Well, let's first acknowledge that FFG had a pretty difficult task in determining the specific contents of the Conversion Kits. We all have different collections. The Kits need to adress this, be reasonably encompassing and yet not so packed that the customers would feel obligated to pay for a lot of stuff they didn't need. Someone was always going to be disappointed.
Still, what we got doesn't really make sense to me. Especially the spread between small and large ships. I'd wager cardboard space is the primary limiting factor. Removing components for one large based ship (1 dial and 2 large bases) should easily make room for two small ships (2 dials and ¨2 small bases - no reason to include the unique pilots again). With that in mind, the rebel Conversion Kit could have included this:
Rebel Alliance Conversion Kit (my whishes)
5 – A-wing
2 – ARC-170
2 – Auzituck Gunship
4 – B-wing
2 – E-wing
1 –
Ghost
2 – HWK-290
3 – K-wing
1 –
Millennium Falcon
1 –
Phantom I
1 –
Phantom II
1 – Sabine’s TIE Fighter
1 – U-wing
5 – X-wing
4 – Y-wing
1 – YT-2400
6 – Z-95 Headhunter
Instead of this :
Rebel Alliance Conversion Kit (official)
3 – A-wing
2 – ARC-170
2 – Auzituck Gunship
2 – B-wing
2 – E-wing
2 –
Ghost
2 – HWK-290
2 – K-wing
2 –
Millennium Falcon
2 –
Phantom I
2 –
Phantom II
2 – Sabine’s TIE Fighter
2 – U-wing
2 – X-wing
2 – Y-wing
2 – YT-2400
4 – Z-95 Headhunter
Same goes for scum and Empire. I might just be projecting my own whishes... What makes more sense to you?