Corran horn: FR2 (1 regen per round)
At the beginning of the end step, you may spend 2 force points to perform another attack. If you do, at the start of the next turn recieve a Disarmed token.
Corran horn: FR2 (1 regen per round)
At the beginning of the end step, you may spend 2 force points to perform another attack. If you do, at the start of the next turn recieve a Disarmed token.
2 minutes ago, Rakaydos said:Corran horn: FR2 (1 regen per round)
At the beginning of the end step, you may spend 2 force points to perform another attack. If you do, at the start of the next turn recieve a Disarmed token.
Source?
Just now, PaulTiberius said:Source?
Entirely speculation.
Seems only "powerful" force user get a force stat.
Merely being "force-sensitive" doesn't qualify, apparently. So I would not count on Keyan, and other "minor" force users...
Unless they can lift rocks, they probably won't get their purple number.
18 minutes ago, Jehan Menasis said:Seems only "powerful" force user get a force stat.
Merely being "force-sensitive" doesn't qualify, apparently. So I would not count on Keyan, and other "minor" force users...
Unless they can lift rocks, they probably won't get their purple number.
Well ****. Corran can't lift a rock to save his life.
But **** if he can't make the rock think it's been moved!
25 minutes ago, Jehan Menasis said:Seems only "powerful" force user get a force stat.
Merely being "force-sensitive" doesn't qualify, apparently. So I would not count on Keyan, and other "minor" force users...
Unless they can lift rocks, they probably won't get their purple number.
They could always give them 1 force point for the soft focus but not give them a force upgrade slot.
14 hours ago, Mep said:Yeah, I can see the new autothrusters adding an evade token is it becomes a once per round sort of thing.
Autothrusters was mentioned during the FFG Q&A panel as now allowing a ship to perform a red boost or barrel roll (taking a stress) after performing an action, so autothrusters has basically replaced Push the Limit on Ace style ships that can boost.
Also, it's way too early to be making power level assumptions about cards when we don't know their points cost. There is a good chance that a lot of cards are going to have their points costs adjusted significantly from where they were in 1.0, so cards that look weaker than they were in 1.0 could also become much cheaper and vice versa.
The art for Autothrusters is now used on "Afterburners". Per the BOLS playthru with Frank, it reads something like, after you perform a 3-5 speed maneuver, you may perform a boost. It has a charge value of 2, so unless you get an as yet unrevealed recharge ability, you can only do it twice per game.
I can see it as a superfocus. Where you can spend it as a focus or to do other stuff. So force meta confirmed.
Especially since focus not does a whole lot more than just flip dice around. Looking at the cards focus can be a boost, or be another action, even move turrets around (aka blaster turret attack).
So yeah those free focus now big buisness. Evade tokens are pretty meh unless they also come with a focus modification. But yeah I guess super evade. +1evade and all eyes to evades.
3 hours ago, mcgreag said:Yes all Force characters get 1 force token back at the end of turn. Vaders ability is to use a force token to take another action when it does an action which means it's better than today as if you just use it take and extra action you get it back at end of turn and can do it again every turn. But you also use mutiple extra action by spending more than 1 force token, but that ability is more limited as you would have to build up the force again over multiple turns.
Sounds like a good trick