500-Point 3' x 3' Scenarios

By MrFiggy, in Star Wars: Legion

Does anyone have a list of fun scenarios that can be used in a small skirmish game of 500-points worth of forces on the 3' x 3' mats?

Thanks!

10 minutes ago, MrFiggy said:

Does anyone have a list of fun scenarios that can be used in a small skirmish game of 500-points worth of forces on the 3' x 3' mats?

Thanks!

Great question. I am running some demos for May 4th and this would help. 400-point skirmishes are a great way to throw someone into the game, but I find that the experience suffers by completely removing the strategic element of objectives until you play a full game.

Maybe do something like Key Positions but have them fight over a single piece of terrain? Or if that's too deathball-y, use two pieces? That way it's kind of a hybrid between objective-based and elimination-based.

Edited by Big Easy

Thanks for the ideas! Keep them coming!

Last night we played a game using the first round of the escalation pdf as a basis for crafting our units. 350 points, 1 Commander, 2-4 troops, 0-1 support, 0-1 specialist. The second round details unit restrictions for 500 points. Game 3 is 650 points. We’re probably going to do the 500 at 4x3. 650 at 5x3.

Yeah the Gathering Forces operation seems like a good fit. It recommends:

Quote

Key Positions objective, Battle Lines deployment (each player deploys their army within range 1 of their side of the battlefield), and Clear Conditions.

  • Maximum 500 points
  • 1 Commander unit
  • 2-4 Corps units
  • 0-2 Special Forces units
  • 0-2 Support units
  • 0-1 Heavy units

Maybe run it without a commander? Maybe house rules a squad leader ability that keeps troops from panicking?

Unless you have alternative commanders they eat up so many points. Vader at 200 is half that army. I think it would be more fun to get as many corps units on the board as possible in 400 pts.

With Veers being a valid Commander I think that gives Imperials a little more functionality at that point level. But it would be interested to just not use the commander's and commander cards and stick with the 4 cards and shorten the game length.

Great idea! These could be useful for showing off the game to new players and in flgs too.

12 minutes ago, Dice lord said:

Great idea! These could be useful for showing off the game to new players and in flgs too.

They make for a quicker skirmish too. We did the 350 point game in about an hour.

Not for a 3x3, but there is one rather fun scenario I've worked on with a few friends.

You need to play the scenario twice, once with each side. Each side needs at least 1 support unit (which shouldn't be difficult at this time).

Red player has three deployment points. First is along one short edge, second is within 3" of the center of the opposite edge, and the commander is placed 18" in from the center of the second deployment zone. Only 1 support unit may be placed in the second zone. The rest deploy in the first zone. When using command cards, any of them that wins which has nothing in command range can be used to give orders to the unit nearest the commander and the commander.

If playing with larger point values and multiple commanders, choose whichever you wish.

Blue players have 3" of the long sides, for the 3' starting from the short edge where the red player has their second zone. Troopers deploy as with rapid reinforcements.

The objective is for the red player to escape the board on the short edge where their first deployment zone is.

Victory is determined via who gets their commander off first, ties broken by surviving points.

4 hours ago, Dice lord said:

Great idea! These could be useful for showing off the game to new players and in flgs too.

I'm running an 800 point game to be run 2 v 2 from two core sets. Gets more people involved and you get a fairly even split of units for each person to control if you also have a T47 or even an AT-RT expansion.