Polish leaks for 2.0 with dodgy second hand translations.

By Duskwalker, in X-Wing

17 minutes ago, xanderf said:

The only Force users in the Empire are ol' Sparky himself, Vader, and the Inquisitors. And none of them fly a ship with crew slots.

That we know of from 1.0. ?

11 minutes ago, eMeM said:

Boost is red but that can be fixed with EU.

I think Engine Upgrade is confirmed to be removed from 2nd Edition.

3 minutes ago, Incard said:

I think Engine Upgrade is confirmed to be removed from 2nd Edition.

Kinda. There's a card called Engine Upgrade but it improves your red boost to a white one. They mentioned it... Errr... In one of the interviews or streams over the past couple of days! ?

Edited by __underscore__

Oooooh, thank you.

5 minutes ago, TreebeardTheEnt said:

That we know of from 1.0. ?

That we know of from canon. EU adds a few more possibly (Mara Jade, Maraak Stele - although we've already seen him, and know he DOESN'T have Force powers in 2nd edition), but still nobody that flies "crewed ships" either way.

The Empire didn't truck much with Force users.

5 minutes ago, Incard said:

I think Engine Upgrade is confirmed to be removed from 2nd Edition.

Yup, no adding boost to ships that don't have it.

Edited by xanderf

So Vader + Palpatine in a decimator gets you 2 force tokens to play with.

So Han Solo could re-roll a Sensor-Jammered die if it existed in 2.0?

And does that re-roll bypass the game's rule that no dice may be re-rolled more than once?

Edited by falveryn

Second question, yes.

First, I'm not sure how where is "when rolling dice" in the timing chart, but certainly he has to reroll all the dice, not just a selected one.

2 minutes ago, eMeM said:

Second question, yes.

First, I'm not sure how where is "when rolling dice" in the timing chart, but certainly he has to reroll all the dice, not just a selected one.

Didn't read that. I assume it has a similar timing like Lightweight Frame, so it should be before opponent can modify.

36 minutes ago, HolySorcerer said:

So Vader + Palpatine in a decimator gets you 2 force tokens to play with.

I suppose that's an interesting point. So you could Palp twice in the round...or Vader twice in the round...or one of each?

2 hours ago, ficklegreendice said:

I do wonder if Luke has been mistranslated like Palp, and he actually occurs at the end of combat like how someone halfway intelligent would design him

No, I mean just think about it if you use Luke's force to rotate the turret then you can't use it to mod the shot or an evade roll; and for ships like the Ghost to keep it from being overpowered with say Kanan they just make it so that the Ghost's turret only has one arc rather than the Falcon's two to keep it from abusing multiple force tokens.

Ghost will probably only have one turret arc, it's not a PWT. It'll probably be front with a turret upgrade option and then like, special rules to perform a "rear arc" attack with the shuttle docked.

Also Kanan will probably have a pilot ability which uses a force token now, so while you'll get an extra token from luke, now you have to look at "Okay, so I can spend it to rotate, I can spend it for offense and defense more offense mods, or I can spend it on kanan's ability" which will hopefully be a real meaningful choice.

Plus, you know there's gonna be some way to strip force tokens. Even if it's just like a force upgrade where the enemy pilot has to like, sidle up to you and spend 1-for-1 to drop them at range 0-1.

You know I was super interested in 2.0 until I saw Luke crew. I already had concerns that turrets (opposite arcs that can turn as an action) would be pretty strong. Obviously not as strong as before but still super powerful in a game where defence got balanced back. On a large base though where most PWTs will be that is still a large zone of fire, especially out the sides. But now Luke crew can just point it where he wants with no problem, and if you don't need to swing your turret you have a force point for a soft defensive or offensive buff.

I hope there is a mistranslation. I really do.

2 minutes ago, UnitOmega said:

Plus, you know there's gonna be some way to strip force tokens

Boba Fett smuggles some ysarrilmiri into the ship’s smuggling compartments.

2 hours ago, HolySorcerer said:

So Vader + Palpatine in a decimator gets you 2 force tokens to play with.

I'd spotted that possibility (given that Palp has no hard 'once per round' condition), but I wonder if the Decimator will end up having two crew slots and a gunner slot, instead of three crew - thus preventing Vader and Palpatine combining their powers. Or perhaps they will deliberately allow it as a list choice: after all, there would be something appealing about having a massive tanky 'flagship' with both the Empire's bigwigs on board...
I'm interested to find out.

2 hours ago, HolySorcerer said:

So Vader + Palpatine in a decimator gets you 2 force tokens to play with.

kinda moot if they keep 0 agility, though ?

Edited by ficklegreendice
1 minute ago, ficklegreendice said:

kinda moot if they keep 0 agility, though ?

It gives you two charges to use with Palpatine though.

3 minutes ago, HolySorcerer said:

It gives you two charges to use with Palpatine though.

actually, that brings but a good question

because pilots are (I believe) the one regenerating a force token a turn, doesn't doubling up on force cards just increase your pool or are you now recovering two force a turn because you have two force cards?

note how Charge is a flat value while Force is +a flat value, meaning (I think) palp/vader adds a "force" to your ship

so if you put Palp and Vader on a deci, it's possible you give it +2 force and turn it into a 2 force ship (like Luke). But then you might only regenerate 1 force per turn, since it seems you only get 1 token per pilot during the end phase

something to ask the devs about. also a good way to balance Force by keeping you from stacking too much of it on one ship

Edited by ficklegreendice

Yeah, they haven't mentioned how the regen works in regards to upgrades. Both Vader and Palp have the little regen arrow on them, so maybe they stack?

it seems to be the same exact icon as the Force stat on ship cards, only it's +1 instead of 1, implying it "increases" your Force stat (from 0 to 1 or 1 to 2 etc.). But even Luke or Vader, at force 2 & 3, only regen a force per turn (excepting luke's ability)

so that's my interpretation of the odd discrepancy. Makes sense, and it's a good way to distinguish force from charge (Force is only ever on the pilot, Charge is on whatever temporary ability is being tracked)

and I hope so because **** if I want to see some jedi VCX tour bus go to town on a perfectly good 2.0

Edited by ficklegreendice

Soontir better may equip 3+ modifications and 2 EPTs because otherwise....

26 minutes ago, ficklegreendice said:

so if you put Palp and Vader on a deci, it's possible you give it +2 force and turn it into a 2 force ship (like Luke). But then you might only regenerate 1 force per turn, since it seems you only get 1 token per pilot during the end phase

That is how I interpreted the +1 force

6 minutes ago, Forgottenlore said:

That is how I interpreted the +1 force

Both Palp and Vader each have the regen symbol though.

3 minutes ago, HolySorcerer said:

Both Palp and Vader each have the regen symbol though.

Possibly needed if you put them on a ship that DOESN'T have a force using pilot?

A lot of this may come down to how the rule for regaining force points is actually worded, and we won't know that till GenCon

Edited by Forgottenlore

Nah stealth device is same as before except it has 1 charge that you loose if you take damage, however if there is a way to get back charges then it would come back so interesting little change