2.0: Are you in or are you out?

By Jadotch, in X-Wing

I think it’s difficult at the moment to say how many conversion kits I would need.

Its not really possible to say ‘3 Ties D’ because they might be that viable a list any longer. My normal ‘event’ list Poe&Dash is not even valid (under current 100/6 rules). Will it be valid in a future org play format? *Shrug* No idea.

My second concern is around the maliability of the app builder. In theory it’s a good idea, allowing ships to be ‘balanced’. But it’s also a double edged sword - those Y Wings not selling well? give them a buff. That popular list (that you just sunk cash into buying) getting moans from the forums - wield the ban hammer.

Done too frequently and ‘chasing the meta’ could get real expensive real fast.

I only bought the miniatures to use in the rpg, so I'll just need the WAVE XIV...

...and I'm out (unless they're releasing new models...)

Why release a second edition of X-Wing Miniatures Game?

Money.... duh.

8 hours ago, Trghpu1994 said:

I want to be in. But I don't know. We mainly play with fam at home. I have a child with major medical issues and it's hard to get to game nights at flgs..seems like there is always something to go to. But I really like where xwing is going. I may just take the time to upgrade and enjoy x-wing "classic" more

I would just download the new rulebook and transfer as much as possible of the new rules to the old game. For people that play at home there is not really a need to upgrade at all. Just convert the game yourself as much as possible without having to print cards.

13 hours ago, Tam Palso said:

Ah really? Hmm. Ok then.

List building is a big part of any game for me (netrunner, L5R etc) so if you’re correct I’m maybe being swayed back?

Not sure why FFG are being coy about pilot abilities and the like. I’d rather they were more upfront about what ships are going to be capable of.

Some pilots come with abilities. Some ships come with what used to be titles or ship specific upgrades built in (ATC, Concord Dawn Protector, etc).

There are cards for (some, most, all, not clear) pilots with suggested builds at particular 'threat levels' so you don't need the app.

Then there's an app (for your phone, and web based, and all the information also available in downloadable PDFs) which sets out the point costs and upgrade slots to build lists yourself.

In short, if you're on this forum, you'll be able to build lists, and either assemble the cards or print them out or both, to play locally.

Just now, thespaceinvader said:

Some pilots come with abilities. Some ships come with what used to be titles or ship specific upgrades built in (ATC, Concord Dawn Protector, etc).

There are cards for (some, most, all, not clear) pilots with suggested builds at particular 'threat levels' so you don't need the app.

Then there's an app (for your phone, and web based, and all the information also available in downloadable PDFs) which sets out the point costs and upgrade slots to build lists yourself.

In short, if you're on this forum, you'll be able to build lists, and either assemble the cards or print them out or both, to play locally.

Most of that sounds good. I’m slightly concerned about the ‘baked in’ upgrades. The combination of that and the ‘quick builds’ just feels (at the moment) that FFG want to push us towards specific builds?

They've said explicitly that there are optimal play styles and tactics by faction, so it is a natural progression to have builds aligned to those playstyles. I know a few folk are excited about the possibilities of 'Draft' tournaments that use only threat level and suggested builds just as much as they are about the standard 100/6 (or 200/6) tournament format.

There's a lot of good that I saw in the previews. The game has needed a serious overhaul for some time. I certainly hope that 2.0 will be the end of having new gimmick abilities every freaking wave like we have for the past several. That said, I'm wary of an app being required, I certainly hope it doesn't require an internet connection to work or that could screw over a lot of people with limited data. I think if I was playing more regularly I would consider upgrading but right now I can't justify $200 usd to update my collection, especially when it won't even cover my full collection. I think this is a wait and see but it's unlikely I buy in.

Out. This seems to be a good stepping off point. Aside from 1-2 more ships there's not much they can really come out with that I want.

-Cal

12 minutes ago, Tam Palso said:

Most of that sounds good. I’m slightly concerned about the ‘baked in’ upgrades. The combination of that and the ‘quick builds’ just feels (at the moment) that FFG want to push us towards specific builds?

Not really. The quick builds are entirely optional.

The baked in upgrades are things like adaptive ailerons, concord dawn, ATC etc - ship specific upgrades that are basically part of the ship in 1.0, and are now actually part of the ship in 2.0.

I am in. But I will be downsizing my collection to the actual contents of the conversion kits.

Not gonna buy multiples of those. ?

The gameplay has me hooked and the changes are excellent overall.

If only they would have thought of making pilots and "upgrade" per ship. Ah well...

14 hours ago, VanderLegion said:

To be fair, at any given event you only need a conversion for one faction, and how often do you go to events with a 100 point list of all the same ship (as max spammed generics no less)?

The latter part will hopefully at least be viable again...

39 minutes ago, Dreadai said:

They've said explicitly that there are optimal play styles and tactics by faction, so it is a natural progression to have builds aligned to those playstyles. I know a few folk are excited about the possibilities of 'Draft' tournaments that use only threat level and suggested builds just as much as they are about the standard 100/6 (or 200/6) tournament format.

Yeah that’s a big turn off for me. 40K went that route - “here’s how Luke must be built, because we think it’s cool! Hype!”

Not impressed.

8 hours ago, Vontoothskie said:

im comparing 40k to 1 x-wing faction.

Dark imperium is 2 playable 1000 point armies and cost $160. i was able to buy the deathguard half at my local flgs for $40, and the rulebook and codexes for $60. I then bought paints etc for $50. total investment 150

So the 40k equivalents of half a core set is about £150? Good to know. This 2.0 deal looks better all the time.

