Jedi Star prep/recruitment thread

By Tramp Graphics, in Star Wars: Force and Destiny RPG

6 hours ago, TheShard said:

His weapons are --------------------------------------------------
"The Moss-Green Blade, Bredbeddle"
Lightsaber with cross guard
Dragite Gem
Fully modded

"The burning white sun blade gallantine"

Accurate Lightsaber w/ fully modded varapline crystal fully modded.

an energy wrist shield

and 2 disc blade philaxian phase-knives

cortosis armor

Your SWsheet for him lists Bredbeddle as a Lightsaber Shoto , not a cross-guard lightsaber, and doesn't list a second saber. Of course that sheet isn't finished.

2 minutes ago, Tramp Graphics said:

Your SWsheet for him lists Bredbeddle as a Lightsaber Shoto , not a cross-guard lightsaber, and doesn't list a second saber. Of course that sheet isn't finished.

I think @TheShard s sheet may also be from the pvp tournament, the endless vigil precision lightsabers hadn't been introduced at the time so we had to use shotos for the accurate trait without using up an attachment.

Just now, SithArissa said:

I think @TheShard s sheet may also be from the pvp tournament, the endless vigil precision lightsabers hadn't been introduced at the time so we had to use shotos for the accurate trait without using up an attachment.

Quite possible.

On 5/11/2018 at 4:50 PM, Jonas Shaaf said:

That looks great!

I did a heromachine of him but your 3D render knocks it out of the park!

You're initials wouldn't happen to be C.S. would they, because I've got a friends with those initials whose hugely into heromachine character portraits.

Yes that was modified and there was a bunch of misunderstandings involving the what was allowed, how equpiment worked etc.

So that sheet is purely him as a younger drall for the sake of that pvp. Ignore it.

Bredbeddle as you can see in the above pic is a cross guard saber... A properly functioning one. I'm still gonna have to look over all the new saber details to find exactly what's most fitting... But he'd of altered his sabers a million times from then to becoming a proper blademaster. He usually refuses to kill opponents so he uses the dragite gem saber to stop them. Im going by memory that the varpaline blade is most appropriate for the second saber... Which should be super accurate. Basicly his fighting style is between a a knight with a bastard sword and shield and a samurai with two swords.

So I'm thinking of my second charecter... What if its a sith apprentice to arissa's character? Perhaps when she starts her recovery she influences her student too?

On 5/13/2018 at 8:55 AM, TheShard said:

His weapons are --------------------------------------------------
"The Moss-Green Blade, Bredbeddle"
Lightsaber with cross guard
Dragite Gem
Fully modded

"The burning white sun blade gallantine"

Accurate Lightsaber w/ fully modded varapline crystal fully modded.

an energy wrist shield

and 2 disc blade philaxian phase-knives

cortosis armor

Two fully modded lightsabers and cortosis armor? You can afford that with 18,000 credits?

6 hours ago, TheShard said:

Yes that was modified and there was a bunch of misunderstandings involving the what was allowed, how equpiment worked etc.

So that sheet is purely him as a younger drall for the sake of that pvp. Ignore it.

Bredbeddle as you can see in the above pic is a cross guard saber... A properly functioning one. I'm still gonna have to look over all the new saber details to find exactly what's most fitting... But he'd of altered his sabers a million times from then to becoming a proper blademaster. He usually refuses to kill opponents so he uses the dragite gem saber to stop them. Im going by memory that the varpaline blade is most appropriate for the second saber... Which should be super accurate. Basicly his fighting style is between a a knight with a bastard sword and shield and a samurai with two swords.

So I'm thinking of my second charecter... What if its a sith apprentice to arissa's character? Perhaps when she starts her recovery she influences her student too?

That makes sense. How soon until this character is finished and posted? As for the apprentice. Keep it Light Side. @Rabobankrider has some form of "redemption arch" planned for Arissa, though I don't know what.

12 minutes ago, CathyKitten said:

Two fully modded lightsabers and cortosis armor? You can afford that with 18,000 credits?

Probably because it's a lot cheaper to build them than to buy them. The materials cost for a suit of Augmented armor is only 4500 credits. While not exactly "cheap", it's a lot less expensive than buying a complete suit of powered armor.

