8 minutes ago, ficklegreendice said:it's kinda hard to explain why 2.0 fixes what's broken because it basically fixes...everything?
suffice it to say, the loopin' chewie scenario came about because there was literally nothing either player could do to influence the game state. They were playing the same ship, but the mechanics in place literally guaranteed that they could not hurt each other
so they played loopin' chewie until time and decided it with a final salvo (die off)
this is is indicative of a game where the player matters less than the busted combos present, a game basically collapsing under the weight of way too many broken mechanics taking the player out of the equation (especially turrets)
there's a lot of things that added up to this, turrets (can't stress it enough, you literally can't dodge a turret), how the price gap between high PS and low PS was utterly insignificant next to the benefit, how you could compound guarantees to literally lock your opponent out of doing anything (palp aces famously, or TIE fighters against reinforce wookies), how high PS synergized with said compounded guarantees...
basically, your ability to play the game mattered a LOT less than your ability to play it
2.0 is slated to address this by taking a hatchet to all of the problems I've mentioned (especially turrets, **** them and good riddance). You now pay appropriate costs for better PS, both as an initial investment and in scaling upgrade costs, and you can no longer effortlessly weave in high ps positioning with action-independent modifiers with unavoidable dice-chucking turrets
upgrade cost scaling, removal of guaranteed defense stacking (Evade now changes results, reinforce can't reduce damage below 0), action chaining being limited by chassis, powerful effects like regeneration are now linked to limited-use charges, card bloat removed and condensed into far more convenient pilot cards...
there's a LOT going on you can't just roll into the game. you have to basically reboot it, which is what they did
yeah the fixes are exceptional.
the price they are charging to update is outrageous.
if the threw 1 extra generic set of cardboard chits in for each generic ship, then I wouldnt be complaining, but I fly everything in 3+ formations. that 3rd defender is going to cost $50 extra to fly now because FFG are being greedy.
I made a board game and am in the process of producing it, and with way more components its gonna cost me about $20 to produce a copy. FFG gets a better deal because of volume and bargaining power, so there is no excuse for charging $50 for these.
FFG should be asking for proof of purchase and mailing back the components for each ship for 1 or 2.
**** they should have announced this 2.0 deal with an apology to collectors and a "please stay with us, we appreciate your business" type thing
its the blatant cash grab, NOT the rework, that people are mad about. also what about epic? what are we even getting with these things? just wtf
