To call it a completely new game and to call it exactly the same game are both exaggerations.
It's more like an Aces pack for every ship in the game.
To call it a completely new game and to call it exactly the same game are both exaggerations.
It's more like an Aces pack for every ship in the game.
23 minutes ago, JCrudge said:i didn't, but that was my choice. I didnt have to buy that in order to continue playing the current version of the game.
Also that included 2 brand new ships.
Also £24 not £80.
£48, because you needed two to get three copies of the title.
You are ignoring an important point though - it's not going to cost £50, is it? It'll be £35-40.
A No-Ship Core Set option... what a good idea!
What FFG should do with 2.0 is offer a No-Ship Core Set as well as a standard Core Set with ships. Also, because fans have already given FFG lots and lots of money by buying all those original 1.0 expansion packs, offer the Conversion Kits at a more reasonable price.
To bad we can't use our 1.0 "Proof of Purchase" tokens for anything like to send to FFG to get the exact 2.0 upgrades we need.
27 minutes ago, fhdz said:£48, because you needed two to get three copies of the title.
You are ignoring an important point though - it's not going to cost £50, is it? It'll be £35-40.
i only ever purchased one, ive only every played casually and collect it for the ships/game. I've never bothered with cookie cutter builds or eeking the best out of everything.
13 minutes ago, RayGuns said:A No-Ship Core Set option... what a good idea!
What FFG should do with 2.0 is offer a No-Ship Core Set as well as a standard Core Set with ships. Also, because fans have already given FFG lots and lots of money by buying all those original 1.0 expansion packs, offer the Conversion Kits at a more reasonable price.
To bad we can't use our 1.0 "Proof of Purchase" tokens for anything like to send to FFG to get the exact 2.0 upgrades we need.
Yeah... no.
part of the cost is transport and storage space. Trying to sell two almost identical packs is nonsense.
Guess I’m the sort of collector these kits appeal to.
I have one of everything (with a couple of exceptions) for rebel and imperial and a small scum collection. Think the kits will only leave me one extra x wing (I’ve 3) and one tie (I’ve 5).
I can see how it would be irritating, especially for people with smaller and/or more specialist collections.
I’d speculate the collecting one of everything for a faction approach does cover a large proportion of the player base.... I think ffg have made a good go of getting this right.
I also like seeing the list of what’s in the upgrades - helps ensure any scum ships I pick up prior to September will be covered by one kit.
2 hours ago, MrMaggles said:If you buy the core set along with the kit you get 6 ties
also if you buy saws renegades and a core set and kit you get 4 x-wings
No, than you have 10 Ties and 6 X-Wing but can only use 6 and 4.
This is the main problem people have now with the kits, there is the possibility to play 5 T-65 now, you already have 4 but need to buy another 3 to play a list of 5.
the same with Tie Fighter, you end up with useless models on the shelf no matter what you do. This might be not a problem for those who bought models just for 1 card, but the more common causal player don't want to have models he can never use standing around.
Trading is also difficult as most people need the same ships. I don't think to get people to trade any Tie in exchange of another Decimater
So either having more of the common small ships in the conversion kit (and less big ones) and/or a no model core box would help a lot
1 minute ago, Kodos said:you end up with useless mo dels on the shelf no matter what you do.
As opposed to now when we have no useless models on the shelf?
1 minute ago, Kodos said:No, than you have 10 Ties and 6 X-Wing but can only use 6 and 4.
This is the main problem people have now with the kits, there is the possibility to play 5 T-65 now, you already have 4 but need to buy another 3 to play a list of 5.
the same with Tie Fighter, you end up with useless models on the shelf no matter what you do. This might be not a problem for those who bought models just for 1 card, but the more common causal player don't want to have models he can never use standing around.
Trading is also difficult as most people need the same ships. I don't think to get people to trade any Tie in exchange of another Decimater
So either having more of the common small ships in the conversion kit (and less big ones) and/or a no model core box would help a lot
If that hypothetical player doesn't like having models standing around, why would they own 10 TIEs?
I'm of the mind that just because I have X number of ships doesn't mean I need to convert X number of ships. My TIE Fighters, for instance: I have 12 of them, but not because I wanted to fly 12 of them. I bought a core and two expansions at first. Then I bought two more cores over time because they were on sale for cheap and I wanted more dice and templates for other players. Then I got four more with the two Gozantis I bought; again, not for the TIEs themselves, but to have two Gozantis for epic play. So yeah, I have 12 TIEs, but the most I ever flew was seven or eight in a swarm. Between the conversion kit and the core, I'll be able to fly six. That's not a deal-breaker for me.
And it's not just TIEs. I have a lot of A-Wings because I bought a bunch before Rebel Aces. Same with Interceptors and Imperial Aces. To be honest, my collection was getting a little unwieldy anyway. This will be a chance to slim down to ships and numbers I'll actually fly.