Also, you still need to add talents, description, background, Morality, and Emotional Strengths and weaknesses to your character.

One thing you might not know is that Ganks do not look human. They're furry pack hunters.

Edited by Tramp Graphics
8 minutes ago, Tramp Graphics said:

That makes sense. How soon until this character is finished and posted? As for the apprentice. Keep it Light Side. @Rabobankrider has some form of "redemption arch" planned for Arissa, though I don't know what.

Probably because it's a lot cheaper to build them than to buy them. The materials cost for a suit of Augmented armor is only 4500 credits. While not exactly "cheap", it's a lot less expensive than buying a complete suit of powered armor.

My master has Mechanics skills, can i build some cybernetics and armor?

3 minutes ago, CathyKitten said:

My master has Mechanics skills, can i build some cybernetics and armor?

Do you have the skill?

Ganks get up to two Cybernetic Implants of up to 5000 credit value at character creation.

Edited by Tramp Graphics
2 minutes ago, Tramp Graphics said:

Do you have the skill?

Ganks get up to two Cybernetic Implants of up to 5000 credit value at character creation.

Yup rolling 3/3 plus armorer bonuses. How could i build cortosis armor or the cybernetics that allow stat boosts? After weapon I have a plenty credits left over.

Just now, CathyKitten said:

Yup rolling 3/3 plus armorer bonuses. How could i build cortosis armor or the cybernetics that allow stat boosts? After weapon I have a plenty credits left over.

Building cybernetics is found in Special Modifications on page 85. Cybernetic Appendages are a Daunting ( 4 Purple) Mechanics check and cost 5000 credits in materials.

Armor crafting rules are on pages 90-91 of Keeping the Peace . Cortosis weave is an attachment, you don't build that.

However, you still don't have any talents from any of your specs listed on your sheet. So before you roll anything, you need to get those and your Force powers filled out.

42 minutes ago, Tramp Graphics said:

Building cybernetics is found in Special Modifications on page 85. Cybernetic Appendages are a Daunting ( 4 Purple) Mechanics check and cost 5000 credits in materials.

Armor crafting rules are on pages 90-91 of Keeping the Peace . Cortosis weave is an attachment, you don't build that.

However, you still don't have any talents from any of your specs listed on your sheet. So before you roll anything, you need to get those and your Force powers filled out.

Cortosis attachment cost 10,000? I will not have the credits for that. I was still waffling between Protector and Cyber Tech. I will give up that last force rating for better cybernetics!

2 minutes ago, CathyKitten said:

Cortosis attachment cost 10,000? I will not have the credits for that. I was still waffling between Protector and Cyber Tech. I will give up that last force rating for better cybernetics!

Yep. Cortosis Weave (and, by extension, Beskar, which follows the same rules) is, perhaps, the most expensive armor/weapon attachment there is. Also, @TheShard has actually played his character before. It's likely that he actually acquired that Cortosis Weave in the course of play.

3 minutes ago, Tramp Graphics said:

Yep. Cortosis Weave (and, by extension, Beskar, which follows the same rules) is, perhaps, the most expensive armor/weapon attachment there is. Also, @TheShard has actually played his character before. It's likely that he actually acquired that Cortosis Weave in the course of play.

Oh that makes sense. He was talking a campaign he was previously in.

2 minutes ago, CathyKitten said:

Oh that makes sense. He was talking a campaign he was previously in.

Yep, and As stated in the first page, We aren't taking away any gear that the character previously earned in play.

Also, FYI, here's a description of Ganks from their Wookieepedia page:

Quote

Biology and appearance Edit

" I'll pass on attackin' a Jedi. Ain't ya got some easier job that needs doin', like takin' on a hundred Gank Killers? "
―Finhead Stonebone rejects Bogga the Hutt's suggestion that he kill Jedi Master Thon [src]

