2.0: Are you in or are you out?

By Jadotch, in X-Wing

I was asked a month or two ago by a friend who plays quite a bit of X-Wing what it would take for me to come back (have not played since 2016) I said "2.0".

Now I find out that 2.0 is here and I've never been happier to hold up my end of the bargain.

I dislike the app being critical, but I'll get over it. As an Imperial Only player, having only bought other ships for the upgrades necessary I 100% support the direction FFG is going.

The conversion kit is not that expensive. That is a lot of printed stuff for your $50, I wouldn't be surprised if FFG is making zero (or even negative) on those.

Since i am already out (sold most of my collection) i might get back in. Just would have to decide on a faction. Right now i find the FO very interesting. I am gonna wait and see what will be in the FO conversion kit and then decided if i will try to pick up some of the old FO ships.

8 hours ago, Elkerlyc said:

I am in. But I will be downsizing my collection to the actual contents of the conversion kits.

Not gonna buy multiples of those. ?

The gameplay has me hooked and the changes are excellent overall.

If only they would have thought of making pilots and "upgrade" per ship. Ah well...

FFG has mentioned releasing single converters along with future waves.

8 hours ago, FTS Gecko said:

s-l500.jpg

I really wish this alt art card style was the standard. It looks gorgeous and really shows off the artwork. When it all works well like this, why do they need to minimize the art and have all this empty space on the card?

I am in like Finn.

8 minutes ago, redxavier said:

I really wish this alt art card style was the standard. It looks gorgeous and really shows off the artwork. When it all works well like this, why do they need to minimize the art and have all this empty space on the card?

Agreed.

I'm out. I'll buy the remaining ships from 1.0 to complete my collection, and just play casually at home. Will probably use my collection to play Aturi Cluster too.

5 hours ago, redxavier said:

I really wish this alt art card style was the standard. It looks gorgeous and really shows off the artwork. When it all works well like this, why do they need to minimize the art and have all this empty space on the card?

This! ^

Right now, I'm definitely out, although I'm trying to be open minded about it.

Some of the things being stated as pluses of 2.0 I simply don't see. I can't see how it is in any way a simpler game. I couldn't even get through watching the Covenant video of a game. And problems they are fixing I either didn't see as problems (barrel roll?) or I only incidentally care about (the tournament meta). Frankly, as someone stated earlier in the thread they aren't steering it towards a more Star Warsy experience they are just changing the tournament meta. It will still end up being a few degenerate strategies involving unintentional uses of pilots no one has heard of combined with tactics never seen in a Star Wars film. Which is fine - but why am I paying another $40-$400 for that? I like the idea of the app, but unless it is done really well it could be a misery. And I am just not seeing the advantage of swapping out my old paper for new paper and tossing out all my cool extras like my storage solutions and acrylic maneuver templates for the thrill of having only marginally modified new ones. So yeah, I'm looking at playing 1.0 at home with friends using my new but already pretty substantial collection.

1 hour ago, BigBadAndy said:

Frankly, as someone stated earlier in the thread they aren't steering it towards a more Star Warsy experience they are just changing the tournament meta.

I have to disagree with this point. Making Force users actually have some representation of their powers, the increased potential for pilot diversity (such as unique linked action combinations or 'inbuilt' equipment), the differentiation of droid pilots with Calculate tokens represent mini-focus (the same way Force tokens can be spent) and thus making them more vulnerable to the new effects of ion weapons, the possibility of balancing earlier ships (wave 1-3) with later ones so that more iconic OT ships and characters appear in games...all add a ton of flavour and theme that just wasn't there in the current X-Wing.

1 hour ago, BigBadAndy said:

It will still end up being a few degenerate strategies involving unintentional uses of pilots no one has heard of combined with tactics never seen in a Star Wars film.

We would hope that FFG have learned from mistakes they made in 1.0, and all evidence thus far suggests they have: limited action-free modification, limited action economy outside of specific, thematic linked action combinations, limited regen and 'fortressing' (as now all ships give half points) strong iconic characters, the flat out removal of the most damaging upgrades (PTL, Veteran Instincts, TLT, Harpoons, Engine Upgrade) and the toning back of several others (reducing the possibility for direct modification), the vast reduction in the efficiency of turrets. All are good changes that directly address some core problems the game had.

