Things right in front of us in the 2.0 announcement that we've missed

By xanderf, in X-Wing

swz01_a2_rebel_spread.png

Rebel conversion kit spread:

  • The droid 'Calculate' action token? I guess it confirms K2-SO as a pilot??
  • A cloak token?! Since when do Rebels have cloak??
  • Hey, look - something has a 1-backwards maneuver

swz13_a3_y-wing_spread2.png

Y-Wing spread:

  • Apparently there is a new upgrade slot - note the 'turret' and 'crew' slots in the above Rebel spread are the same as we are used to. So...'gunner' slot? And the Y-Wing has one? That's...cool.

swz07_a1_empire_spread.png

Imperial conversion spread:

  • Another droid 'calculate' token. Now I'm stumped - what Imperial pilot is a droid?

Edited by xanderf

The red is probably exhausted for force, charge, and shields, the scum force token is maul and ventress, rebels have chopper, ap-5, leebo if he made it, and some other droids for calculate, but I’m as stumped as you are for imperial calculate

Red and orange tokens are bad. Blue and Green are good.

That isn't a Cloak token in the Rebel spread, it's a Tractor beam.

That Red Force token isn't a Force token, it's... something else. Also Asajj is a force-sensitive Scum pilot.

1 minute ago, DeathstarII said:

The red is probably exhausted for force, charge, and shields, the scum force token is maul and ventress, rebels have chopper, ap-5, leebo if he made it, and some other droids for calculate, but I’m as stumped as you are for imperial calculate

An 'exhausted' side for shields makes sense, but I dunno how that would work for Force or Charge - both of those indicate spending the tokens, outright, for their effect. And given they are just 'effect' tokens - what would be the point of them in an 'exhausted' state? At least with shields, as in STAW, it makes sense that you could toggle them off and on and then get them back at their full whatever-left-that-hasn't-been-destroyed state.

Just now, Delta57Dash said:

Red and orange tokens are bad. Blue and Green are good.

That isn't a Cloak token in the Rebel spread, it's a Tractor beam.

That Red Force token isn't a Force token, it's... something else. Also Asajj is a force-sensitive Scum pilot.

There is a blue cloak token off to the left in the rebel spread

2 minutes ago, Delta57Dash said:

That isn't a Cloak token in the Rebel spread, it's a Tractor beam.

Far left of the spread, on 'gray squadron bomber' - definitely cloak. And that icon for Force tokens is very elaborate, with the red scum version very obviously the same symbol. Certainly it's the Force.

Edited by xanderf
Just now, Delta57Dash said:

Red and orange tokens are bad. Blue and Green are good.

That isn't a Cloak token in the Rebel spread, it's a Tractor beam.

That Red Force token isn't a Force token, it's... something else. Also Asajj is a force-sensitive Scum pilot.

Many of the tokens, including shields, force, and charge, have a ready side and an exhausted side. The Red Force token is the exhausted side.

Just now, xanderf said:

An 'exhausted' side for shields makes sense, but I dunno how that would work for Force or Charge - both of those indicate spending the tokens, outright, for their effect. And given they are just 'effect' tokens - what would be the point of them in an 'exhausted' state? At least with shields, as in STAW, it makes sense that you could toggle them off and on and then get them back at their full whatever-left-that-hasn't-been-destroyed state.

By exhausted, I mean spent (look at luke’s Force tokens in the preview, that’s why I guess they are what they are)

red "force" token may be Illicit

Confirmed in the Team Covenant playthrough: permanent tokens like Shield, Force and Charge have an exhausted side you flip them to when you use them.

This eliminates the need for the "up to your maximum value" text on anything that restores them.

1 minute ago, Forgottenlore said:

Many of the tokens, including shields, force, and charge, have a ready side and an exhausted side. The Red Force token is the exhausted side.

So we don't literally discard tokens, anymore, but just flip them to indicate they are 'spent'? In all cases? (Including, say, shield damage?) I guess that could make sense of the different colors, then...

Watch the videos guys. Alex was spending lukes force tokens and flipping them over to a red side, because he can flip them back frequently throughout that game.

Same with charge and shield tokens. R2 still regens some shields, so the tokens are set up to not be removed, just flipped to an inactive side, even some charged cards can be reloaded or refreshed.

Woops missed the ACTUAL cloak token in the rebel spread.

Well I'm stumped.

1 minute ago, Forgottenlore said:

Watch the videos guys. Alex was spending lukes force tokens and flipping them over to a red side, because he can flip them back frequently throughout that game.

Same with charge and shield tokens. R2 still regens some shields, so the tokens are set up to not be removed, just flipped to an inactive side, even some charged cards can be reloaded or refreshed.

Gotcha - editing that out of the OP, now. I did see the video, but I didn't catch them flipping tokens rather than just discarding them. Makes sense, thanks!

9 minutes ago, xanderf said:
  • The droid 'Calculate' action token? I guess it confirms K2-SO as a pilot??
  • A cloak token?! Since when do Rebels have cloak??

Maybe each conversion kit has the same set of tokens, to save on the production cost.

That flipping mechanic might make some existing acrylics unusable. But can't think of any right off the bat. I hope to use a lot of my existing acrylics.

In 1st edition there were 3 rebel ships capable of equipping illicit upgrades, including Sabine's TIE, which could equip a Cloaking Device. Perhaps something like that is possible.

Edited by Incard

Somebody explain linked actions to me.

10 minutes ago, DeathstarII said:

The red is probably exhausted for force, charge, and shields, the scum force token is maul and ventress, rebels have chopper, ap-5, leebo if he made it, and some other droids for calculate, but I’m as stumped as you are for imperial calculate

perhaps BT-1 and/or 0-0-0?

Just now, Captain Lackwit said:

Somebody explain linked actions to me.

A pilot card's action bar has some actions listed just like 1st ed. Some ships have in addition, e.g., [white focus] -> [red barrel roll] listed together as a chain. Executing the chain is an option. Red actions cause stress.

1 minute ago, Captain Lackwit said:

Somebody explain linked actions to me.

Mini-PtL (since PtL is now gone). See Ten Numb's top action. If he focuses (and only if he focuses, his other actions don't do it) he can then take a red (looks like) barrel roll (and only a barell roll, no other option) if you want to. So focus, then get stress to barrel roll.

Made possible largely because the new action bars seem to have room for 6 or 7 actions, so some ships seem to have a number of linked combos possible.

4 minutes ago, Captain Lackwit said:

Somebody explain linked actions to me.

Perform both actions in the right order. For bow we only saw cades where the second action gives stress - sort of a built-in PtL, but restricted to a specific type and order of action.

Edit : ninja'd.

Edited by Giledhil

Rebels have 3 ships with an illicit (sabine tie and both yt's) so its probably for the illicit cloaking.

Which will be a good pick if it isnt SUPER expensive and doesnt fizzle out in one dang turn

Maybe some crew cards give calculate tokens.

5 minutes ago, Captain Lackwit said:

Somebody explain linked actions to me.

Some actions allows you to take another explicit action. Ex. The fang fighter has boost-focus(red). It means it is allowed to boost and then if it wants to, take a focus and get a stress. Its like a soft bulit in PTL. This is the coolest new bit of design to me so far, I really dig this idea.

Edited by Dwing