It's now a 5-faction game with specific Force stats and abilities - obvious conclusion is obvious: CLONE WARS COMING SOON!

By xanderf, in X-Wing

First attempt:

Sepratist Tri-Fighter

Cannon slot, missile slot, torpedo slot, and a slot for a doubletap crew (expensive!). 3 die front arc primary, comes with bullseye arc cannons and Discord (buzzdroid) Missiles, has a white Calculate> white Barrel roll.

Init 5 Generic "Colicoid Pattern AI core"

Init 1 Generic "B1 Pilot"

I've never been the biggest fan of the Prequels though I at least enjoy the expanded background to the setting that they brought. But regardless of that it is time that those who grew up watching them get to play with the ships they have such nostalgia for just like Original Trilogy and Sequel Trilogy fans get to do.

It's time for Star Wars fandom to unite. It's all Star Wars and it should all be celebrated and enjoyed.

8 minutes ago, Rakaydos said:

So what should "droid fighter" uniques be? Did Vultures, Hyenas and Trifighters have enough independant personality to justify a unique skill? Or will uniques just be a limited run prototype hardware?

Do they need 'uniques'? That could easily be a faction identity all its own...

(At least, for the droid ships. Obviously, the Separatists had a handful of named characters - some few noted earlier in the thread, although the full list is...well, I mean, 6 seasons of a TV show and all...there's a few...)

IMO CIS droid fighters should have no special abilities, but instead a new upgrade slot, Programming or Software or however you want to call it. You could choose from a pool of weak but non-unique pilot ablities, preferably revolving around calculate tokens.


And swarming - this might be a balance problem, but I imagine Vultures coming with twin pegs like in Armada, two models per base, 2 ATT, 3 AGI, 4 HULL, with a ship ability:
"If you have at least 2 damage cards, reduce your primary weapon value by 1"
Or 2 ATT, 3 AGI, 4 HULL
"After peforming a primary attack, if you have less than 2 damage cards, you may perform another primary attack"

CIS fleet would consist of:
- droid fighters, bombers and gunships with programming synergies between themselves
- shuttles like Sheathipede, Maxillipede mostly supporting droid fighters
- ace ships like Rogue, Belbullab, Ginivex with more Scum-like pilots harming their droid fighters to boost themselves
- local fighters with organic pilots, like Umbaran, Utapauan and Geonosian fighters, with no special synergies with droids


Republic's speciality would obviously be the Force, with a heaps of powerful Force users and even generics with Force points and Force talent slots. I imagine Jedi in fighters would have a mix of abilities - offensive (Anakin, Mace), defensive (Obi-Wan), and support (Plo, Ahsoka). There would be also Jedi-piloted shuttles: T-6 and Eta, combining Force-gifted pilots and crew for some nasty combo-wombos and endless reserve of Force points.
Clones would have synergies between themselves, rewarding formation flying, maybe more offensively focused to make them different from Rebels.

Edited by eMeM
6 hours ago, eMeM said:

IMO CIS droid fighters should have no special abilities, but instead a new upgrade slot, Programming or Software or however you want to call it. You could choose from a pool of weak but non-unique pilot ablities, preferably revolving around calculate tokens.

It is interesting that we haven't seen anything on that, yet, but then we've seen very little on droids, generally (I mean, one of the points in the OP after all - they are adding mechanics specifically FOR droids, with so few meaningful droids in the GCW era).

But we have seen how the Force thing ties in a bit to new upgrades - apparently tying in with Force powers is a Force upgrade slot that can use some of those tokens.

So it really wouldn't surprise me at all to see exactly what you suggest - some kind of droid-only upgrade slot that can use/interact with their unique 'calculate' action or tokens in some way.

For the Republic, make the Jedi pilots good, but very, very expensive. Ideally, you don't have more than one or two. Clones would be generics, or named at mid level PS, with good synergy. Maybe even offer discounts for certain Jedi with certain generics, as they lead "their" legions/squadrons.

Seppies should get dorid fighters that don't have unique pilots, but as said about, upgradable skill levels.

I get the hate for the prequels, but we already have the sequels in this game which are just as bad or worse than the prequels in terms of writing. Since they are apparently going to eliminate the need to buy cross faction, I would love these ships being added, because I would much rather fly against unique ship designs rather than mostly repainted rebel and imperial models, masquerading as a different faction. Also I feel the Separatist could be a very fun and unique faction to fly.

