Saturation Salvo 2.0

By Boba Rick, in X-Wing

THIS is the biggest news so far. They have change Saturation Salvo!!!!!!!!

I think.

swz07_a1_empire_spread.png

latest?cb=20171020203430

so not putting money on this, but it seems like you can spend more CHARGE tokens from the upgrade you fire in order to **** with your opponent's green dice (so it's kinda likely firing a boat-load, heh, of ordnance in the hopes of hitting something )

you spend CHARGE tokens to fire ordnance, so SS lets you spend additional tokens for further effect

some ordnance has more CHARGE than others

swz_concussion-missiles_upgrade.png swz01_a3_proton-torpedoes.png

super on board with this

gotta see what new reload does, though

still, better and far less situational (and text-heavy) than 1.0 SS

Edited by ficklegreendice

If I had to guess, it looks like it's basically Zuckuss for missiles. For each charge spent, your opponent must reroll a green die.

7 minutes ago, ficklegreendice said:

so not putting money on this, but it seems like you can spend more CHARGE tokens from the upgrade you fire in order to **** with your opponent's green dice (so it's kinda likely firing a boat-load, heh, of ordnance in the hopes of hitting something )

you spend CHARGE tokens to fire ordnance, so SS lets you spend additional tokens for further effect

some ordnance has more CHARGE than others

swz_concussion-missiles_upgrade.png swz01_a3_proton-torpedoes.png

super on board with this

gotta see what new reload does, though

still, better and far less situational (and text-heavy) than 1.0 SS

I was looking at the yellow icon like munitions. 3 gives you 3 shots with that missile since you're spending one per attack. The protons give you two shots.

But other information about the yellow tokens may not support that idea.

that's exactly what they are

they're apparently called "charges" and they're used to track anything that has a set number of uses or "charges" (like crackshot) or Iden. You can use Concussion 3 times, protons 2, crackshot once

swz01_a1_tie_attack_diagram.jpg

so instead of discarding, if you're out of charges your upgrade just sits there uselessly.

it's just a cleaner way of tracking limited-use abilities

...unless you're a slob like me

Edited by ficklegreendice
4 minutes ago, ficklegreendice said:

they're apparently called "charges" and they're used to track anything that has a set number of uses or "charges" (like crackshot) or Iden. You can use Concussion 3 times, protons 2, crackshot once

so instead of discarding, if you're out of charges your upgrade just sits there uselessly.

it's just a cleaner way of tracking limited-use abilities

Also opens up potential future design space for refreshing them. Obviously, the reload action probably does that a bit already, but EVERYTHING previously discarded seems to adopt the new mechanic. The new stealth device works as long as it has its one charge, once you take damage it loses a charge (so stops working). Basically how the thing works, now, just...with options for the future.

Just now, xanderf said:

Also opens up potential future design space for refreshing them. Obviously, the reload action probably does that a bit already, but EVERYTHING previously discarded seems to adopt the new mechanic. The new stealth device works as long as it has its one charge, once you take damage it loses a charge (so stops working). Basically how the thing works, now, just...with options for the future.

31698827_1768442049881503_47981643501393
(elusive refreshes after fully executing a red maneuver)

gotta explore design space fast!

Yup. They definitely have.

And perhaps more importantly, even if they hadn't, they have changed the way costs are handled, so if they accidentally release a dog, they can adjust it to cost negative points.

I've not seen a single upgrade card that's the same so far except I think Tactical Officer.

2 minutes ago, thespaceinvader said:

Yup. They definitely have.

And perhaps more importantly, even if they hadn't, they have changed the way costs are handled, so if they accidentally release a dog, they can adjust it to cost negative points.

I've not seen a single upgrade card that's the same so far except I think Tactical Officer.

recon spec got a name change, does the exact same thing

servos are sort of the same, they just rolled (attack) position into the base X-wing stat + dial

Advanced Targeting computer is now just on the advance, just like ailerons are just on the reaper

there's a lot of same/similar things (even proton torps are the same, they just got super buffed since they get two shots and don't need to spend locks to fire)

though the officer changed a bit. If you look at the card back, there's a red coordinate icon

Moff JerrJerod Synergy, anyone?
swz_tactical-officer_upgrade.png

Edited by ficklegreendice
2 minutes ago, thespaceinvader said:

Yup. They definitely have.

And perhaps more importantly, even if they hadn't, they have changed the way costs are handled, so if they accidentally release a dog, they can adjust it to cost negative points.

I've not seen a single upgrade card that's the same so far except I think Tactical Officer.

Even Tactical Officer is somewhat changed, as it's now stressful to use that Coordinate.

4 minutes ago, ficklegreendice said:

recon spec got a name change, does the exact same thing

servos are sort of the same, they just rolled (attack) position into the base X-wing stat + dial

Advanced Targeting computer is now just on the advance, just like ailerons are just on the reaper

there's a lot of same/similar things (even proton torps are the same, they just got super buffed since they get two shots and don't need to spend locks to fire)

though the officer changed a bit. If you look at the card back, there's a red coordinate icon

Moff JerrJerod Synergy, anyone?
swz_tactical-officer_upgrade.png

Yeah, I don't know how that lefthand side works, presumably there are now cards which do things when discarded, like dual cards.

that was my idea

of course that's assuming the discarding works the same as in 1.0 (ie you flip the card)

Squad Leader now adds the Coordinate action... but it's red.

swz07_a1_tie-advance_spread2.png

6 minutes ago, thespaceinvader said:

Yeah, I don't know how that lefthand side works, presumably there are now cards which do things when discarded, like dual cards.

I'm assuming it is for providing some benefit for an upgrade that you brought when a crit (or enemy action - Boba Fett?) has otherwise neutralized it.

IE., you don't lose everything from it, but it does get harder to use/more restrictive.

And Ved Folso has Juno Eclipse's ability o_O

Just now, xanderf said:

I'm assuming it is for providing some benefit for an upgrade that you brought when a crit (or enemy action - Boba Fett?) has otherwise neutralized it.

IE., you don't lose everything from it, but it does get harder to use/more restrictive.

IU'm betting there are crits that discard upgrades...

30 minutes ago, ficklegreendice said:

recon spec got a name change, does the exact same thing

servos are sort of the same, they just rolled (attack) position into the base X-wing stat + dial

Advanced Targeting computer is now just on the advance, just like ailerons are just on the reaper

there's a lot of same/similar things (even proton torps are the same, they just got super buffed since they get two shots and don't need to spend locks to fire)

though the officer changed a bit. If you look at the card back, there's a red coordinate icon

Moff JerrJerod Synergy, anyone?
swz_tactical-officer_upgrade.png

Oh crap.

Left side is requirements. Crew slot... and red coordinate. Tactical officer doesnt add coordinate, it just turns red coordinate white.

Oooooh right yeah that makes sense.

:(