is a nice bonus. I think most of the time I used it just to get the card draw with a jawa shot that didn't really matter though.

There are a few other command cards you could switch out, but it's hard to justify not taking the reliability of Assassinate/Tools/Tough Luck/etc.

Regarding maps, with 8 activations and scheme, IG is pretty dominating on various maps. Nal Hutta in particular is painful for anyone without scheme, as they just can't go anywhere for threat of IG running up and killing everything. Just the threat of Blaze is enough to limit your opponent's options. And if you get Blaze in your opening hand, oh man. In the round of 16 on Uscru, I ran IG his full movement, then used Blaze to kill a Hera and also would have killed Jyn at the start of round 2 but Dodge, so then i had to run away and play it safe. In my only game against Vader, it was on Uscru and my opponent ran him out in the middle to contest objectives and I had Blaze, poor Vader.

On Uscru, I find it hard not to take the bottom/more protected side. It's much harder for the other player to get any shots on you round 2, while depending on doors you can usually get some work done with pirates and IG. On Hutta, depending on what they have, just play it safe and take shots. Greedo can contest objectives which is great and Hera makes super long range shots possible. Mos Eisley is probably the most neutral map. The key with this list is to stay pretty far back because you just can't toss it up with Vader or anything really. It does limit your shooting opportunities a bit, but you can cover the objectives at least and IG can poke around at their defenses.

I tend not to do huge match by match writeups, but this Worlds had a lot of great players and I had quite a few close games that could have gone either way based on the dice/cards throughout the game. As always, most of the IA players are a pleasure to play with and I think everyone had a great time.

I probably won't be online quite as much for a couple weeks, but I'm sure I'll be ready to play more games soon, so hop on Vassal and join in! Playing with a variety of people is the best way to get better at the game.

41 minutes ago, DTDanix said:

Thanks everybody! This thread is bad for my ego though, haha.

Originally I was playing a lot of Vader/double eRiot/Palp in the leadup to worlds, but after Uscru I thought that list just wouldn't work there (and the hutta matchup aren't great either).

The other lists I had been looking at were Vader/2xeJet/rRiot/2xofficer/zillo/rule/initiative bid(!), IG/2x pirates with r2,gideon,3p0,eJawa, black market and han/rangers (but with reg rangers and reinforcements and spies ). I ended up replacing 1x pirate and black market with hera/greedo because those figures give more utility, help with objectives, have decent attacks too, and also actually have more health! This also got me up to 8 activation with scheme, which is a huge bonus vs the 8 activation han/ranger lists that I was worried about.

The command deck was pretty standard. I took Primary Target planning to mainly use it for more punch to kill vader, however I only got use out of it in a few games. Notably the finals, and another game where after I took out an Onar I could basically use it against any of the opponent's remaining figures (2x pirates, rClaw).
Brett Kelly also played the same list - we talked about it and played it some online the week or two before worlds. He ended up going with Wild Attack instead of Urgency, which has its ups and downs. I prefer the movement because it just fixes problems sometimes and lets you get off surprise attacks. Urgency and Opportunistic helped me out in quite a few games.
The only other real option in the list was another 0 point slot, which I took Officer's Training for. Mainly to fix bad IG rolls, but using it for Hera or Jawa is a nice bonus. I think most of the time I used it just to get the card draw with a jawa shot that didn't really matter though.

There are a few other command cards you could switch out, but it's hard to justify not taking the reliability of Assassinate/Tools/Tough Luck/etc.

Regarding maps, with 8 activations and scheme, IG is pretty dominating on various maps. Nal Hutta in particular is painful for anyone without scheme, as they just can't go anywhere for threat of IG running up and killing everything. Just the threat of Blaze is enough to limit your opponent's options. And if you get Blaze in your opening hand, oh man. In the round of 16 on Uscru, I ran IG his full movement, then used Blaze to kill a Hera and also would have killed Jyn at the start of round 2 but Dodge, so then i had to run away and play it safe. In my only game against Vader, it was on Uscru and my opponent ran him out in the middle to contest objectives and I had Blaze, poor Vader.

On Uscru, I find it hard not to take the bottom/more protected side. It's much harder for the other player to get any shots on you round 2, while depending on doors you can usually get some work done with pirates and IG. On Hutta, depending on what they have, just play it safe and take shots. Greedo can contest objectives which is great and Hera makes super long range shots possible. Mos Eisley is probably the most neutral map. The key with this list is to stay pretty far back because you just can't toss it up with Vader or anything really. It does limit your shooting opportunities a bit, but you can cover the objectives at least and IG can poke around at their defenses.

I tend not to do huge match by match writeups, but this Worlds had a lot of great players and I had quite a few close games that could have gone either way based on the dice/cards throughout the game. As always, most of the IA players are a pleasure to play with and I think everyone had a great time.

I probably won't be online quite as much for a couple weeks, but I'm sure I'll be ready to play more games soon, so hop on Vassal and join in! Playing with a variety of people is the best way to get better at the game.

AjJvNQW.jpg

Just sayin'. :) Throw some paint on those bad boys!

44 minutes ago, DTDanix said:

Thanks everybody! This thread is bad for my ego though, haha.

Actually, you're the living prove that

IA = skill >> luck

Thank you for that!

