Tie Advanced 2.0 seems meh

By Darth evil, in X-Wing

2 minutes ago, ficklegreendice said:

also, which jam rules?

From the stream they said that Jam gets rid of a green token, be it immediately if they have one or when the pilot gets one. If they have multiple green tokens the ship jamming them gets to pick.

Edited by Animewarsdude
1 minute ago, ficklegreendice said:

you know, I never ever imagined we'd see a time where we'd go "dang, if only he had a tie shuttle"

well here's day one of the 2.0 announcement...

also, which jam rules?

Someone on stream mentioned that it went away at the end of the round, like an orange token. This might mean it stops all green tokens, or still just one. Either way, I see both of them as a form of action manipulation. Jam just has 66% effectiveness while coordinate can be 100%.

2 minutes ago, Animewarsdude said:

From the stream they said that Jam gets rid of a green token, be it immediately or when the pilot gets one. If they have multiple green tokens the ship jamming them gets to pick.

oh so it won't hit TL anymore (still blue, right?).

so that's not great for the reaper, but it means the Advance doesn't get absolutely neutered by jam tech. net positive, imo

more interested in the action, though

I don't see a world in which the jam token isn't incredible (won't hit TL but it hits reinforce!), especially when you consider that you're helping your squad burn an enemy down and you're building off of feroph's ability

only one issue: force users

Edited by ficklegreendice
Just now, Animewarsdude said:

From the stream they said that Jam gets rid of a green token, be it immediately if they have one or when the pilot gets one. If they have multiple green tokens the ship jamming them gets to pick.

Did not see this, but it only raises more questions. I really want the Reaper now so we can read the cards for ourselves!

Just now, ficklegreendice said:

oh so it won't hit TL anymore.

so that's not great for the reaper, but it means the Advance doesn't get absolutely neutered by jam tech. net positive, imo

more interested in the action, though

They mentioned Expert Handling today too, but only talked about how it makes red Barrel Roll actions white with no mention of target lock removal. It might be harder to remove target locks to 2.0, that or they just didn't discuss that part of it.

I sincerely hope it's harder to remove TLs

I mean, it's great in x-wing 1.0 because **** harpoons, but if we want the Advance to see play the reaper can't completely take it out of the fight by simply existing

wouldn't be a good start to 2.0

so hey, good news for the Advance!

Edited by ficklegreendice
29 minutes ago, LordBlades said:

A photo of it from world's appeared on the Mynock FB group last night. You can (presumably) TL, then spend a Force token to Focus and BR if needed.

Only thing I dislike is that, unlike other ships, like Fenn Rau for example, BR is the 2nd linked action. This means you will have to TL, spend Force for Focus and decide to get a stress for a BR before you know for sure if BR will give you range/arc.

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Or you could Focus, spend force to get TL, then spend force to get a barrel roll. 3 actions, no stress, and you still have 1 force point for your Force power. And you can use your afterburner any time.

24 minutes ago, ficklegreendice said:

oh, that's weaksauce

hopefully the fang will be costed accordingly. it definitely deserves to be more expensive than an Advance at a base level

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I think people are underselling the linked action of focus into a barrel roll. In a world without PTL linked actions are very strong.

Then let's add in the fact we have no idea what its point costing and upgrades are completely like.

Until we get the full 2.0 out and going making judgments like this are just a waste of time and effort, you don't have a clue how good it is.

My own personal opinion, 3 force on Vader and his ability makes him a powerhouse pilot from what I have seen so far. (and I know nothing... he could be crap because we just don't have enough info.)

The question is do force abilities have a limit? Or can Vader just blow his 3 force tokens to perform 4 actions in one turn?

23 minutes ago, CRCL said:

The question is do force abilities have a limit? Or can Vader just blow his 3 force tokens to perform 4 actions in one turn?

He very much can blow all three force tokens to perform 4 actions in one turn, but then he doesn't have any for dice mods and will only have the one force token he regenerates the following turn to use.

3 hours ago, Commander Kaine said:

Evade is different now. TIEs will die a lot faster.

Crackshot is different. TIEs will have to position better to deal the same damage, so they are weaker there too.

Evade is only worse if you roll all natural evades to begin with. If you rolled 3 evades naturally, not being able to add a 4th probably wont' be the end of the world most oft he time (unless you need to block 4 and you have 1 health). If you roll anything less than all evades, it's just as good.

3 hours ago, LordBlades said:

A photo of it from world's appeared on the Mynock FB group last night. You can (presumably) TL, then spend a Force token to Focus and BR if needed.

Only thing I dislike is that, unlike other ships, like Fenn Rau for example, BR is the 2nd linked action. This means you will have to TL, spend Force for Focus and decide to get a stress for a BR before you know for sure if BR will give you range/arc.

Or you barrel roll, spend a force charge to TL, spend another to focus, and get all 3 with no stress.

3 hours ago, ficklegreendice said:

oh so it won't hit TL anymore (still blue, right?).

You no longer have a token assigned to your own ship when you TL someone. You just assign the red token to the target with a number that matches your ships number token (or you could use old TLs and still have the pairs I suppose, but there's no "blue token" to discard)

4 hours ago, ficklegreendice said:

huh? cost is THE metric for inferiority/superiority

the TIE fighter slapped the x-wing around for 6 long years because of its cost!

anyway, I can agree on only one point for concern and it isn't the t-65 (because, again, no points)

it's just that Advanced Targeting Computer is TL reliant in a world where action efficiency is at a premium. If any target-lock removal exists, kiss your advance goodbye (hi, reaper!)

but this was the same exact deal in 1.0, only worse because the competition was just dumb

Exactly. We don't know whether it will turn up in the same numbers as the X-wing. We also don't know the options coming for it. ATC now appears to be 'baked in' so I agree on the target lock dependence, but equally, you've got hints at baked in mini-PTL with the option of a red barrel roll chained with a focus.