1 minute ago, GreenDragoon said:As opposed to now when we have no useless models on the shelf?
I believe that's what he said ?
I'm one of those weirdos that, if you can fly 100 points of a ship, then I like to own 100 points of that ship, there are exceptions, especially more recent waves I've toned that back a bit but, yes, that would be nice if two packs would aim to cover most bases up to the new 200 point limit, that would be ideal. I dare say, I'm not going to get that wish.
14 minutes ago, fhdz said:If that hypothetical player doesn't like having models standing around, why would they own 10 TIEs?
Because he had 8 for his 1.0 swarm list and now need a new core box and get another 2, and need 2 conversion kits to play his an 8 Fighter searm list again
24 minutes ago, GreenDragoon said:As opposed to now when we have no useless models on the shelf?
Now you have enough cards/dial to play all of them
and there are those players who never bought ships for cards or more than they would set on the table
Just now, Kodos said:Now you have enough cards/dial to play all of them
but do you?
2 minutes ago, GreenDragoon said:but do you?
Yes, I do play all of the ships I own on a regular basis
and I don't own more copies of the same ship as I can put on the table
Conversion of units and cards already purchased should at least be available to print and put into a sleeve with the old card. We shouldn't have to buy into the game twice just to remain competitive.
2 minutes ago, Howlix said:Conversion of units and cards already purchased should at least be available to print and put into a sleeve with the old card. We shouldn't have to buy into the game twice just to remain competitive.
You don't have to do that. 1.0 isn't changing. That game is still available. You can play that when you wish. People (individuals and clubs) can still run 1.0 tournaments.
If you want to play 2.0 (which is a different game) then you should have to buy into it. If you want to play in 2.0 tournaments then you need to buy the 2.0 game. You can either buy it all at once for a huge discount or buy it in smaller bits. Your choice.
And with a collectable game, you most definitely have to keep spending to be competitive. That is the whole business model of collectable games. We've all been doing that for years with 1.0
If you want a game that you can buy once and never have to spend money to remain competitive then x-wing isn't for you.
5 minutes ago, Kodos said:Yes, I do play all of the ships I own on a regular basis
and I don't own more copies of the same ship as I can put on the table
And by regular you mean what? Once per month?
If you have all ships of Empire and Rebellion, and all of them as often as they can be played together, then you will have to play 51 times per month. If you play once a week, then your "on a regular basis" is "once per year".
This whole outrage is so ridiculous.
Were did I say I own all ships of one faction?
and yes it is ridiculous that just because some people useless stuff on the shelf think this is the standard and everyone else has to have it too
Kits Contents :
Rebels
4 base for medium-size ships, 4 pins for medium-size bases, 43 ship tokens, 37 maneuver dials, 23 selector ship tokens, 84 ship cards, 162 upgrade cards, 2 condition cards, 8 turret arc tokens and 23 diverse tokens.
Galactic Empire
2 base for medium-size ships, 2 pins for medium-size bases, 48 ship tokens, 34 maneuver dials, 21 selector ship tokens, 93 ship cards, 153 upgrade cards, 2 condition cards, 6 turret arc tokens and 41 diverse tokens.
Scum
4 base for medium-size ships, 4 pins for medium-size bases, 52 ship tokens, 39 maneuver dials, 23 selector ship tokens, 99 ship cards, 167 upgrade cards, 1 condition cards, 7 turret arc tokens and 31 diverse tokens.
EDIT: Translated from spanish FFG page, I think that what i translate to "ship tokens" are the number indicators. "Selector ship tokens" are the silouete tokens to identify maneuver dials.
PD: Sorry for destroying english
So 1 conv kit won't cover my won't cover my whole collection but its not far off. Here are some suggestions...
1. Rebalance the kits content in terms of ships (1 for each large ship and increase main squadrons like A and B wings instead).
2. Add the new rulebook and damage deck into each conversion kit then we won't need to buy (yet another) core set. All the old tokens should still work and we can work around lines missing on the move templates.
3 minutes ago, Gallanteer said:
2. Add the new rulebook and damage deck into each conversion kit then we won't need to buy (yet another) core set. All the old tokens should still work and we can work around lines missing on the move templates.
And then I end up with two rules books and two damage decks I don't need if I buy each faction's conversion kit.
Never mind that the added cost of the book and deck would probably be equal to buying three conversion kits and one core anyway.
5 minutes ago, Kodos said:Were did I say I own all ships of one faction?
and yes it is ridiculous that just because some people useless stuff on the shelf think this is the standard and everyone else has to have it too
So how many ships do you have that are not covered by the conversion kit?
While I think that the current practice with conversion kits is alright, I personally would have prefered staying with the same bases and having cards and dials in the app (which you could optionally buy). This way FFG could change card text and core rules for tournaments, without rebooting the game every x years.