Soontir Fel

By Darth evil, in X-Wing

18 minutes ago, PenguinBonaparte said:

So with the seeming purge of EU characters, it's unlikely, but anyone know about any of the fun pilots from Imperial Aces that were DOA? Or Carnor? Lt. Urinal, aka Lt. Lorrir, the curved barrel-roll dude would be great in 2nd Edition, (finally!) and I still love Carnor. I hope he stays in the game with a similar ability.

Didn't we see Lorrir in the preview trailer?

3 minutes ago, Kdubb said:

I could have sworn Vader crew was at least partially spoiled?

We know he triggers at the beginning of the Engagement phase and does something, the juicy bits are hidden though.

Literally all Interceptors gain PTL for repositioning. Yes, X-wings gained a red barrel roll. Interceptor can do a lot more.

If Lorrir's there it's too blurry for me to read, but I will gladly take your word for it and be very angry if you're wrong :P

2 hours ago, HolySorcerer said:

Elusive + Afterburners + Stealth Device should be fun depending on the red on the dial.

Consider: Elusive + Afterburners + Stealth Device + Palp In a Shuttle

So, now we have a highly positional dependant murder-TIE that get's a free Boost when it's moves 3-5 (well, for a couple of times) then get's an action, which it can then pair into a Barrel Roll. If it's got an opponent in it's Bullseye then he get's a free focus. When attacked, he's rolling 4 dice, one of which he can reroll, and one of which he can use the Force to turn a Focus into an Evade, and if he was sure about being able to Bullseye, that one action was probably an Evade.

Or alternatively he can save the Focus token for defence, and spend Palp's Force Token on making an attack.

Well, that's IF he can Bullseye someone.

With 4 Evade dice he can successfully evade any attack in the game apart from Atk4 Range 1 attacks no matter what they roll. Well, until the dice gods descend from on high and decree your end.

8 minutes ago, Mward1984 said:

Consider: Elusive + Afterburners + Stealth Device + Palp In a Shuttle

So, now we have a highly positional dependant murder-TIE that get's a free Boost when it's moves 3-5 (well, for a couple of times) then get's an action, which it can then pair into a Barrel Roll. If it's got an opponent in it's Bullseye then he get's a free focus. When attacked, he's rolling 4 dice, one of which he can reroll, and one of which he can use the Force to turn a Focus into an Evade, and if he was sure about being able to Bullseye, that one action was probably an Evade.

Or alternatively he can save the Focus token for defence, and spend Palp's Force Token on making an attack.

Well, that's IF he can Bullseye someone.

With 4 Evade dice he can successfully evade any attack in the game apart from Atk4 Range 1 attacks no matter what they roll. Well, until the dice gods descend from on high and decree your end.

Then you blank out on a range three attack from a generic x-wing and are dead turn one.

1 minute ago, Sithborg said:

Literally all Interceptors gain PTL for repositioning. Yes, X-wings gained a red barrel roll. Interceptor can do a lot more.

I think it's going to be pretty interesting to see the actual effects of this. With more limited arcs in general repositioning is quite useful, but despite the bonus moves of the Autothrusters ability mimicking PTL, there's no token stacking. We're not really used to a ship like this, that gets "free" movement, but no real bonus jousting action efficiency. The closest thing is really FAA X-wings.

I think the interceptor will be considerably cheaper than in 1.0. They've toned down Soontir yet kept it at 3 hull. That makes sense to me as the Defender is supposed to the top of the range, and the only real do-all of the TIE variants. The defender should be the only real 'equivalent' to an X-wing.

The dev's it say that mods are now dedicated slots now, and that some ships have none, and some ships have more than one. It could be that royal guard is baked into the ship now.

8 minutes ago, BVRCH said:

I think the interceptor will be considerably cheaper than in 1.0. They've toned down Soontir yet kept it at 3 hull. That makes sense to me as the Defender is supposed to the top of the range, and the only real do-all of the TIE variants. The defender should be the only real 'equivalent' to an X-wing.

The dev's it say that mods are now dedicated slots now, and that some ships have none, and some ships have more than one. It could be that royal guard is baked into the ship now.

Equivalent? The Defender should walk all over the X-Wing. Those clunky old hunks of junk are entirely outclassed by the Defender. I hope they make the Defender a real monster in 2.0, as that is what it deserves.

I like how Fel's still an action monster but not in a 2 focus and evade every turn way. He looks like even more of a skill-based ship than he was previously.

Move > afterburners to boost>evade>link to barrel roll>get focus from ability.

Which looks nuts, but the limits on his ability and afterburners makes it more reasonable.

Just now, HolySorcerer said:

Equivalent? The Defender should walk all over the X-Wing. Those clunky old hunks of junk are entirely outclassed by the Defender. I hope they make the Defender a real monster in 2.0, as that is what it deserves.

Well yes I agree but I was more so talking to its versatility as a fighter. All other Imperial ships are very specialised (I'm talking in the universe, not in 1.0) whereas the defender could do a bit of everything, just like an X-wing.

I think the defender will be just as strong as it was in 1.0, hopefully with new tricks to give it its own flavour.

