So, a thought I've been having, that I think I'll spring on my group when we meet Sunday. Using the fluidity of this system, especially the range bands, to have combats that move around an environment, rather than stay in one place. Since maneuvers are really only counted for moving between range bands, one could assume the characters are always moving, and keeping within relative distances to each other. So, for instance, if a fight takes place in a starship hangar, the GM could show locations for fuel tanks and such (I like using a battlemap and minis so everyone's on the same page about relative locations), and players could spend Advantage (or Threat on an opponent's roll) to move them to different spots, say, a square or two at a time. You could maneuver someone near a power line, then push them into it with a good roll or use of a Force power, for instance.
Or take a corridor battle. The player characters and allies could advance relentlessly, driving their enemy before them, or fall back in the face of a relentless enemy advance. This could shift back and forth, with good rolls rallying the retreating party to counterattack, driving the enemy back and beginning a counteroffensive. . . or could cause reckless characters to advance too quickly into the enemy and find themselves surrounded, cut off from their still-retreating allies.
Thoughts?