Please help me understand. With X-Wing 2.0 FFG will give us a lot of the changes the community was asking for. Balance and longevity seem to be the main two goals. But instead of enthusiastic discussions of the already revealed rules and cards this forum is dominated by rage quit posts. But why?
Why do people rather quit the game instead of buying the new starter kit and ONE conversion set (100 $)? I am aware of the fact, that one conversion set is not enough to field two dozens of X-Wings at once or all three factions. But probably it will be enough to have a lot of fun in the first few month of 2.0. Probably even more fun than in the last year of X-Wing 1.0.
What was the expectation of the people who want to quit? (regarding the future of X-Wing and the price tag of conversions)
Why do people, who want to quit, do not take do it yourself solutions into consideration?
What do the people do with their ships when they quit?
What could FFG do now (with X-Wing 2.0 announced), to keep you playing?
Answers from this thread (unsorted and without check of feasibility):
- price tag of conversion kits reduced to 30 - 35 $
- sell individual conversion kits for ships
- sell the new damage deck and other mandatory stuff (asteroids?) separately, so that it is not mandatory to buy the new starter kit
Edit: Judgement does nothing for understanding, so I removed some parts of my post and added another question, which I will update with answers.
Edited by 235711