6 minutes ago, HolySorcerer said:

Equivalent? The Defender should walk all over the X-Wing. Those clunky old hunks of junk are entirely outclassed by the Defender. I hope they make the Defender a real monster in 2.0, as that is what it deserves.

the Tie Defender should be the best superiority fighter on the table, stat wise i could see it getting a buff to hp in either the shields or hull or even both. like give it B-wing HP 3 hull, 5 shields. Make them pricey but get the feel right

Edited by Darth evil
Just now, Darth evil said:

the Tie Defender should be the best superiority fighter on the table, stat wise i could see it getting a buff to hp in either the shields or hull or even both.

The dev's have already said shielding has been nerfed across the board, but since defenders shields were supposed to be better than an X-wings (and they can't regen) I think the defender might be one of few ships that keep its original stat line.

4 minutes ago, BVRCH said:

The dev's have already said shielding has been nerfed across the board, but since defenders shields were supposed to be better than an X-wings (and they can't regen) I think the defender might be one of few ships that keep its original stat line.

which would really suck considering the X-wing is now on par with the Defender for overall HP, and it gets regen

13 minutes ago, Darth evil said:

which would really suck considering the X-wing is now on par with the Defender for overall HP, and it gets regen

Well the X-wing only gets 2 regen now (3 if artoo) and cops a disarm token, and the defender still has +1 agility over an X-wing. Since titles are all getting makeovers I imagine that is where the Defender will get some love.

Edited by BVRCH
20 minutes ago, BVRCH said:

Well the X-wing only gets 2 regen now (3 if artoo) and cops a disarm token, and the defender still has +1 agility over an X-wing. Since titles are all getting makeovers I imagine that is where the Defender will get some love.

that's 2-3 more health still...

And we don't know yet if you can regain any charges somehow.

But really, honestly, you know what?

Imperials should get regen... They lack shields on half of their craft, so it wouldn't be that bonkers, and shield regeneration is something that is available to everyone. It is not a special tech only for Scum and rebels... Any shield that exists, can regenerate over time. That's what they do.

My personal hope is that Defenders are beefy but also too expensive to run more than 1-2 of as a way to balance them. They should be the best space superiority fighter but far too expensive to spam.

Ideal 2.0 Defender

3/3/4/4

Focus --> Targetlock
Target-lock
Barrel roll


When attacking with a [cannon] secondary weapon, if the defender is inside your [bullseye] firing arc, you may perform a primary weapon attack against the defender.

It needs a system and cannon slot

X-7 (Configuration)

Boost --> Evade

28 minutes ago, Commander Kaine said:

that's 2-3 more health still...

And we don't know yet if you can regain any charges somehow.

Health that could be evaded altogether with said extra die. Defenders were already tanky in 1.0, I doubt they're going to increase its stats in 2.0. Yes the X-wing got an extra hull, but I imagine that is taking the place of integrated astromech.

As far as regaining charges, yeah who knows. I personally don't think regen will be a rechargeable mechanic though. There is no little triangle on R2 astro or R2-D2 (or any of the normal charge symbols) as far we can see, so at this point it looks like regen is not rechargeable on its own at least.

28 minutes ago, Commander Kaine said:

But really, honestly, you know what?

Imperials should get regen... They lack shields on half of their craft, so it wouldn't be that bonkers, and shield regeneration is something that is available to everyone. It is not a special tech only for Scum and rebels... Any shield that exists, can regenerate over time. That's what they do.

That I agree with, kinda. I think defenders should have some level of regen. Maybe an IG-88A type mechanic would suit the flavour of a Defender. Something baked into the ship though, not just a tack-on card like rebels.

Edited by BVRCH
8 minutes ago, BVRCH said:

Something baked into the ship though, not just a tack-on card like rebels.

Whyever not?

13 minutes ago, Commander Kaine said:

Whyever not?

1. Because it's a mechanic the Dev's clearly want to move away from. I, and I imagine many others, agree with this move.

2. The Defender is supposed to be the only TIE variant with shields, and regen on any of the large ships would be obnoxious. If shielding (and regen) became the defenders unique shtick within the Empire I'd be happy with that.

I'm deliberately ignoring First Order because they're their own faction now. If they were to have generic regen that would be a different matter.

13 hours ago, HolySorcerer said:

Well the title wouldn't be a fix card anymore, but the Royal Guard Interceptors had increased maneuverability, a hyperdrive, and shields. An option to upgrade the chassis with more blue maneuvers and a shield wouldn't be an autoinclude.

The interceptor will very likely get S-loops, but they said, they wanted to move away from generic titles. That said, varying upgrade-cost are a possibility with the app, so cheaper shield upgrades or stealth-device are a distinct possibility.

8 hours ago, impspy said:

Kinda hoping Stealth Device goes the way of Harpoons and TLT.

Stealth device might be around still, but wasn’t ever the root of the problem. Token stacks were. Stealth device mostly just helped you get more mileage out of your token stacks.

Now that token stacks are going difficult/impossible to come by, stealth device won’t be so bad.

3 hours ago, HolySorcerer said:

Equivalent? The Defender should walk all over the X-Wing. Those clunky old hunks of junk are entirely outclassed by the Defender. I hope they make the Defender a real monster in 2.0, as that is what it deserves.

Jup, I am looking forward to 2-ship lists with two defenders. :D

1 hour ago, SEApocalypse said:

Jup, I am looking forward to 2-ship lists with two defenders. :D

Imagine the salt when people buy two upgrade kits to fly triple defenders... And then you can't. :D

You know you are just setting yourself up for disappointment, right?