More Points; Orders and Activations

By Crawfskeezen, in Star Wars: Legion

As the game grows, more expansions are released and a greater variety of army building options arise, do we think will FFG be increasing the standard point size for Legion? To 900, 1000, or more? It happened with Armada as larger, more costly ships were released, and if I may suggest, improved the game with greater scale. On the other side, X-wing has hung out at 100 points for regular games and tournaments with great success (but I also LOVE Epic Play). I've been toying with the idea for Legion in some army building exercises and I think there's room to work up to it. The only real issue that I see hindering it is the order system.

I like the order system, I think it works well enough to keep things loose and not too locked down but also allows for a good bit of control over select elements of the game creating both control and chaos. On top of that, pulling out certain commander abilities at opportune moments provides flavour and excitement.

Also, as many people agree, the more activations, the better. So more points means more units, which means more activations.

However, the order system takes a hit when there are too many units on the table of varying ranks. The randomness of pulling from 10 or more tokens for unassigned units means you may activate a unit that you don't necessarily want to at that time. That said so may your opponent. I think it's just scaled for a smaller game and it works well for that scale.

What do you think? Do you never change the scale? Do you increase the points limit and adjust with new releases that have broader command cards (5+ pip cards, more orders assigned to units)? The RRG is a "Living Document" so it can be amended as and when needed.

There's also been some mention of a Legion version of Epic Play. I've been looking for it but I can't find it, I'm probably just not looking in the right place or using the right wording.

GRAND ARMY

Players who wish to play a larger game may construct grand armies instead of standard armies. A grand army follows all the standard rules for army construction, but its total point value is 1,600 instead of 800 and it may include additional units. Additionally, battles between grand armies are conducted on a 4' x 6' battlefield. During step 5 of setup, do not draw any deployment cards, and during step 6 each player has only one opportunity to eliminate a card. Finally, during step 8, each player should deploy their units within range 2 of a 4’ edge of the battlefield, opposite their opponent.

RANKS

Each grand army must include the following:

  • Commander: One to three commander units.
  • Corps: Five to ten corps units.
  • Special Forces: Up to five special forces units.
  • Support: Up to five support units.
  • Heavy: Up to three heavy units.

As the escalation pdf starts at 350 and increases by 150 until you reach 800 my roommate and I have decided that we’re going to start playing a series of games starting at 350 and increasing every game until we reach 1600

Just so you know, this Grand Army thing isn't just something Contrapulator made up. It's actually from the Rules Reference, so they do already have an official format in place for larger battles.

19 minutes ago, Contrapulator said:

GRAND ARMY

That's the one.

Edited by Crawfskeezen

I think it can increase to 1000, but not until there's some variety in the rank slots. Orders get more random as points increase, but at 800 points its still often not terribly valuable to play Assault, so there's definitely an argument that it should perhaps be more painful to play Ambush.

5 hours ago, Contrapulator said:

GRAND ARMY

Players who wish to play a larger game may construct grand armies instead of standard armies. A grand army follows all the standard rules for army construction, but its total point value is 1,600 instead of 800 and it may include additional units. Additionally, battles between grand armies are conducted on a 4' x 6' battlefield. During step 5 of setup, do not draw any deployment cards, and during step 6 each player has only one opportunity to eliminate a card. Finally, during step 8, each player should deploy their units within range 2 of a 4’ edge of the battlefield, opposite their opponent.

RANKS

Each grand army must include the following:

  • Commander: One to three commander units.
  • Corps: Five to ten corps units.
  • Special Forces: Up to five special forces units.
  • Support: Up to five support units.
  • Heavy: Up to three heavy units.

When Spec-Ops arrive along with their respective commanders, I bet someone's going to have a 3 Commander, 10 Corps, 5 Spec-Ops infantry swarm.

Meh, games go to long as is. 800 is fine, your not suppose to have max of every unit.

I've played a larger game and the order system does suffer a little - it becomes more random and less predictable.

I won't ever want to play above 800 because of this, and also it will make games too long (for me at least).

16 hours ago, Crawfskeezen said:

It happened with Armada as larger, more costly ships were released, and if I may suggest, improved the game with greater scale.

To be fair, it didnt really happen for Armada. The game was always designed for 400 points, the RRG even said so before Wave 2. Players knew it was a 400 point game that was restricted to 300 temporarily.

3 hours ago, Irokenics said:

To be fair, it didnt really happen for Armada. The game was always designed for 400 points, the RRG even said so before Wave 2. Players knew it was a 400 point game that was restricted to 300 temporarily.

Fair point. I guess what I meant was the end result was better. I don't know how much I would have enjoyed 300 point Armada. That said, the RRG for Legion can and will change.

52 minutes ago, Crawfskeezen said:

Fair point. I guess what I meant was the end result was better. I don't know how much I would have enjoyed 300 point Armada. That said, the RRG for Legion can and will change.

Armada had very few ships/upgrades to use at launch, so the temporary 300 made sense (though the slow release didn't).

I think 800 is a great place for standard games. The game is only 6 rounds and is objective based. You have to make tough choices in your listbuilding (and it will only get tougher) but the result is greater control over how tailored your army is rather than everyone more or less fielding everything they have. The 800 cap forces you to work to find good synergy between upgrades, units, and commanders (and in turn, counters to those synergies).

The hard part seems to be finding people to play larger format games, but if you find someone then you can play any point value you want!

Edited by Big Easy
1 hour ago, Big Easy said:

The hard part seems to be finding people to play larger format games, but if you find someone then you can play any point value you want!

That was my problem with X-wing. I'd love nothing more than to fly the CR-90 and a GR-75 against the Raider with a Gozanti in tow. But I don't think the mechanics of X-wing necessarily suffer in larger point games. It's just going to take longer. Legion however is dependent on the card order system which may suffer at larger point values.