PSA: If you don't have a smartphone you can still play

By SEApocalypse, in X-Wing

8 hours ago, Forgottenlore said:

The seem like a good idea. My only concern is that FFG does not have a good track record designing lists. Their sample builds in articles have generally been pretty bad.

Looking at the new builds they seem to work okay. Not the best but not terrible either. Looking at the new wedge, anyway.

2 hours ago, Do I need a Username said:

@drDanT I think for you, 1.0 still works just fine. Seriously. Most of the changes for 2.0 are designed to "solve" competitive from what I can tell. I wouldn't hesitate to tell you not to buy in to 2.0 right away (except maybe the damage deck, which might be cool), and just keep playing 1.0.

I second this. We don't have TLT, Harpoons, Ghost+Fenn or Nym+Miranda at home and practically all our games are great, fair fun.

Ok, Poe and Dash tend to cause some carnage but that is a fun list to have on the table. (We do generally go Mangler/Autoblaster on the Outrider though).

39 minutes ago, FlyingAnchors said:

Looking at the new builds they seem to work okay. Not the best but not terrible either. Looking at the new wedge, anyway.

yea outmaneuver wedge was never good. but maybe it could be in the the new game?

I'm sure a hyper crazy combo will be found within a week of app release

17 minutes ago, Wiredin said:

yea outmaneuver wedge was never good. but maybe it could be in the the new game?

I'm sure a hyper crazy combo will be found within a week of app release

No doubt someone will find one. But the beauty is if it starts to distort games around it, it can be changed in a fraction of the time at at 0 cost to us than what is previously possible. That is what the app brings to the table.

9 hours ago, DailyRich said:

I assume some enterprising soul will crack the threat level formula and determine what contributes to it so we can create our own quick builds.

If they're smart the threat level is a separate scale all together based on how well the ship it represents performs against some fixed targets (Luke, Vader, Generic TIE, etc.). So instead of building to 35 points, they decide, "this guy should give Luke a run for his money" and refine it until they get that result, or "it beats our threat 2 benchmark but losses to 2 of them so we'll call it threat 3"

Right now that probably translates to a straight point conversion, but in the long run when the point matrix has shifted a dozen times, and the printed premeds are all over the map on whether they cost more or less than their original target using the current matrix, having a separate less granular more emperical scale will be a boon to casual play.

1 minute ago, Turtlewing said:

If they're smart the threat level is a separate scale all together based on how well the ship it represents performs against some fixed targets (Luke, Vader, Generic TIE, etc.). So instead of building to 35 points, they decide, "this guy should give Luke a run for his money" and refine it until they get that result, or "it beats our threat 2 benchmark but losses to 2 of them so we'll call it threat 3"

Right now that probably translates to a straight point conversion, but in the long run when the point matrix has shifted a dozen times, and the printed premeds are all over the map on whether they cost more or less than their original target using the current matrix, having a separate less granular more emperical scale will be a boon to casual play.

Also note that threat only encompasses the cards in the pack, not upgrades. This means that something that breaks a ship later down the line can lead to cost increases, while the pre-built was fine.

11 hours ago, FlyingAnchors said:

Not gonna lie, I wrote off the value of the quick build on first look. Now though, it seems really useful.

I know right?

It's not affected by new card combos either, because the base combo's are basically guaranteed not good enough to break the game :D

2 hours ago, SEApocalypse said:

I know right?

It's not affected by new card combos either, because the base combo's are basically guaranteed not good enough to break the game :D

Exactly this. Will be great for newer players and more casual tournament formats. (Example, We're doing the trench run, each person bring a threat 4-5 list, no named duplicates.)