New Information from Live Stream Today

By Animewarsdude, in X-Wing

3 minutes ago, viedit said:

Can someone recap the changes to Reinforce? They just discussed it, but I missed the finer point of the changes. I just recall them saying it wasn't as effective vs swarms as the old mechanic.

Just covered in the topic post.

1 minute ago, Sithborg said:

TLT confirmed gone.

1 minute ago, viedit said:

Confirmed. TLT is dead. Gone. No longer in the game.

Image result for much rejoicing gif

3 minutes ago, viedit said:

Can someone recap the changes to Reinforce? They just discussed it, but I missed the finer point of the changes. I just recall them saying it wasn't as effective vs swarms as the old mechanic.

Reduces damage by one to a minimum of one before comparing dice.

When you reinforce front, the entire ship needs to be wholly in the front, can't cross that midpoint line at all.

2 minutes ago, BojambaMcMamba said:

Reduces damage by one to a minimum of one before comparing dice.

When you reinforce front, the entire ship needs to be wholly in the front, can't cross that midpoint line at all.

So if a Tie does a blank and a hit.

Reinforce does not trigger. You can roll an evade and still use that natural?

But if a tie rolls 2 hits, you roll a blank the reinforce reduces it down to 1, correct?

Edited by viedit
1 minute ago, viedit said:

So if a Tie does a blank and a hit.

You roll your one defense and it's a blank. You can't use the reinforce since it's only one hit?

But if a tie rolls 2 hits, you roll a blank the reinforce reduces it down to 1, correct?

Sounds right.

2 hours ago, Animewarsdude said:

Only a few dials stayed the same. Lambda and Tie fighter dials are the same. Some dials got worse.

Oh ffs really? Freakin' really? Easily the worst dial in the dang game and they didnt rework it?

And yeah Scum are the largest faction now, which is kinda bs. Imp/Reb lost a LOT of stuff

1 minute ago, viedit said:

So if a Tie does a blank and a hit.

You roll your one defense and it's a blank. You can't use the reinforce since it's only one hit?

But if a tie rolls 2 hits, you roll a blank the reinforce reduces it down to 1, correct?

Sort of.

If a TIE rolls a blank and a hit, reinforce does nothing.

If a TIE rolls two hits, reinforce reduces it to 1 hit, and your defense die can still negate the 1 hit.

1 minute ago, Vineheart01 said:

Oh ffs really? Freakin' really? Easily the worst dial in the dang game and they didnt rework it?

And yeah Scum are the largest faction now, which is kinda bs. Imp/Reb lost a LOT of stuff

But has it ever really been a hinderance to the shuttle?

2 minutes ago, Vineheart01 said:

Oh ffs really? Freakin' really? Easily the worst dial in the dang game and they didnt rework it?

And yeah Scum are the largest faction now, which is kinda bs. Imp/Reb lost a LOT of stuff

The Lambda has a rear arc now, though.

2 minutes ago, Vineheart01 said:

Oh ffs really? Freakin' really? Easily the worst dial in the dang game and they didnt rework it?

And yeah Scum are the largest faction now, which is kinda bs. Imp/Reb lost a LOT of stuff

At least it gets a rear arc now, even if it is only 2 dice out the rear.

2 minutes ago, nexttwelveexits said:

Sort of.

If a TIE rolls a blank and a hit, reinforce does nothing.

If a TIE rolls two hits, reinforce reduces it to 1 hit, and your defense die can still negate the 1 hit.

Does it though? I thought some of the new rules were that you couldn't reduce damage below your native agility.

That too, though I have doubts about how many dice the rear arc throws.

Bugger no Imp Firesprays! Looks those will be shelved then.

I'll bet the Lambda gets much cheaper though. We'll see.

1 minute ago, viedit said:

Does it though? I thought some of the new rules were that you couldn't reduce damage below your native agility.

I think it reduces before compare dice step so before you roll your evasion dice.

1 minute ago, Sithborg said:

That too, though I have doubts about how many dice the rear arc throws.

I think they said 2.

6 minutes ago, SwordOwaR said:

Bugger no Imp Firesprays! Looks those will be shelved then.

Yeah, I have a Firespray I painted in First Order colors. Need to start paint stripping <_<

But, it makes sense.

10 minutes ago, gamblertuba said:

I'll bet the Lambda gets much cheaper though. We'll see.

doubt it

really want to see five of those things trundling across the board?

most likely they'll get something real neat (white coordinate) to go along with advanced sensors or something

and if they all got ST-321 ability of infinite TL...oh boy

Edited by ficklegreendice

looks like defensive and offensive stacking is something they worked on eliminating/getting under control.

I wonder what Jan Ors, Norra, Wollfwarro, Zeta Leader...etc (all ships that add additional attack dice in one form or another) are going to be changed to? I loved my offensive jank, it's kind of my calling card...

