Do we know how critical strikes are handled now? The example Beginner Game character sheet for Akodo Masako has sections for Endurance, Critical Strikes, and Conditions across the top. The Critical Strikes section appears to have four boxes, maybe check-boxes. Any guess as to what those are for? If any Fantasy Flight staff are reading, would you give us a hint?
In the beta, characters could suffer critical strikes that sometimes left permanent conditions ("maimed leg", etc). There was a chart explaining what condition occurred depending on the value of the critical strike. It seemed like a good idea, but consulting another chart was a bit cumbersome in practice and when running the game I instead encouraged players inflicting critical strikes to narrate the results a bit, using the table results as guidance only if needed. Like a lot of things in the beta, though, I suspect we would have incorporated defined critical strikes as we became more comfortable with the game.
Now, I see what looks like a series of check-boxes for critical strikes. Perhaps player characters can suffer four critical strikes before dying, with each strike carrying some condition. That seems easier to keep track of and probably more fun.