So I want to open by saying that this isn't about trying to choose stats for a vehicle, and is more on the thought experiment side of things.
So in my campaign, the PCs failed to stop one of the antagonist factions from stealing plans to a heavy starfighter. It was specifically stated to be a more beefy vessel, with a crew of 2-3... but then, recently, I realized a stumbling point. I'm not sure what role such a fighter would have, or even what the crew would be needed for. Almost every example of similar fighters in SW, exist that way for a rear turret, and that was something I didn't want to do here.
Typically, you have your one-man high speed interceptors (A-wing, TIE Interceptor, Scyk), your all around fighters (X-wing, and some others), your fighter-bomber types (Y-wing, Tie Bomber)... and then you jump up to gunboats (Skipray, Firespray, Lancer). It's almost unheard of to find a non-gunner multi-crew, before the light freighters.
I suppose this is a cautionary tale, of adding content that you've planned, rather than trying to make it retroactively, but if anyone can think of uses for a craft fitting these conditions, I'd love to hear them.

