Link to known pilots post:
So I’ve had a few days now to think this V2.0 thing over. Yesterday I pointed out questions about future releases, and how they would do that. But to the best of my knowledge, we don’t have any additional information regarding future waves. So, today I want to turn my attention to the upgrade kits, and what all they may or may not contain. We already know how many of each ship the upgrade pack addresses. But that’s pretty much it. That means we know how many dials we have. But it doesn’t tell us anything about how many ship cardboard inserts or how many pilots we get.
So let’s start with the Rebels. First, we know that the upgrade kit has everything that the X Wing pack has. We know the X Wing expansion has Wedge, Biggs, Garven, Thane, Red Squadron Veteran, and Blue Squadron Escort. The ship inserts are Biggs/Blue, Garven/Thane, and Wedge/Red. So we can expect the upgrade pack to have 2x Red, 2x Blue, Wedge, Biggs, Garven, and Thane. To me, this means that the upgrade kit will have for the X Wing: 8 pilot cards (4U/4G), 2 Dials, and 4 Ship Inserts (Wedge/Red, Thane/Red, Garven/Blue, Biggs/Blue). So, can we learn anything from this to apply to the rest of the ships? I will start by saying that I think we’re likely to be getting the same 4 Unique and 2x2 Generic pilot cards for most ships (or at least Rebels/Scum ships). If we went with the V1.0 standard of 2 Uniques and 2 Generics, they would have to include 3 ship inserts, U1/G1, U2/G2, G1/G2. And it seems like they’re trying to reduce complexity and weight will still maintain choices, so this would be an easy way to do so. This is also aligned with what we’ve seen from thus far (Norra, E_____, Dutch, Horton in the Y Wing) Plus with the dynamic pricing, they can consistently manipulate the balance within each ship as well as within the game.
This is a testable hypothesis. We already know that the imperials don’t have as many ships being upgraded in their kits. Yet they’re the same cost. I would expect there to be a similar amount of content in these kits. So I would expect a similar amount of cardboard/cards to be in each one. So bear with me on some Rebel assumptions. Unless otherwise stated below, I am assuming that each ship has the same load out as the X Wing above.
A Wing – 3 Dials, 3x2 Generics, 4 Uniques, 5 Ship Inserts (Same as above plus a G1/G2)
Ghost – 2 Dials, 2x1 Generic, 3 Uniques, 3 Ship Inserts (U1/G, U2/G, U3/G)
HWK – Same as Ghost
Falcon – Same as Ghost
Phantom 1 – 2 Dials, 4 Uniques, 3 Ship Inserts (U1/U2, U2/U3, U3/U4)
Phantom 2 - Same as Phantom 1
Sabine’s TIE – Same as Phantom 1
YT2400 – Same as Ghost
Z95 – 4 Dials, 4x2 Generics, 4 Uniques, 6 Ship Inserts (U1/G1, U2/G1, U3/G2, U4/G2, G1/G2, G1/G2)
A small base is 30mm x 30mm, let’s pretend a medium is 45mm x 45mm, and a large is 60mm x 60mm. A dial can be approximated at 35mm x 35mm for cardboard cutting purposes, and it looks like the cover for the dial is larger this time, let’s say 40mm x 40mm. And then let’s add 5mm of cushion on all edges. This means that a Rebel Upgrade pack has 254,825mm2 of cardboard and 118 pilot cards. Let’s go through scum with the same default assumption of the X Wing. Below are the exceptions:
YV666 – Same as Ghost
HWK – Same as Ghost
IG2000 – Same as Phantom 1
Kihraxz – Same as A Wing
M3A – Same as Z95
Protectorate – Same as A Wing
Punishing One – Same as Ghost
Quadjumper – Same as A Wing
Scurrg – Same as Ghost
Shadow Caster – Same as Ghost
Slave 1 – Same as Ghost
Z95 – Same as Z95
This provides a Scum upgrade pack of 268,525mm2 of cardboard and 120 pilot cards. This is a 5.37% increase in cardboard, and a 1.69% increase in pilot cards. I would say that’s within reason of comparable. Note that I did the assumptions of quantities prior to calculating the materials used, so I am not going back and altering my assumptions to make the numbers fit. But that brings us to imperials, which have always been treated slightly different. They have a ton of 3 (or even 4) generics per ship, and those ships typically have more named pilots as well. So let’s make some assumptions about these ships though.