@DTDanix Thanks for posting your thoughts! It was great to meet finally in person! Can’t wait until next year. Maybe you’ll finally see reason and play Rebels by then ?

-ryanjamal

Can someone tell me what happened in the final at round 3 when eWeequay shoot at the eRanger and with 7A+4D and then managed to deal 4D at range 8?!

Edited by Golan Trevize
2 minutes ago, Golan Trevize said:

Can someone tell me what happened in the final at round 3 when eWeequay shoot at the eRanger and with 7A+4D and then managed to deal 4D at range 8?!

I didn't go back to watch again and I don't remember that specific moment, but maybe he used Hera's accuracy boost?

4 minutes ago, ManateeX said:

I didn't go back to watch again and I don't remember that specific moment, but maybe he used Hera's accuracy boost?

True I forgot that. Later on, 3D and 2S from eRanger killed a eWeequay that rolled 1E and had 3PO adjacent. That's unclear to me, the pirate looked full health. Previous attack on him should have failed because of Tough Luck.

Edited by Golan Trevize

Looks like winning list is: http://tabletopadmiral.com/imperialassault/3e64870529812c883f6837000000008f511c9577d29d0a2b9c49359e9239

Deployment:

◄2 C-3P0
◄1 Devious Scheme
◄0 Focused on the Kill
◄3 Gideon Argus
◄4 Greedo
◄4 Hera Syndulla
◄12 IG-88
◄3Jawa Scavenger
◄3 R2-D2
◄1 Temporary Alliance (M)
◄7Weequay Pirate


Command Deck:

◄(3) Assassinate
◄(2) Blaze of Glory
◄(0) Element of Surprise
◄(2) Heightened Reflexes
◄(1) Negation
◄(0) Officers Training
◄(3) On the Lam
◄(0) Opportunistic
◄(0) Planning
◄(0) Positioning Advantage
◄(1) Primary Target
◄(0) Take Initiative
◄(2) Tools for the Job
◄(1) Tough Luck
◄(0) Urgency

1 hour ago, Golan Trevize said:

True I forgot that. Later on, 3D and 2S from eRanger killed a eWeequay that rolled 1E and had 3PO adjacent. That's unclear to me, the pirate looked full health. Previous attack on him should have failed because of Tough Luck.

Not sure when you're referring to; time references on the video would probably help anyone attempting to answer.

I do know the announcers (while still considerably better than previous years) got a lot of stuff wrong. Your first question was definitely Hera's ability; I remember feeling a little exasperated with them over that, as they spent what felt like entire minutes trying to figure out what happened.

I can't remember the specific moment for this question, but I remember at least one Ranger was hidden due to prior kills; perhaps that was it? A hidden Ranger using his own Hera for +1 damage would deal exactly six damage in this instance.

Definitely hera to get accuracy (though man, I was really expecting that to kill that ranger if it's the attack I'm thinking about. I had focused/hidden pirate and hera, tough luck, and pos. adv available. I just needed to roll 3 damage icons, haha).

The pirate died because of hera, auto pierce 1 (or a card, don't remember), and his damage token.

Maybe next time we should make some kind of identifier for Hera's different things to stick in the tray.

22 minutes ago, DTDanix said:

Definitely hera to get accuracy (though man, I was really expecting that to kill that ranger if it's the attack I'm thinking about. I had focused/hidden pirate and hera, tough luck, and pos. adv available. I just needed to roll 3 damage icons, haha).

The pirate died because of hera, auto pierce 1 (or a card, don't remember), and his damage token.

Maybe next time we should make some kind of identifier for Hera's different things to stick in the tray.

If I get the time I go back and find what's the time of the action in the video so that you may clarify. I'm curious to know how that went.

Anyway great game from both of you, it has been "educational", seriously...

16 hours ago, Golan Trevize said:

If I get the time I go back and find what's the time of the action in the video so that you may clarify. I'm curious to know how that went.

Anyway great game from both of you, it has been "educational", seriously...

Ok so at 5.43 first ranger attacks the pirate. After reroll tough luck removes 4A+2D and the ranger left with a 2A+1S. Defense roll is 1E so I guess no damage went in, also no damage token were placed on the pirate. A couple of minutes after second ranger attacks the pirate defense roll is 2E (3PO included) attack roll is 8A+4D+2S (with token). So Hera adds 1S for 2D and that's 6D in total. It wasn't super clear at first :)

My 2 cents to make matches clearer to viewers: give microphones to players! It's much better than any commentary, we're not watching football :D

Edited by Golan Trevize
On 5/5/2018 at 11:31 AM, DTDanix said:

Maybe  next time we should make some kind of identifier  for Hera's different things to stick in the tray.

Zion's Finest podcast gives away a sweet Hera token for just that use when you sign up for being a patron haha.

Congrats on another year at the top!

Edited by wannabepudge

As an IA player who has never played Skirmish and is just wanting to get into it, I would have loved to hear the player conversations! Having said that, I'm sure there would have been times when it seemed like they were talking another language because I wouldn't have any context for what they're saying.

What if the commentators were pulled from people who actually play Skirmish competitively? Then they won't be making some of the more obvious mistakes and can talk to the strategy more. Just a thought.

33 minutes ago, rasmussen81 said:

W hat if the commentators were pulled from people who actually play Skirmish competitively?

That would be too mainstream :D

Edited by Golan Trevize