It's now a 5-faction game with specific Force stats and abilities - obvious conclusion is obvious: CLONE WARS COMING SOON!

By xanderf, in X-Wing

2 hours ago, Alpha17 said:

It's been mentioned, if not in this thread than a different one. I for one welcome our Droid, Clone, or Vong overlords.

Nice thing about the elimination of requiring cross-faction purchases, after all. No limits on what FFG can do, as there is no risk of alienating players in releasing a faction some folks hate. Those guys just...don't have to buy that faction if they don't like it, with no detriment to any other part of the game.

honestly not sure what you'd do to make the republic any different from the rebellion or resistance. seem like they'd be an incredibly redundant addition, just with a bunch of pilots at the same initiative (CLONEZZZ) and some time-warping jedi

but calculate seems like a big conspiracy to get Vulture droids in the game

Edited by ficklegreendice
3 minutes ago, ficklegreendice said:

honestly not sure what you'd do to make the republic any different from the rebellion or resistance. seem like they'd be an incredibly redundant addition, just with a bunch of pilots at the same initiative (CLONEZZZ) and some time-warping jedi

but calculate seems like a big conspiracy to get Vulture droids in the game

I'm not as big a fan of the republic, but I see them, like the Resistance, as a "hero" faction, but where the resistance prefers triple or even double ace, Republic would abound with "budget aces" who rely on force+evade to compensate for absolutely awful ship stats.

except the ARC

unless the pre-overhaul ARC is only 2-dice

...and therefore sucks

Just now, ficklegreendice said:

except the ARC

unless the pre-overhaul ARC is only 2-dice

...and therefore sucks

Young Garven Dres pilot, 3 die primary front, 2 die primary rear, SF-style tail gunner, Observent Copilot crew so both guns get focus... yea, the ARC and clone forces have some expensive hardware.

11 minutes ago, ficklegreendice said:

except the ARC

unless the pre-overhaul ARC is only 2-dice

...and therefore sucks

There is no longer pre-overhaul ARC as they can print different attack values for each firing arc.

Edited by eMeM

speaking ito gameplay, there is no such thing as an overhaul ARC

but in fluff? maybe?

not sure they'd care enough, actually, since they weren't even technically in REBELs as anything but scrap in the background

Eventually, but I don't see this until at least wave 4.

The first couple of waves are going to be 1.0 re-releases and new ships from resistance. Then when they run out of new ships from Disney shows they will introduce the Clone Era faction.

They will likely introduce only 1 faction per wave. So lets say Wave 1 is OT, Wave 2 is TFA and TLJ. Wave 3 is the rest of OT and Disneyverse. Wave 4 will be C.I.S. and Wave 5 Republic.

4 minutes ago, ficklegreendice said:

speaking ito gameplay, there is no such thing as an overhaul ARC

but in fluff? maybe?

not sure they'd care enough, actually, since they weren't even technically in REBELs as anything but scrap in the background

When talking fluff Clone Wars ARC having the same firepower from the front as from the rear makes zero sense.

On 5/5/2018 at 1:01 AM, xanderf said:

Do they need 'uniques'? That could easily be a faction identity all its own...

(At least, for the droid ships. Obviously, the Separatists had a handful of named characters - some few noted earlier in the thread, although the full list is...well, I mean, 6 seasons of a TV show and all...there's a few...)

That's a great faction identity! Bunch of generics for each ship and swarm leader as faction specific upgrade. But even having one or two generic aces for each ship could work like "Survivor of Coruscant" "Ryloth Veteran" or just a "Superior Programming Vulture Droid" etc...

ARC Pilots:

Militia Pilot: 2

Garven Dreis, Young Hero: 3

Clone Pilot: 4

(other unique) : 5

Z95 Pilots:

Militia pilot: 2

Clone Pilot: 4

501 Trooper Pilot: 5

(Unique pilot): 3

Ywing Assault Bomber

Clone Pilot: 3

Asoka:

Anakin Skywalker: 6

(Other unique)

Aethersprite Jedi Starfighter

Jedi Knight

Obi Wan Kenobi

(Unique jedi)
(Unique jedi)

Ect.

On 5/6/2018 at 5:11 AM, Alpha17 said:

For the Republic, make the Jedi pilots good, but very, very expensive.

Most Jedi's outside of Skywalker were not even 8's on the old scale. Now Skywalker sounds like a 9 even in the clone wars, but Obi-Wan for example was not that good, but rather could use the force quite nicely for some extra tricks. Ahsoka did ok, but I can just reference to her TIE-Fighter pilot card for that. ?

On the ground jedi were monsters, in space ... not so much. Very few Jedi specialist in space combat.

3 minutes ago, GILLIES291 said:

That's a great faction identity! Bunch of generics for each ship and swarm leader as faction specific upgrade. But even having one or two generic aces for each ship could work like "Survivor of Coruscant" "Ryloth Veteran" or just a "Superior Programming Vulture Droid" etc...

I did some research for the Droid Trifighter- apprently some sources had B1s piloting, while others had integrated droid brains that could compete with Anakin in space.

One thought I had was having Init 1 "B1 pilot" trifighters actually lose a Cannon gunner (doubletap) seat, as normally there's an AI to do the piloting, but if the gunner is flying it cant double tap.