So general pilot skills for the sepratist droid fleet:

B1 Pilot: Init 1

Beacon Call: Init 2 (cheaper than B1)

Independant Droid Brain: Init 3

Magnaguard Pilot: Init 4

Colicoid Pattern AI core: Init 5 (or 6 in the right ship)

Tri fighter, for instance, has B1, Independent, and Colicoid "pilots".

Shethepede would have B1, magnaguard, or organic pilot.

Vulture/Hyena would have Beacon, Independant, and Colicoid.

Edited by Rakaydos
On 5/4/2018 at 12:02 AM, xanderf said:

Savage Oppress

I think we should pretend that name never existed.

Edited by mazz0
10 hours ago, garciaj113 said:

I get the hate for the prequels, but we already have the sequels in this game which are just as bad or worse than the prequels in terms of writing. Since they are apparently going to eliminate the need to buy cross faction, I would love these ships being added, because I would much rather fly against unique ship designs rather than mostly repainted rebel and imperial models, masquerading as a different faction. Also I feel the Separatist could be a very fun and unique faction to fly.

honestly, yeah, but with the ARC already implemented we've already taken everything of value from the prequels ?

though I wouldn't be surprised to see their ships show up in scum, or the n1-a show up in rebels (need a leia pilot!)

I really don't like splitting into further factions when the Resistance really can't be considered one with its model selection, and the standard factions will need constant updates to fill out new waves too

Edited by ficklegreendice
4 minutes ago, ficklegreendice said:

honestly, yeah, but with the ARC already implemented we've already taken everything of value from the prequels ?

though I wouldn't be surprised to see their ships show up in scum, or the n1-a show up in rebels (need a leia pilot!)

I really don't like splitting into further factions when the Resistance really can't be considered one with its model selection, and the standard factions will need constant updates to fill out new waves too

I think the Resistance and F/O will become my secondary factions as I am a firm believer in "less is more." The resistance just needs the RZ-2 A-wing...

I’m neutral on Clone Wars faction’s in X-wing, but would like to see them in Legion.

less is more is a fantastic writing tool, but with currently only 3 ships it's gonna be really hard to push for a significant number of varied squads

unless FFG does a bang-up job with ST only tech upgrades. The tools are...sort of there? Targeting Synchronizer can turn the Res Bomber into a support ship, but it'd need to be cheaper and the bomber would need some support pilot abilities (can replace something like Cobalt Leader's...less than stellar one)

it's quite possible and it'd be lovely if they could pull it off, but it'd definitely be more difficult than not

also yeah, can't imagine Legion not eventually getting Battle Droid swarms

roger, roger

Edited by ficklegreendice
On 5/5/2018 at 12:20 PM, eMeM said:

IMO CIS droid fighters should have no special abilities, but instead a new upgrade slot, Programming or Software or however you want to call it. You could choose from a pool of weak but non-unique pilot ablities, preferably revolving around calculate tokens.

I like that idea. It could be an upgrade type where you can equip an unlimited number of them, but each one becomes more expensive.

4 minutes ago, ficklegreendice said:

less is more is a fantastic writing tool, but with currently only 3 ships it's gonna be really hard to push for a significant number of varied squads

unless FFG does a bang-up job with ST only tech upgrades. The tools are...sort of there? Targeting Synchronizer can turn the Res Bomber into a support ship, but it'd need to be cheaper and the bomber would need some support pilot abilities (can replace something like Cobalt Leader's...less than stellar one)

it's quite possible and it'd be lovely if they could pull it off, but it'd definitely be more difficult than not

TIE F/O, TIE S/F, Silencer and Upsilon coupled with tech upgrades as you said makes the First Order look enticing. Same with T-70, SF-17, Falcon and hypothetical RZ-2 A-wing and/or new ships from the upcoming TV show (F/O included).

Even if they aren't as fleshed out in terms of ships the unique draw of tech cards and lower cost makes them the best choice (personally) for other factions to introduce players to the game in super casual settings.

Have we seen any faction spanning characters’ cards yet? If we’ve seen R2-D2 and he says “Rebel or Resistence” then that suggests they’re not about to announce Republic. If, on the other hand, it just says “Rebel” then they must be planning different versions per faction, so who knows. And if it says “Republic, Rebel or Resistence” then....

Interesting point I hadn't considered - that would definitely give us a clue, since the factions are no longer nested within each other, if something says it's for one faction...it really is usable only by that faction. Let's see what we've got!