Edited by Major Tom
Clarity
4 minutes ago, Tam Palso said:

Yeah that’s a big turn off for me. 40K went that route - “here’s how Luke must be built, because we think it’s cool! Hype!”

Not impressed.

But it is entirely optional and so so good for new players that just don't have the capabilities to build a list capable of standing on its own feet, yet, how is that a negative?

I love Threat Level. It makes the game about how you fly on the table, and it's going to be a super-skillful format.

12 minutes ago, Admiral Deathrain said:

But it is entirely optional and so so good for new players that just don't have the capabilities to build a list capable of standing on its own feet, yet, how is that a negative?

Not the Quick Builds - the statement that certain builds are ‘optimal’ for each faction. It looks pretty clear that ffg are moving more to a cookie cutter approach.

Just now, Tam Palso said:

Not the Quick Builds - the statement that certain builds are ‘optimal’ for each faction. It looks pretty clear that ffg are moving more to a cookie cutter approach.

That's not quite what they mean.

Take the example of the Protectorate Fighter. The title (Concord Dawn Protector) is supposed to be a standard attribute of the ship. In 1.0 it was a seperate title upgrade with a seperate points value that needed to be factored in when list building, in 2.0 it's ability is actually part of the ship itself. You can see how it works on the Worlds Fenn Rau promo card:

s-l500.jpg

It's not so much forcing you into cookiee cutter builds as it is reducing unneccessary complexity and giving ships unique attributes

5 minutes ago, Tam Palso said:

Not the Quick Builds - the statement that certain builds are ‘optimal’ for each faction. It looks pretty clear that ffg are moving more to a cookie cutter approach.

I very much doubt this will be an issue. Their statements were more about reinforcing faction identities by emphasizing certain types of abilities for them.

8 hours ago, SEApocalypse said:

Not really. $140 is basically the max for any $1000 standard play collection, because you enter into that territory where trading what spares you have for what your missing. That's 14% of the price of your collection and thus twice as expensive as buying a 100% fitting bundle, enough profit margin for stores to open those kits for you.

Most people will have extra OT ships, and I expect the supply of these will be scarce and the price relatively inflated. In my collection, for example, a rebel and imperial conversion kit leaves me short:

5 ties, 1 bomber, 4 interceptors, 1 defender, 2 x-wings, 2 b-wings, 2 a-wings, and 1 y-wing. That's quite a few ships I need to track conversions for, and most of them are "in-demand" conversions. I don't expect it to be cheap.

2 hours ago, Tam Palso said:

Yeah that’s a big turn off for me. 40K went that route - “here’s how Luke must be built, because we think it’s cool! Hype!”

Not impressed.

I don't think they've ever said he must be built like that... it's a proposed build, for quick play. You can always build them however you want

1 minute ago, period3 said:

Most people will have extra OT ships, and I expect the supply of these will be scarce and the price relatively inflated. In my collection, for example, a rebel and imperial conversion kit leaves me short:

5 ties, 1 bomber, 4 interceptors, 1 defender, 2 x-wings, 2 b-wings, 2 a-wings, and 1 y-wing. That's quite a few ships I need to track conversions for, and most of them are "in-demand" conversions. I don't expect it to be cheap.

Speculate to accumulate ... buy another rebel conversion for the bits you need and fund it by selling your excesses, rather than joining the scrum for A-Wing dials.

2 minutes ago, period3 said:

Most people will have extra OT ships, and I expect the supply of these will be scarce and the price relatively inflated. In my collection, for example, a rebel and imperial conversion kit leaves me short:

5 ties, 1 bomber, 4 interceptors, 1 defender, 2 x-wings, 2 b-wings, 2 a-wings, and 1 y-wing. That's quite a few ships I need to track conversions for, and most of them are "in-demand" conversions. I don't expect it to be cheap.

I don't think it will be that bad. Many players started this game around waves 6-8 and they already knew OT ships were bad and therefor didn't buy many of them. My 6 TIE Bombers are cautiously hopeful...

7 minutes ago, period3 said:

Most people will have extra OT ships, and I expect the supply of these will be scarce and the price relatively inflated. In my collection, for example, a rebel and imperial conversion kit leaves me short:

5 ties, 1 bomber, 4 interceptors, 1 defender, 2 x-wings, 2 b-wings, 2 a-wings, and 1 y-wing. That's quite a few ships I need to track conversions for, and most of them are "in-demand" conversions. I don't expect it to be cheap.

I am already covered with epic conversion + imperial conversion, at least for generics, but I need a second conversion kit for my wife to have a second set of all the uniques, which means I have spares of about 4 TIEs, 3 interceptors, 1 defender, 1 X-Wing, 2-B-Wings, 2 A-Wings and 1-Y-Wing. edit Oh and 3 tie-bombers I think. Plus more stuff like plenty of punishers, etc.

At least if you don't need the unique of the second conversion kits we might actually split a second conversion kit together and solve both of our problems. :D

Edited by SEApocalypse

Are there details on the Epic conversion kit yet?

5 hours ago, Dreadai said:

They've said explicitly that there are optimal play styles and tactics by faction, so it is a natural progression to have builds aligned to those playstyles. I know a few folk are excited about the possibilities of 'Draft' tournaments that use only threat level and suggested builds just as much as they are about the standard 100/6 (or 200/6) tournament format.

Me too. Draft tournaments seem like a cool idea.