Here's a
UNITS 28
3x Huntsmen (cheap Quest stuff, early draw, good opening with 2 resources stuff)
3x Reiksguard Knights (great defense, opening)
3x The Greatswords (finisher, works great with movement options)
3x Pistoliers (cheap, movement, opening))
3x Warrior Priests (great defense, tricky, opening)
3x *Thyrus Gormann (great for early kingdom boost, nice finisher)
2x *Johannes Borheim (great defence, movement)
3x Tabelheim Detachments (cheap, works well with The Greatswords, opening)
2x Nordland Halberdiers (surprise factor, great defense)
3x Nuln Tinkerers (good in a supports-based deck, opening)
SUPPORTS 11
2x City Gates (developing, opening)
3x Shrine to Taal (great boost, opening)
2x Temple of Shallya (movement, boost)
2x Church of Sigmar (protection, opening)
2x Abandoned Mine (gettin' back useless developement)
TACTICS 12
3x Will of The Electors (control, works with JoV)
3x Forced March (control, movement)
3x Judgement of Verena (control)
3x Twin-taled Comet (control, doubles oppo's Tactics or WotE)
TOT: 51
Sideboard
3x Zealot Hunter (against multi-race decks and skaven)
3x Demolition (support control)
1x Church of Sigmar (against control decks)
3x Blessing of Isha (against Caos/corruption)
2x Vaul's Unmaking (against Destruction in general)
FOCUS
It's not anything so "original", but it seems like i've found a good balancing with the available card pool.
Develop a lot the kingdom to get a early high amount of resources (using Tyrus + Shrine to Taal, i.e.), drop down some supports and start the movements to boost The Greatswords.
Abandoned Mine works pretty good, allowin' you to get back useful stuff once Shrine to Tall has done its job at the beginning of the turn.
28 Units are enough to compete with almost any dack, considering that the 90% is a turn 1-2 drop.
Works pretty well and gave troubles even against a powerful Orc/Skaven deck.
I'd like to use it in my future tournaments and I'd really like to hear your opinions/suggestions.
Bye.