2 hours ago, SEApocalypse said:

Most Jedi's outside of Skywalker were not even 8's on the old scale. Now Skywalker sounds like a 9 even in the clone wars, but Obi-Wan for example was not that good, but rather could use the force quite nicely for some extra tricks. Ahsoka did ok, but I can just reference to her TIE-Fighter pilot card for that. ?

On the ground jedi were monsters, in space ... not so much. Very few Jedi specialist in space combat.

There were a few though, Adi Gallia literally had an entire game where she dominated enemy ships by the Poe Standard and easily could be a 9. Same with Plo Koon, though his death makes him more of an 8 haha. Anakin would be the obvious 9 as had been mentioned.

Separatists would be harder, in the old Clone Wars Asajj would have been one, but in the animated series not so much. From the comics they had Tofen Vane who was basically the Red Baron of the Clone Wars and actually managed to shoot down Anakin. Him and his borderline WW2-German look would be a nice ace.

IMG_9308.JPG

Interesting. I'd be tempted to make Anakin init 5 with FR3 or even 4, and have Adi Gallia be Init 6 with FR2

Edited by Rakaydos
On 5/4/2018 at 9:18 AM, BrotherFett said:

I don't know if this has been mentioned yet, but what if ships like the vulture droids came on a split peg so it was two ships per base? They are small enough that it wouldn't be overbearing. There could be some cool abilities in the design space for a setup like that. Just a thought.

Kinda like small ships in Armada? Maybe.

3/2/3/0 statline, loses an attack die for each damage card, but gains an agility.

13 hours ago, xanderf said:

I was referring to the 'Luke' crew seen in the preview (obviously pilots are tied to ships which are faction-specific). The 'Luke' crew shown was 'Rebel only'.

Maybe they're going to have a Luke Skywalker: Force Projection crew card for Resistance! :P

13 hours ago, ficklegreendice said:

honestly not sure what you'd do to make the republic any different from the rebellion or resistance. seem like they'd be an incredibly redundant addition, just with a bunch of pilots at the same initiative (CLONEZZZ) and some time-warping jedi

but calculate seems like a big conspiracy to get Vulture droids in the game

With the addition of the Force as a separate mechanic, that would seem obvious. The Republic is the faction with single biggest number of combat active Force users, they'll become the go-to faction for crazy Force shenanigans.

2 hours ago, keroko said:

With the addition of the Force as a separate mechanic, that would seem obvious. The Republic is the faction with single biggest number of combat active Force users, they'll become the go-to faction for crazy Force shenanigans.

That would be a cool theme for them, one or two jedi generals with cheap weak V-wings/ARCs/Y-wings as support.

Where Separatists would be all generic swarm or superweapon. There are plenty of variant droids of each standard version both in paint jobs and armament.

Clone Wars would open up so many major ship designs though, just see here for a modest list:

http://clonewars.wikia.com/wiki/Category:Ships

Would make the most sense to launch either a Republic or Separatist Starter if people only want to play one faction or have a combined one to release as a starter together.

5 hours ago, mazz0 said:

Maybe they're going to have a Luke Skywalker: Force Projection crew card for Resistance! :P

it's just Iden's ability, but then your ship dies

30 minutes ago, ficklegreendice said:

it's just Iden's ability, but then your ship dies

What's Iden's ability?

Just now, mazz0 said:

What's Iden's ability?

swz01_a1_tie_attack_diagram.jpg

1 minute ago, ficklegreendice said:

swz01_a1_tie_attack_diagram.jpg

Perfect! But add a stress to the attacker as well.

Certainly a way to do it one day.

But what happens if it doesn't sell so well? Not saying it will, but it's a risk - and a risk that may be pretty painful to deal with.

We're already looking at 5 factions (albeit ones that are guaranteed to have massive support regardless); I guess scaling up to 7 isn't impossible.

... ha, and I guess there is a great convenience in the fact that they need less playtesting now, because they can patch things up later, so scaling from a 4-ship-per-wave to 7-per-wave wouldn't worry them much; provided the abilities work as intended actual prices can be worked out in post, right? :P

:(

On 5/7/2018 at 7:03 PM, Marinealver said:

Eventually, but I don't see this until at least wave 4.

The first couple of waves are going to be 1.0 re-releases and new ships from resistance. Then when they run out of new ships from Disney shows they will introduce the Clone Era faction.

They will likely introduce only 1 faction per wave. So lets say Wave 1 is OT, Wave 2 is TFA and TLJ. Wave 3 is the rest of OT and Disneyverse. Wave 4 will be C.I.S. and Wave 5 Republic.

I think you may be overestimating at how quickly they will be re-releasing old ships.

1 hour ago, Reiver said:

Certainly a way to do it one day.

But what happens if it doesn't sell so well? Not saying it will, but it's a risk - and a risk that may be pretty painful to deal with.

We're already looking at 5 factions (albeit ones that are guaranteed to have massive support regardless); I guess scaling up to 7 isn't impossible.

... ha, and I guess there is a great convenience in the fact that they need less playtesting now, because they can patch things up later, so scaling from a 4-ship-per-wave to 7-per-wave wouldn't worry them much; provided the abilities work as intended actual prices can be worked out in post, right? :P

:(

Exact same argument was used about the EU ships. Game seemed to do well between Wave 4 and 7. Frankly, I don't see them necessarily releasing a new ship for each faction in each wave. Especially if they add the PT factions.