Equally, as noted, bullseye arcs being a thing potentially makes hitting an elusive target with two dice a lot easier.

Edited by Magnus Grendel
3 minutes ago, Magnus Grendel said:

Equally, as noted, bullseye arcs being a thing makes hitting an elusive target with two dice a lot easier.

Bullseye arcs do nothing more than being design space for abilities and upgrades, it has no inherent ability to itself. Fel uses it for his ability, and Crackshot, Marksmanship, and Predator all make use of it.

Disclaimer: i own and play all 3 (old) factions.

This thread is these forums in a nut-shell. 2.0 announced 2 days ago, we know next to nothing, and already some Imperial players are whining how inferior and bad the Empire ships are.....

The stream was a classic Games Workshop Battle Report in that the newer "hero" product got pushed harder. It had the better build and the better ships.

Let's be honest here, if given the choice as the Imperial player and told to keep it thematic, you would have brought Howlrunner + 3x Black Crack Squadron and Vader. Having that, you would have grouped them up and just flew them straight at the U wing and removed it in a single turn, crushing the newb-tube wombo combo before Alex even had a chance to say "It's totally tubular" for the first time. . *shudders*

I think they were pushing the new expacs more than heroes

Doing a **** job at it, but note they used reaper + saw's

On stream we had Vader + 4 black squadron pilots with crackshot

Against Luke wedge and a gold scrub

And I believe boba (with rec spec and really bad dampeners), rekker of joy (ps 4 fang) and some other fang schlub

Edited by ficklegreendice

Not sure if many people saw this video, but Vader (and Luke) looks to be extremely powerful:

The Rebel player looks like he's only played X-wing a few times, so the play isn't exceptional on either end. I think at one point he bumps his own Wedge without realizing it and nearly runs straight into an asteroid instead of landing harmlessly next to it. I have a feeling the Brooks was taking it a bit "easy" on the Rebel player as to get a good showcase of the new stuff.

Edited by Jo Jo
9 hours ago, LordBlades said:

At least Vader looks pretty solid IMO. So far it's the only ship we've seen capable of double-modded shots.

By itself, maybe. But on the Team Covenant game, the Two-Tubes X-Wing had two focus tokens and a TL every single turn he was not stressed.

7 minutes ago, costi said:

By itself, maybe. But on the Team Covenant game, the Two-Tubes X-Wing had two focus tokens and a TL every single turn he was not stressed.

well yeah, that's the point of two-tubes

unsupported, he's just a typical crappy X

supported, he's something

gotta consider the opportunity cost of having to feed him. it's like having a dog, seems like all the rage until you gotta start cleaning its **** and buying new furniture

Vader is completely self-sufficient, and force's basic benefit gives him a good degree of action independent modification. Long as you get your ATC running, you'll be gold. Between focus and the new fcs, you'll never be short of modifiers

Edited by ficklegreendice

I have enough faith in FFG that they'll get Vader right this time (granted, in 1.0 he was no slouch but only solid B-tier at best).

Do you know what would make the TIE Advanced awesome? If Vader could do the same action multiple times per turn, and it had the linked action barrel roll into a white barrel roll.

So basically when Vader gets to one health you could use all of your Force charges to keep doing linked barrel rolls until you leave the play area...

After that opening post, I'm truly impressed that you spelled "Darth evil" correctly. Capitalizing "Evil" would have been a nice touch but....

Price is the big one, we have no idea on pricings.
Plus ATC is not nerfed unlike what people think. You are still rolling an additional die so damage max is not reduced and you still guarantee 1 crit if you didnt whiff the attack, BUT in exchange for not simply adding the crit you can USE THE FREAKING TLOCK NOW

Remember things are being toned back, we arent going to see the massive fistfulls of dice with doublemods anymore (or at the least, not in a ship that isnt 50% your list itself). The new xwing has a dualcard mechanic it needs to manage and if it fails to do that its now weaker than the TIE Adv.

So the thing about Vader is that he's THE advance because targerlock requirement means his multi-action ability is essential

Right?

Well, in the team cov. game we saw Steele, (a horrendously built) Ferooh, and 3 black cracks

Compare with stream Vader + 4 black cracks

Subtract 3 fighters from both sides and you're left with Steele + Feroph = Vader + Black Crack

So highest initiative will be EXPENSIVE (Luke + wedge + gold = jek + two tubes + two tubes, Too + gray scrub)

This bodes well for the humble TIE/x1. Yes you'll have to fiddle with low initiative target locks, but they'll probably be cheap enough to justify

Edited by ficklegreendice
7 hours ago, VanderLegion said:

Evade is only worse if you roll all natural evades to begin with. If you rolled 3 evades naturally, not being able to add a 4th probably wont' be the end of the world most oft he time (unless you need to block 4 and you have 1 health). If you roll anything less than all evades, it's just as good.

Yea I'm kinda liking the new Evade mechanic. Overall it will be less evades when defending, meaning things tend to die faster, resulting in quicker games. Also, zero and 1 AGI ships wont be stacking evade tokens and basically acting like 2 or3 agi ships behind endless hulls and shields. A 1-agi ship will be able to modifiy 1 green die, opposed to changing their one result with a focus then straight adding evades with tokens and reinforce