1 hour ago, mazz0 said:

Have we seen any faction spanning characters’ cards yet? If we’ve seen R2-D2 and he says “Rebel or Resistence” then that suggests they’re not about to announce Republic. If, on the other hand, it just says “Rebel” then they must be planning different versions per faction, so who knows. And if it says “Republic, Rebel or Resistence” then....

The only one I've seen so far that we could see the 'requirements' tile for in FFG's posted articles is 'Selflessness', the EPT, which is 'Rebel Only' (not 'Rebel or Resistance'). R2-D2 is out and about, but always viewed in the 'build' mode with his requirement slide under the ship he's on, so not viewable. The Polish cards that have been teased do have a few more - 'Luke Skywalker' and 'Jyn Erso' both Rebel only (Resistance not listed), while 'Palpatine' and 'Ruthlessness' are both Empire only (FO not listed).

17 hours ago, xanderf said:

Interesting point I hadn't considered - that would definitely give us a clue, since the factions are no longer nested within each other, if something says it's for one faction...it really is usable only by that faction. Let's see what we've got!

The only one I've seen so far that we could see the 'requirements' tile for in FFG's posted articles is 'Selflessness', the EPT, which is 'Rebel Only' (not 'Rebel or Resistance'). R2-D2 is out and about, but always viewed in the 'build' mode with his requirement slide under the ship he's on, so not viewable. The Polish cards that have been teased do have a few more - 'Luke Skywalker' and 'Jyn Erso' both Rebel only (Resistance not listed), while 'Palpatine' and 'Ruthlessness' are both Empire only (FO not listed).

Hmm, I’m kinda surprised Selflessness and Ruthlessness are restricted to the OT factions. I hope that’s an attempt at faction differentiation and not an oversite that they’ll kick themselves over when they get around to the Resistence and First Order updates!

On 5/1/2018 at 11:16 PM, mad mandolorian said:

I certainly hope so, the only reason ive heard is the prequels had bad dialogue, however this is a tabletop wargame, not a taperecorder. and the clone wars is perhaps a better fit for a wargame than the OT

Yeah i have to agree, it’s the only war in Star Wars where there are two closely matched factions duking it out, and not the David vs. Goliath thing going on.

And unless, like you say, they give us Jar Jar Binks Pilot in a ship with an audioplayer that you can’t shut off, i am totally fine with the Clone Wars and prequel era. I don’t care if Lucas dropped the ball on screenplay and dialogues...

After all, the ship designs are really cool for the most part, and personally i would totally love to play a Separatist droid swarm.

5 hours ago, mazz0 said:

Hmm, I’m kinda surprised Selflessness and Ruthlessness are restricted to the OT factions. I hope that’s an attempt at faction differentiation and not an oversite that they’ll kick themselves over when they get around to the Resistence and First Order updates!

The EPT thing is not as indicative as you may think (although I do think Luke being unique to Rebels is a point for that argument, given we did see him alive during the Resistance era) - the designers in one of the TC interviews indicated that having some EPTs unique to each faction was something they were being intentional about to ensure more faction flavor.

1 hour ago, xanderf said:

The EPT thing is not as indicative as you may think (although I do think Luke being unique to Rebels is a point for that argument, given we did see him alive during the Resistance era) - the designers in one of the TC interviews indicated that having some EPTs unique to each faction was something they were being intentional about to ensure more faction flavor.

Couldn’t really have Luke as a pilot for the Resistence could you (and if you did he’d be so different it would make sense to have him as a new version). As a crew maybe.

Re "Program slots"

Configuration, (Sepratist only, requires Calculate action) is a good substitute, IMO.

Edited by Rakaydos

I haven't read through this, but I hope somebody else has pointed out that the obvious conclusion is a Yuuzhan Vong faction which the Force charges can't affect.

*Takes cover as rant against the Vong begins*

2 hours ago, mazz0 said:

Couldn’t really have Luke as a pilot for the Resistence could you (and if you did he’d be so different it would make sense to have him as a new version). As a crew maybe.

I was referring to the 'Luke' crew seen in the preview (obviously pilots are tied to ships which are faction-specific). The 'Luke' crew shown was 'Rebel only'.

1 hour ago, RebelRogue said:

I haven't read through this, but I hope somebody else has pointed out that the obvious conclusion is a Yuuzhan Vong faction which the Force charges can't affect.

*Takes cover as rant against the Vong begins*

It's been mentioned, if not in this thread than a different one. I for one welcome our Droid, Clone, or Vong overlords.