The Ganks were a sentient humanoid species of fur -covered carnivores . The typical member of the species had a face that was squared-off and yellow in color , the expression trapped in a perpetual snarl [1] that non-Ganks found unattractive. [2] Small, mean-looking eyes peered from above the maw , [1] and ears facilitated the sense of hearing. [3] The head sat atop a thick neck, which emerged from between broad, strong shoulders. These capped two thickset, powerful arms , which terminated in hands with five fingers each. In contrast, their legs were relatively short; over all, the average member of the species stood 1.6 meters tall. [1] Their heavy build afforded Ganks great strength, [4] yet they were also spry runners. [5] They augmented their bodies with cybernetics , [6] making them a species of cyborgs . [7] These implants allowed Ganks to engage in silent communication with their fellows. [1]

Based upon that description, and images we have of them, I'd hazard to guess that they're more simian than lupine . But they're definitely not human looking. According to Lords of Nal Hutta , Gank fur ranges from yellow to dark brown, to red.

1 hour ago, Tramp Graphics said:

Ganks get up to two Cybernetic Implants of up to 5000 credit value at character creation.

Thanks Captain Obvious! ?

Just now, CathyKitten said:

Thanks Captain Obvious! ?

Hey, you didn't have any cybernetics listed on the sheet yet, so.... ?

@CathyKitten , if you want some suggestions for cybernetics, you can get a Gank Comm implant (250 creditc) and a Repulsor Fist (4750 credits) for 5000 Credits. That would fulfill the two Starting Cybernetic Implants.

43 minutes ago, Tramp Graphics said:

@CathyKitten , if you want some suggestions for cybernetics, you can get a Gank Comm implant (250 creditc) and a Repulsor Fist (4750 credits) for 5000 Credits. That would fulfill the two Starting Cybernetic Implants.

I planned to get almost everything but the Fist actually. Does the 50% off cybernetics talent stack (cyber tech).

I would like the help making the cybernetics, Special Mods is one of the few books i dont have as it is not in the F&D line.

Edited by CathyKitten

The talent states it doesn't stack, sadly. @CathyKitten

I'm perfectly happy to scale weapons to whatever is appropriate to the campaign.

I'm happy to roll to build the sabers and armor.

The discblades were a gift from a Zeison Sha.

The armor is narratively a repaired set (mechanically the necessary raw materials) from his ancestor B.A Bercilak, a Knight during the old republic, found in the box with the Corellian Codex Holocron and the damaged moss blade saber. He built the white blade (in reality white tinged with a hint of orange) on his own from a crystal he recovered from killing a very scary dark side adept (who in turn stole it from an ancient sith crypt)... Makes sense he would try and purify it...

But i'll be happy to have that be an ongoing process.

The blades both sorta have personalities, results of the "tuning" the crystals have previously experienced. The moss blade gives an extra conflict for killing. While the orange-white (or orange-red if I'm still cleansing it) gives 3 strain if you don't kill or severely injure the opponent after the blade has been ingnited to fight an opponent.

Edited by TheShard
10 minutes ago, TheShard said:

I'm perfectly happy to scale weapons to whatever is appropriate to the campaign.

I'm happy to roll to build the sabers and armor.

The discblades were a gift from a Zeison Sha.

The armor is narratively a repaired set (mechanically the necessary raw materials) from his ancestor B.A Bercilak, a Knight during the old republic, found in the box with the Corellian Codex Holocron and the damaged moss blade saber. He built the white blade (in reality white tinged with a hint of orange) on his own from a crystal he recovered from killing a very scary dark side adept... Makes sense he would try and purify it...

But i'll be happy to have that be an ongoing process.

The blades both sorta have personalities, results of the "tuning" the crystals have previously experienced. The moss blade gives an extra conflict for killing. While the orange-white (or orange-red if I'm still cleansing it) gives 3 strain if you don't kill or severely injure the opponent after the blade has been ingnited to fight an opponent.

That I’ll leave up to @Rabobankrider . As for purifying corrupted crystals, remember, you need a Morality of 71 (Light Side Paragon) in order to be capable of that. To my knowledge, the only character in the group who is a Light Side Paragon is Korath.

Yeah I'll have to look I'm not seeing where a morality option was chosen at all.

3 minutes ago, TheShard said:

Yeah I'll have to look I'm not seeing where a morality option was chosen at all.

For what, character creation or Corrupted crystal purification?

During char gen... My oggdude's is down so i had somone whip it up and nope no morality option selected. I'll have to fix that...