1 hour ago, BigBadAndy said:

And I am just not seeing the advantage of swapping out my old paper for new paper and tossing out all my cool extras like my storage solutions and acrylic maneuver templates for the thrill of having only marginally modified new ones. So yeah, I'm looking at playing 1.0 at home with friends using my new but already pretty substantial collection.

The loss of all old cards is not ideal, to say the least, but I think the game needed an overhaul of that magnitude or it was always going to be held back by earlier design mistakes - as 1.0 has been for quite some time. Any new edition of a miniatures game is going to require a transition that, unfortunately, often requires new components. It does seem that FFG are trying to keep that financial outlay as low as they can by putting the conversion packs together. The fact that there will be similar conversion packs for individual ships, preventing you having to actually buy the ship model (the most expensive part of an expansion) again, make it unlikely that you'll need multiple copies of faction box. As for your acrylics, I'm reasonably certain that the templates can still be used.

Normally I'd be as cynical about a change this big as you are, but it's becoming apparent that FFG seem to really be trying to give us the game we want and to cut back on the things that generated ill feeling in the old version. I still think it's too early to commit entirely to being definitely 'In' or 'Out', as we don't have all the information available yet.

Edited by MalusCalibur

I'm in, most likely.

As a colorblind gamer, I am constantly frustrated by the use of red-green opposition. Even with my Enchroma glasses, the arrows on the maneuver dials were so small it was hard to tell them apart. I love that FF went with red-blue in 2.0.

I'm also excited to see the Force becoming a real factor. I always considered it to be implied in upgrades that spend Focus tokens, but this seems much more "Star Wars-y."

In a similar vein, it's nice that we get options to reload ordnance. Honestly, what self-respecting starfighter pilot takes off with just 1 proton torpedo in the magazine!

My only real concern is converting my current collection. I play with a couple of friends, and for the most part, we each play one main faction with a few ships from other factions for variety. If we each get the conversion kit for our primary faction, and trade out the things we don't need, I think we will be mostly covered, except for T-65 X-wings, TIE Fighters (even with 4 in the conversion kit) and TIE Defenders. From the sound of it, that's going to be a pretty common issue, so even eBay and other Secondary Market options are likely going to have limited numbers of these dials.

A no-ships Starter Set, options to buy specific ship conversions, or trade in for those Proof of Purchase chits would make me 100% in, and impatient for September to get here.

11 hours ago, SabineKey said:

FFG has mentioned releasing single converters along with future waves.

Can you post a link to this? ?

10 hours ago, OB1dylan said:

Can you post a link to this? ?

I don't have a direct link, but found it in @Animewarsdude's report on a live stream on Wednesday (thanks again, Anime!). It should be the 6th paragraph down in the first post, starting with "Wave 2 and beyond".

10 hours ago, OB1dylan said:

Can you post a link to this? ?

First off thanks to Sabinekey to linking that thread. during the stream they didn't give too many details on how it would work but multiple times they were very clear that there would be some kind of upgrade path for people who have the ships to get new pilots and upgrades that are released in the rereleases without having to buy the ship again. We should get more details at gencon or when they announce wave 2.

Do feel free to check that thread though, tons of info there from the stream at least until someone works up some kind of master thread about all the information we have currently for 2.0.

Edited by Animewarsdude

I am in, did my preorders today and feel good about it. Looking forward to the new version, will bring a real lease of life to so many ships all at once the meta will be going crazy all over the place, should be very exciting.

I love that tlt is gone, regen gets a hammer blow, those are my pet hates.

so many of my ships that I have only used for aturi cluster and defenders of the empire will now get competitive play.

its great.

I'm completely in. Once I realized I had already bought conversion kits in the past that converted fewer ships (Rebel and Imp Aces and Veterans, for example), the cost of the conversion kits to upgrade every ship became less intimidating. I will admit that luckily one of each conversion kit will be enough to upgrade my collection. In fact, I'll have lots of extras for those who are short.

I get those who don't want to upgrade, though. I played Heroclix since the beginning and sold everything off last year when that game changed dramatically, much like X-wing is now. While the new rules greatly improved the game, I was already disenchanted wth the game and wasn't interested in learning the new rules after many years of the old rules. I can understand players who have been involved with the game for longer and with larger collections not wanting to change.

I haven't been with X-wing as long, so this is easier. If there wasn't the conversion kits, though, I wouldn't bother.

Edited by Darth 2Face