Gunboat – 3 Dials, 3x2 Generics, 4 Uniques, 5 Ship Inserts
TIE v1 – 3 Dials, 3x2 Generics, 4 Uniques, 5 Ship Inserts
Lambda – 2 Dials, 3x1 Generic, 3 Uniques, 3 Ship Inserts
TIE x1 – 2 Dials, 2x2 Generics, 4 Uniques, 4 Ship Inserts
TIE Aggressor – 3 Dials, 3x2 Generics, 4 Uniques, 5 Ship Inserts
TIE sa – 3 Dials, 3x2 Generics, 4 Uniques, 5 Ship Inserts
TIE d – 2 Dials, 2x2 Generics, 4 Uniques, 4 Ship Inserts*
TIE ln – 4 dials, 4x3 Generics, 10 Uniques, 11 Ship Inserts (U1/G1, U2/G2, U3/G3, U4/G1, U5/G2, U6/G3, U7/G1, U8/G2, U9/G3, U10/G1, G2/G3)
TIE in – 3 Dials, 3x3 Generics, 7 Uniques, 8 Ship Inserts (U1/G1, U2/G2, U3/G3, U4/G1, U5/G2, U6/G3, U7/G1, G2/G3)
TIE phantom – 2 Dials, 2x2 Generics, 4 Uniques, 4 Ship Inserts
TIE punisher – 2 Dials, 2x2 Generics, 4 Uniques, 4 Ship Inserts
TIE Striker – 3 Dials, 3x3 Generics, 7 Uniques, 8 Ship Inserts (same as TIE/in)
VT49 – 2 Dials, 2x1 Generic, 3 Uniques, 3 Ship Inserts
Note that I dropped the Defender down to 2 generics. I did this because of the numerous complaints regarding the PS1 Defender in v1.0 – they are supposed to be top notched people, not PS1. And I only put 3 generics for the interceptor, not all 4 in v1.0. But otherwise I went with the same number of v1.0 generics, and tried to minimize the cardboard while still maintaining the ability to play all ships in the pack as the same generic. And adjusted the number of uniques accordingly. So, with these assumptions, we end up with 136 pilot cards, and 230,875 mm2 of cardboard. This is 9.40% less cardboard than the Rebels, but 15.25% more pilot cards. Does the variation seem reasonable to you? I think it might be a bit low on the cardboard side of things, so perhaps we’re going to be seeing a trend that all of the imperial fighters get 3 generics – I could definitely see that being a theme that they have init 1, 2 and 3 pilots, where most other ships have either 1/2 or 2/3, so it provides them the most flexibility in massing ships on the table. This would change the data to look like:
Gunboat – 3 Dials, 3x3 Generics, 7 Uniques, 8 Ship Inserts
TIE v1 – 3 Dials, 3x3 Generics, 7 Uniques, 8 Ship Inserts
Lambda – 2 Dials, 3x1 Generic, 3 Uniques, 3 Ship Inserts
TIE x1 – 2 Dials, 2x3 Generics, 6 Uniques, 6 Ship Inserts
TIE Aggressor – 3 Dials, 3x3 Generics, 7 Uniques, 8 Ship Inserts
TIE sa – 3 Dials, 3x3 Generics, 7 Uniques, 8 Ship Inserts
TIE d – 2 Dials, 2x3 Generics, 6 Uniques, 6 Ship Inserts
TIE ln – 4 dials, 4x3 Generics, 10 Uniques, 11 Ship Inserts (U1/G1, U2/G2, U3/G3, U4/G1, U5/G2, U6/G3, U7/G1, U8/G2, U9/G3, U10/G1, G2/G3)
TIE in – 3 Dials, 3x3 Generics, 7 Uniques, 8 Ship Inserts (U1/G1, U2/G2, U3/G3, U4/G1, U5/G2, U6/G3, U7/G1, G2/G3)
TIE phantom – 2 Dials, 2x3 Generics, 6 Uniques, 6 Ship Inserts
TIE punisher – 2 Dials, 2x3 Generics, 6 Uniques, 6 Ship Inserts
TIE Striker – 3 Dials, 3x3 Generics, 7 Uniques, 8 Ship Inserts (same as TIE/in)
VT49 – 2 Dials, 2x1 Generic, 3 Uniques, 3 Ship Inserts
This then puts their materials at 176 cards (49.15% increase) and 257,925 mm2 (1.01% increase). Obviously the amount of cardboard is much more aligned with the Rebels and Scum at this volume, but the card count is quite high imo. So figure there’s probably some level of compromise between these two. It could even be a compromise such that they’re not maximizing the value of uniques, perhaps there are 6 each instead of 7-11. This would cut out 10 cards without really affecting the amount of cardboard. It’s also fair though to believe that the Imperials *will* have more pilot cards. Their ships typically take fewer upgrades, so it’s reasonable to believe that they have fewer upgrade cards in them, though now as I type this, I realize that they said something about all the packs coming with everything you need, so perhaps not. But they still have fewer slots (no illicit, salvage droid, or astro droid), so perhaps there will still be fewer upgrade cards for that reason. It’s also possible that there’s a bunch of cards in the core set that would be applicable to all three factions, so they don’t have to put those cards into each upgrade pack.
For those wondering what exactly 250,000mm2 looks like, if we assume the 6’’x10’’ sheets, this would equate to 6.5 sheets of cardboard. So figure 8 sheets once you add in all the new tokens we need. And 8 sheets would stack to be 1’’, which means by the time you add the cards and the conversion pegs and whatnot, you’re probably at about the right size for the boxes. I’m fairly confident on the breakdown in the Rebels/Scum one, so it seems like they’re targeting 250,000mm2 of cardboard per upgrade kit. Below are the numbers I used if you want to calculate your own “optimal” box arrangement:
Small base = 1225mm2
Medium base = 2500mm2
Large base = 4225mm2
Dial = 3625mm2
A common thought I’ve seen, especially for the Rebels, is to drop the large base ships down to 1 only and increase the fighters. Decreasing the Ghost, Phantom I, Falcon, U Wing and Outrider down to 1 only opens up ~8000 mm2 of space for smaller base inserts. We can add 1 to the ABXY without a problem. And then we can probably add an additional 2, perhaps a 4th B wing and a 6th A Wing? Leaving the Y and X at 3. With that change we end up with 250,525 mm2 (and 127 cards) – precisely the target we were aiming for. So by dropping those 5 ships, we can add 6 smaller ships. Perhaps this would be a better way to go, but I’m pretty sure there would still be complaints about this approach. You could probably also go with moving a Phantom 2 to a 4th X Wing, and a HWK to a 4th Y wing and the Sabine’s TIE to a Auzituck… Making the argument that all of those are “named” ships that are unique so to speak, whereas the others are all generic fighters. But again, I'm sure there would be just as many people complaining about this arrangement at the original.
So this is my best assumption as to what we can expect to see from each upgrade box. The interesting thing to point out is that this means we're going to be getting a ton of new uniques on ships that haven't been in an ace pack before. Who are the 4 E Wing uniques? What about the K Wing or Z95? Any ideas?
Edited by Khyros

