X-Wing Vassal for 2nd edition

By Mu0n729, in X-Wing

32 minutes ago, Incard said:

The dials were correct in vassal, that was my mistake. I think my opponent and I were just caught off guard by the change in those dials combined with yasb 2.0 having the incorrect info that matched our expectations. Sorry about that one! Half the work of fixing stuff must be sort ing out this kind of mistake!

Then....why am I seeing the correct dial in Yasb2? could it possible have been fixed since late last night?

2018-09-03_0813

I have no answers. One possibility: it was very late at night for me.

Hi Mu0n,

thank you for your great work!

I just tried a game with a friend with a YT-1300 and we found some strange behavior, while using the arrowkeys to turn the YT.

It was not possible to turn the ship in the used way with angle of 15°. The Image of the ship turned really strange.

I try to explain a test case:

1.) 2.0 Squad Autospawn the XWS from https://raithos.github.io/?f=Rebel Alliance&d=v4!s!45:-1,-1,-1,-1,-1,-1,-1:-1:-1:&sn=Unnamed Squadron&obs=

{"description":"","faction":"rebelalliance","name":"Unnamed Squadron","pilots":[{"id":"outerrimsmuggler","points":78,"ship":"modifiedyt1300lightfreighter"}],"points":78,"vendor":{"yasb":{"builder":"Yet Another Squad Builder 2.0","builder_url":"https://raithos.github.io/","link":"https://raithos.github.io/?f=Rebel%20Alliance&d=v4!s!45:-1,-1,-1,-1,-1,-1,-1:-1:-1:&sn=Unnamed%20Squadron&obs="}},"version":"0.3.0"}

2.) Place the YT on the Map and type two times the arrow key to the right.

3.) Type Ctrl+1 to move a one straight

I hope you can see the problem

The VT-49 Decimator has the same problem.

Maybe it is just a problem with the pictures from huge ships!?

I hope i was able to explain the problem reproducible.

Best regards

Uli

On 9/4/2018 at 5:51 PM, XWingUhu79 said:

Hi Mu0n,

thank you for your great work!

I just tried a game with a friend with a YT-1300 and we found some strange behavior, while using the arrowkeys to turn the YT.

It was not possible to turn the ship in the used way with angle of 15°. The Image of the ship turned really strange.

I try to explain a test case:

1.) 2.0 Squad Autospawn the XWS from https://raithos.github.io/?f=Rebel Alliance&d=v4!s!45:-1,-1,-1,-1,-1,-1,-1:-1:-1:&sn=Unnamed Squadron&obs=


{"description":"","faction":"rebelalliance","name":"Unnamed Squadron","pilots":[{"id":"outerrimsmuggler","points":78,"ship":"modifiedyt1300lightfreighter"}],"points":78,"vendor":{"yasb":{"builder":"Yet Another Squad Builder 2.0","builder_url":"https://raithos.github.io/","link":"https://raithos.github.io/?f=Rebel%20Alliance&d=v4!s!45:-1,-1,-1,-1,-1,-1,-1:-1:-1:&sn=Unnamed%20Squadron&obs="}},"version":"0.3.0"}

2.) Place the YT on the Map and type two times the arrow key to the right.

3.) Type Ctrl+1 to move a one straight

I hope you can see the problem

The VT-49 Decimator has the same problem.

Maybe it is just a problem with the pictures from huge ships!?

I hope i was able to explain the problem reproducible.

Best regards

Uli

Thanks for the feedback. It has been reported multiple times across all ships that have single or double turrets. I fixed that problem in the beta (see below)

Over the last week, I got great feedback in the vassal league slack channel #vassal2e_alpha and I made many bug fixes and added simple requested features.

The result: I just uploaded v8.1.195 which I'll call beta. It's available through the github page again, here:

https://github.com/Mu0n/XWVassal/releases/tag/8.1.95

Edited by Mu0n729

You're probably aware, but the big things that are missing right now that make the game really difficult to run with certain ships are the template centrelines, coupled with not being able to autospawn the barrel rolls for StarVipers (and presumably, echo).

Barrel rolling SVs is :(

There is a to-do-list with updated info inside the slack channel and the weird starviper BRs are on it.