The Force... Mechanic discussion

By Commander Kaine, in X-Wing

2 minutes ago, HolySorcerer said:

The video play through with BoLS had Luke and Vader.

Can't watch it right now (I already blew all of yesterday geeking out on 2.0 news).

Can you give us some insight if you watched it? Does Vader get to rebuild his Force tokens?

2 minutes ago, thespaceinvader said:

Did it have any PS clashes? I really want to know how those are handled, and I'm willing to watch it before I go to the FLGS tonight to find out...

Yes it did, Wedge and Vader. The only thing the mentioned to have changed is that a destroyed ship stays on until the end of that initiative (PS) step instead of until it has fired. Wouldn't matter too often.

4 minutes ago, PaulTiberius said:

Can't watch it right now (I already blew all of yesterday geeking out on 2.0 news).

Can you give us some insight if you watched it? Does Vader get to rebuild his Force tokens?

Yes all Force characters get 1 force token back at the end of turn. Vaders ability is to use a force token to take another action when it does an action which means it's better than today as if you just use it take and extra action you get it back at end of turn and can do it again every turn. But you also use mutiple extra action by spending more than 1 force token, but that ability is more limited as you would have to build up the force again over multiple turns.

7 minutes ago, mcgreag said:

Yes it did, Wedge and Vader. The only thing the mentioned to have changed is that a destroyed ship stays on until the end of that initiative (PS) step instead of until it has fired. Wouldn't matter too often.

So first player stays the same throughout the game?

That's disappointing :(

And doesn't do anything to curtail initiative (or first/last player) bidding, or games being won on the first die roll for first player.

Edited by thespaceinvader
11 minutes ago, mcgreag said:

Yes all Force characters get 1 force token back at the end of turn. Vaders ability is to use a force token to take another action when it does an action which means it's better than today as if you just use it take and extra action you get it back at end of turn and can do it again every turn. But you also use mutiple extra action by spending more than 1 force token, but that ability is more limited as you would have to build up the force again over multiple turns.

Oh wow. So he can do all three native actions for the cost of two Force! Or if there's an action-granting upgrade (Engine Upgrade equivalent, etc) he can spend all three Force to do four actions... Then regain one at end of turn.

My enthusiasm just went right back up.

18 minutes ago, mcgreag said:

Yes all Force characters get 1 force token back at the end of turn. Vaders ability is to use a force token to take another action when it does an action which means it's better than today as if you just use it take and extra action you get it back at end of turn and can do it again every turn. But you also use mutiple extra action by spending more than 1 force token, but that ability is more limited as you would have to build up the force again over multiple turns.

oh boy

that just makes all force characters pretty incredible

...they better cost an arm and a leg

It also means that just giving a character 1 force is a really nice ability, especially as it regens.

I'm thinking RGPs could have just 1 force on their card, and Carnor might have two and spend 1 to block a single green action in range or something.

11 minutes ago, PaulTiberius said:

Oh wow. So he can do all three native actions for the cost of two Force! Or if there's an action-granting upgrade (Engine Upgrade equivalent, etc) he can spend all three Force to do four actions... Then regain one at end of turn.

My enthusiasm just went right back up.

He can also use them for soft focus, increasing his offense/defense, and upgrade cards. In this game Vader had the force equivalent of Intel Agent with the added bonus of being able to spend force to extend its range. So he could spend his force tokens to modify dice, buy actions, and peek at dials long range. It was pretty cool.

Just now, HolySorcerer said:

He can also use them for soft focus, increasing his offense/defense, and upgrade cards. In this game Vader had the force equivalent of Intel Agent with the added bonus of being able to spend force to extend its range. So he could spend his force tokens to modify dice, buy actions, and peek at dials long range. It was pretty cool.

Is that Supernatural Reflexes? That soudns great.

Just now, HolySorcerer said:

He can also use them for soft focus, increasing his offense/defense, and upgrade cards. In this game Vader had the force equivalent of Intel Agent with the added bonus of being able to spend force to extend its range. So he could spend his force tokens to modify dice, buy actions, and peek at dials long range. It was pretty cool.

How long range for Force intel?

Beyond 3?

Just now, PaulTiberius said:

How long range for Force intel?

Beyond 3?

0-1 for free, 0-3 for one force.

so, on one hand, you can imagine the force as being a really bad expertise

only the other hand, it's built into the ship and...does it work while stressed? don't see anything saying it doesn't

also 2.0, so theoretically it'll be harder to get action efficiency

if TL removal is much harder to come across, Vader is also going to be a monster

Just now, ficklegreendice said:

so, on one hand, you can imagine the force as being a really bad expertise

only the other hand, it's built into the ship and...does it work while stressed? don't see anything saying it doesn't

also 2.0, so theoretically it'll be harder to get action efficiency

if TL removal is much harder to come across, Vader is also going to be a monster

Yup, I think the Force is going to be really powerful ability as it very well should be.

1 minute ago, thespaceinvader said:

Is that Supernatural Reflexes? That soudns great.

It was the force upgrade "Sense".

Just now, PaulTiberius said:

How long range for Force intel?

Beyond 3?

It was 0-1 for free, or 0-3 if you spend one force token.

So then do we have a definition of range 0 yet? It's clearly not merely "yourself" given how Sense works.

Guess: range 0 means yourself or anything touching you.

Range 1 no longer includes yourself.

The ability to change focus to hit/evade for force is an innate ability of all force users. You don't need to equip any special card to do it.

And so I guess the Vader crew adds both a static +1 Force token, but also an additional +1 Force regen to the pilot it's equipped to? Which you can then spend on the Vader crew ability or the pilot's own.

Edited by Jingizu

I should mention that Luke had the new force-only deadeye upgrade "Instinctive Aim", which allows him to spend a force token to ignore the focus or lock requirement on special weapons.

Isn't everyone from the EU force-sensitive? That one of the reasons it sucks so much.

So with the 1 force Regen per turn...yup it's official

2.0 Luke is a better 1.0 Poe

Ps excepted

5 minutes ago, Jingizu said:

And so I guess the Vader crew adds both a static +1 Force token, but also an additional +1 Force regen to the pilot it's equipped to? Which you can then spend on the Vader crew ability or the pilot's own.

It does look like the vader crew recharges 1 force per turn but it could easily be that crew cards have their own force tokens separate from the pilot. Just like each upgrade card has its own charge tokens.

10 minutes ago, ficklegreendice said:

So with the 1 force Regen per turn...yup it's official

2.0 Luke is a better 1.0 Poe

Ps excepted

I finally get it that he's basically Poe's ability now...but how's he better?

2 minutes ago, PaulTiberius said:

I finally get it that he's basically Poe's ability now...but how's he better?

Force tokens aren't actions, so you don't need to focus action to get your ability. They just exist and can be spent

So he's already optics poe

But better, because I don't think you can jam/hotshot the force, though that'd be hilarious

Edited by ficklegreendice
Just now, ficklegreendice said:

Force tokens aren't actions, so you don't need to focus action to get your ability. They just exist and can be spent

And I don't think you can jam/hotshot the force

I wouldn't be surprised to see some force nullifier type things around, to be honest. They were definitely legends-canon.

6 minutes ago, thespaceinvader said:

I wouldn't be surprised to see some force nullifier type things around, to be honest. They were definitely legends-canon.

Yeah but legends is dead

Best I can imagine is some dark side force user repressing force powers

So fight force with force

but that'd only make the force stronger, and force you to take more force users

so, as a solution, it seems pretty forced

Edited by ficklegreendice