Tie Advanced 2.0 seems meh

By Darth evil, in X-Wing

Thats one thing i always found odd that the 1fwd was almost always green. 2fwd i can understand since its a medium speed for any ship, but a super fast ship should be able to "slow down" a bit for a 1fwd, but basically hitting the brakes more than they normally feel comfortable with so its not a stress-clearer while also not being a stress inducer (stop should always be red though just for balance sake)

I mean, it had green 1banks....yet no white 1fwd/turn. That always feels weird to me.

27 minutes ago, ficklegreendice said:

you could definitely drop those cluster missiles though

they really weren't doing him any good ?

Cluster missiles would likely be good against Imperial ships, it looks like they now trigger after the attack you can spend a charge to attack another ship at range 0-1 of your previous target.

1 minute ago, Animewarsdude said:

Cluster missiles would likely be good against Imperial ships, it looks like they now trigger after the attack you can spend a charge to attack another ship at range 0-1 of your previous target.

without modifiers, nothing is good :(

even Vader can only provide force tokens to modify the second attack

until we get a really badass captain jonus reprint, I don't think you'll ever use clusters as anything other than to augment a 2 die primary

Edited by ficklegreendice
20 minutes ago, PhantomFO said:

A white 1-fwd, which may be the first time we've seen that on a dial? It's also getting Tallon Rolls to match the T-65.

15 minutes ago, fhdz said:

Shadow Casters have white 1-straights, to the consternation of double Caster players everywhere...

Quad jumper also has a white 1-straight. Prevent you from doing 1-reverse, 1-straight over and over and never going naywhere

Double post

Edited by VanderLegion
Just now, ficklegreendice said:

without modifiers, nothing is good :(

even Vader can only provide a force token atop that

until we get a really badass captain jonus reprint, I don't think you'll ever use clusters as anything other than to augment a 2 die primary

Fair, at least you don't need to spend your target lock for it now.

31895305_10158069640477524_6059609301675147264_n.jpg?_nc_cat=0&oh=ad41f51cebeb549510ed65fdcfa51f93&oe=5B4F20E8

Also, can confirm that Expert Handling doesn't get rid of target locks now.

31823569_10158069640637524_7142343116450693120_n.jpg?_nc_cat=0&oh=e294543f24a0b5f0f3e3718c44f3ead6&oe=5B5B83D4

Pictures from Mynock Squadron's facebook page.

I swear to god, if the ARC can't barrel-roll natively while EH sports that art...

Can you shoot all four Cluster Missiles at once, by alternating between two targets? I see no language that prohibits it. (Although thinking about it, there could well be a universal "max one bonus attack" rule.)

Edited by fhdz
Just now, fhdz said:

Can you shoot all four Cluster Missile at once, by alternating between two targets? I see no language that prohibits it.

after this attack you may perform this attack as a bonus attack...

oh no, game isn't out yet and we're already getting FAQ worthy cards

So, we can infer how “repair” works.

When you repair a face up card you flip it face down... And when you repair a face down card, you discard it.

That would be my assumption too.
There might be more mechanics that involve the "repair" keyword and thats why even discarding it is called repairing.

47 minutes ago, ficklegreendice said:

oh no, game isn't out yet and we're already getting FAQ worthy cards

With some combined community effort, we may get the 2.0 FAQ published BEFORE the game rules...

6 minutes ago, Jehan Menasis said:

So, we can infer how “repair” works.

When you repair a face up card you flip it face down... And when you repair a face down card, you discard it.

They said this on the stream.

Which is real important with how the new Direct Hit now works...

56 minutes ago, fhdz said:

Can you shoot all four Cluster Missiles at once, by alternating between two targets? I see no language that prohibits it. (Although thinking about it, there could well be a universal "max one bonus attack" rule.)

Unless there is a max one bonus attack rule then that technically means you could ping the missiles back and forth between two targets until dead or you run out of charges, granted those would likely be unmodded dice for most of those attacks.

15 hours ago, ficklegreendice said:

it's just that Advanced Targeting Computer is TL reliant in a world where action efficiency is at a premium. If any target-lock removal exists, kiss your advance goodbye (hi, reaper!)