3 hours ago, Animewarsdude said:

If a ship is destroyed in the engagement phase it isn't removed until after that initiative has gone. So say your 3 Initiative ship is destroyed by a 3 Initiative ship then you can still attack with it. 

Do you mean to say that a 3 Initiative ship would still be able to attack if killed by an Initiative 6 ship? Otherwise, this is still the system we have now.

3 hours ago, Animewarsdude said:

TLT, isn't in 2.0. 

giphy.gif

EDIT: Ninja’d by @nexttwelveexits 20 minutes ago!!!

Edited by Herowannabe
3 minutes ago, PhantomFO said:

Do you mean to say that a 3 Initiative ship would still be able to attack if killed by an Initiative 6 ship? Otherwise, this is still the system we have now.

Possibly, I missed part of what they said unfortunately. But it sounded like they were going with some kind of Fel's Wrath sort of deal.

2 hours ago, Animewarsdude said:

Wave 2 and beyond will include new upgrades and cards but some of the stuff in the conversion packs will be in them. BUT, there will be upgrade sets for the rereleased ships for existing players so you don't need to buy the new ship. They haven't come out with any details but they mentioned the possibility to have stuff packed together for the wave in a conversion pack/new ship cards + token pack.

This has me a little concerned, can you elaborate? I thought all the existing upgrade cards would be in Conversion Kits.

Am I to understand that when the Falcon 2.0 releases it will have new upgrade cards that are not currently found in the Conversion Kit (even though the dial is and many of the pilot cards are), and those cards can be obtained through card packs?

2 hours ago, Animewarsdude said:

Afterburner - After you fully execute (Don't bump) a maneuver speed 3 to 5 you can spend a charge to perform a Boost action even while stressed.

Is that a new type of ability for certain ships (like reinforce, coordinate, etc) or can any ship do this. When you say "charge" do you mean the ones for force sensitive pilots?

2 hours ago, Animewarsdude said:

Turrets and Cannons get range bonuses while ordnance doesn't.

Does it apply to both range 1 bonus on attack and range 3 bonus for the defenders?

2 hours ago, Animewarsdude said:

Can still use old acrylic templates, but will likely need a speed 1 straight for the barrel rolls. Acrylic tokens are still allowed (so long as same color as new tokens though mostly for ease for new players) Range Rulers are the same too.

Talon Rolls like barrel rolls use the line on the template for the placement of the ship.

Does this mean the template for the barrel rolls will be different from the ones for regular 1 straight? Also how can we use old templates if we need the line for the talon/barre rolls? Are we allowed to paint a line in the middle of our old templates?

2 hours ago, Animewarsdude said:

Asked about different dice, they thought to change it but they wanted to keep the game as simple/steamlined as possible. One where children can learn how to play easily.

So we can use our old dices in 2.0?

2 hours ago, Animewarsdude said:

No more action bombs/mines.

So the moment they can be dropped remains the same but the ones requiring an action dont anymore?

2 hours ago, Animewarsdude said:

Medium Base uses large pegs, there are conversion pegs for the smaller ships to be placed on them. Arc-170s confirmed to be Medium ships.

We will have small/medium/large bases (plus huge eventually)? Outside of the ARC, do we know any other medium ship (Punisher, kwing, reaper?)

3 hours ago, Animewarsdude said:

For linked actions, if you cannot perform the linked action you don't get the stress action. Example being the Focus into a Boost and you can't perform the Boost you do the focus action but don't get the stress token. Don't have to say you are doing linked actions, just if you can link into something you get to go into it if you want to.

Are they new actions with specific icons or more like pilot abilities/upgrade cards?

3 hours ago, Animewarsdude said:

Half points on all ships in tournament play, app will show the half points on the list as a reminder.

I dont understand this one. They said that 2.0 lists would be 200 pts but with raised cost for everything. Is this going to be different for tournaments (100 pts but same raised cost) to lower the overall length of matches?

Tks!

3 minutes ago, Boba Rick said:

This has me a little concerned, can you elaborate? I thought all the existing upgrade cards would be in Conversion Kits.

Am I to understand that when the Falcon 2.0 releases it will have new upgrade cards that are not currently found in the Conversion Kit (even though the dial is and many of the pilot cards are), and those cards can be obtained through card packs?

Rereleased ships will likely have new pilots or upgrades. You can get the new cards and tokens without buying the ship apparently.

1 minute ago, Boba Rick said:

This has me a little concerned, can you elaborate? I thought all the existing upgrade cards would be in Conversion Kits.

Am I to understand that when the Falcon 2.0 releases it will have new upgrade cards that are not currently found in the Conversion Kit (even though the dial is and many of the pilot cards are), and those cards can be obtained through card packs?

Frank Brooks(Developer) was a bit secretive in his comment but he basically said "There will be something available to long term players for re-releases so you don't have to buy new ships, but I can't say what that is right now".

He was talking specifically about ships like the B-wing. They will release a new B-wing, but existing owners won't have to rebuy. It sounds like there will be some sort of card only boosters that will be available to get caught up.