There's been a lot of noise lately about the price of a Conversion Kit being $49.99 and what it would cost to bring larger fleets up to spec. Players are frustrated because one kit alone might not cover their entire collection, but two kits would be overkill. Beyond our knee-jerk reaction, game store owner/operators are going to struggle with selling a "fifty dollar" product as most game store transactions are small. Brick-and-mortar profits are built on blister pack card sales with a low market cost and a large markup. Your local store makes more money off its Magic Card blisters and Games Workshop paints than it does off its board game titles.
That said, here's a proposed pricing model that I believe would make more sense to the average consumer: don't sell Conversion kits. Instead, sell Conversion blister packs.
Currently the Rebel Alliance conversion kit offers materials to upgrade 37 ships for $49.99. Considering that some ships might have more materials than others, we should say that the average cost per ship conversion is $1.35 each (49.99 / 37 = 1.35). What Fantasy Flight pays its manufacturers to create conversion cards for an X-Wing might cost less than for a Y-Wing (who knows), but at the end of the day, they're asking us $1.35 per ship. We know that Fantasy Flight needs to make a return on the sale, so we'll assume they're running a typical 50% markup, which means they're paying $0.68 per ship conversion on average -- this number is actually probably lower because we'd have to factor in the cost of their packaging materials and overhead, but you get my meaning.
If Fantasy Flight instead took each ship conversion set (which would include a few pilot cards, some upgrade cards, some new tokens, dials, etc.) and bundled them into individual packages, they could easily sell them for $2.50 over the counter at a local game store. Most brick-and-mortar retail customers are walking into the store to play a game and spend a few dollars; it wouldn't be a stretch to see a customer come to the counter and say, "I have ten dollars, and I need to convert the squad I'm going to play for tonight's tournament." At $2.50 per pack, a user could upgrade 20 ships for the same cost as a Conversion Kit, but that would be 20 ships of their own choosing -- I doubt anybody would complain about missing out on 17 conversion kits for ships they don't own nor care to field.
Additionally, a conversion blister pack will be more marketable for brick-and-mortar owners. For one thing, they'd be a peg-hook accessory that would take up little floor space and can be displayed vertically beside the Miniatures lineup. You could try tossing one in as an up-sell or mark them out for tournament prizes. Game store owners love the little merchandise -- why not give it to them?
Most importantly, at $2.50 per pack, Fantasy Flight would boost their margins significantly. The net markup would go from 198% to 367%. And for those of you shaking your head, saying "Don't give Fantasy Flight any ideas to make more money", here's a news flash -- product markup value doesn't mean you spend more money. In fact, you could feasibly spend less than the $49.99 conversion kit and get more value out of the individual blisters. The margin goes to the the game store, there's better value for the player, and Fantasy Flight provides a custom conversion solution for people who want to bring some ships up to the 2nd Edition ruleset.
Asking people to drop $49.99 is just asking for an eBay reseller market to capitalize on the fact that players won't want to buy stuff they won't use. To all the smartest people in the room, if Fantasy Flight doesn't get ahead of this, it would be a sound investment to buy up on conversion kits, take them apart into the individual ship packages, and sell them online for a few bucks a piece. Your $49.99 investment could become a $92.50 payoff. Invariably, there's going to be a huge market for the "Conversion Blister" concept.
Fantasy Flight would be wise to get ahead of it.