Jam apparently only affects "green tokens" in 2.0. Target Locks are safe! (but reinforce is not!)

54 minutes ago, Jehan Menasis said:

So, we can infer how “repair” works.

When you repair a face up card you flip it face down... And when you repair a face down card, you discard it.

they said exactly this on yesterday's stream.

1 hour ago, ficklegreendice said:

after this attack you may perform this attack as a bonus attack...

oh no, game isn't out yet and we're already getting FAQ worthy cards

"as a bonus attack"

There is probably "only one bonus attack" text in the rulebook. Otherwise, "as a bonus attack" is a completely meaningless waste of text space.

Edited by skotothalamos

so here's something interesting

we don't actually know if the Advance has any generic pilots

we havn't seen any on stream. and the preview only drops four named pilots

swz07_a1_tie-advance_spread2.png

really makes you appreciate how much info we're still missing...

gotta remember, Blue Targetlocks are no longer a thing. Theres no pair of targetlocks anymore, its just matched with your ship ID (which i use anyway even on uniques purely because it HOLDS THE STUPID CARDBOARD DOWN)
Jam actually has no way of interacting with a targetlock anymore without some elaborate paragraph dedicated to it.

I suspect a current-iteration of "Expert Handling" still exists, though we already know its not called that anymore since thats the barrelroll addition now

edit: wait... Zertik says "expose 1 of that ship's damage cards" ....unless Exposing a Damage card is the new term for randomly flipping a card, does that mean he can pick which one now? Honestly kinda hope not because that would be brutal

Edited by Vineheart01
11 minutes ago, Vineheart01 said:

gotta remember, Blue Targetlocks are no longer a thing. Theres no pair of targetlocks anymore, its just matched with your ship ID (which i use anyway even on uniques purely because it HOLDS THE STUPID CARDBOARD DOWN)
Jam actually has no way of interacting with a targetlock anymore without some elaborate paragraph dedicated to it.

I suspect a current-iteration of "Expert Handling" still exists, though we already know its not called that anymore since thats the barrelroll addition now

edit: wait... Zertik says "expose 1 of that ship's damage cards" ....unless Exposing a Damage card is the new term for randomly flipping a card, does that mean he can pick which one now? Honestly kinda hope not because that would be brutal

not sure if it's random, per say,

but Thane's ability lets you look at the defender's damage cards, choose 1, and then expose it

so I don't actually know if Strom's is random or if you just have to remember the order in which they were dealt etc.

I get it being worse though, because Thane has to attack (and spend a non-blank result) while Strom just has to spend a lock during the end phase

Edited by ficklegreendice

So I’m just spitballing here but...

Vader equipped with Afterburner can do potentially upto 4 actions a turn?

Move 3+ for Boost, Target Lock, Force Point into a Focus and chain into a red Barrel Roll

A guy in my group seems to think the sky is falling because of this, I kinda like it he’s meant to be the best pilot in the galaxy anyway

DP

Edited by MrMaggles
Double Post
3 minutes ago, MrMaggles said:

So I’m just spitballing here but...

Vader equipped with Afterburner can do potentially upto 4 actions a turn?

Move 3+ for Boost, Target Lock, Force Point into a Focus and chain into a red Barrel Roll

A guy in my group seems to think the sky is falling because of this, I kinda like it he’s meant to be the best pilot in the galaxy anyway

It's a scary ship

But again, and I feel I need to get this **** tatooed on people

Nothing.

Matters.

Until.

We see.

The point costs.

Remember, upgrades scale now, so Vader will be paying more for after burners than some schlub would.

Undoubtedly they'd be amazing on him. But how amazing?

Half a tie fighter?

A whole tie Fighter?

Two tie fighters?

Edited by ficklegreendice

Apparently he’s 84 points base

37 minutes ago, MrMaggles said:

So I’m just spitballing here but...

Vader equipped with Afterburner can do potentially upto 4 actions a turn?

Move 3+ for Boost, Target Lock, Force Point into a Focus and chain into a red Barrel Roll

A guy in my group seems to think the sky is falling because of this, I kinda like it he’s meant to be the best pilot in the galaxy anyway

Is Afterburner a white boost?