It's now a 5-faction game with specific Force stats and abilities - obvious conclusion is obvious: CLONE WARS COMING SOON!

By xanderf, in X-Wing

What fighter scale ships are known for the separatists?

Shethepede

Vulture

Hyena

Trifighter

Atmospherically, there's also the gunship from Onderon. Did I miss any?

8 minutes ago, Rakaydos said:

What fighter scale ships are known for the separatists?

Shethepede

Vulture

Hyena

Trifighter

Atmospherically, there's also the gunship from Onderon. Did I miss any?

HMP Gunship

Belbullab-22-class starfighter (easy to forget as it's not a droid ship, but definitely Separatist)

Droch-class boarding ship

Maxillipede-class shuttle

Ginivex-class fanblade Starfighter (again, not a droid ship)

Hyena-class Bombers

Trifighter

Vulture Droids

Sheathipede

Nantex-class Starfighter (not a droid ship, IIRC)

MagnaGuard Fighter (not a droid ship, IIRC)

Zenuas 33 Umbaran Starfighter (not a droid ship)

Star Courier (not a droid ship)

7 hours ago, xanderf said:

I assume non-faction-specific upgrades in a given wave must be identical across all ships in the wave or something (IE., no need to put an astromech in an Empire or Scum or etc expansion - but torpedoes yes)

I’ve been thinking about this a bit and that’s the only way I can see to do it. And the more I think about it, the more it seems like a good idea. If all the generic upgrades are duplicated across the factions in each wave, it means they don’t need to design as many upgrades each wave and can concentrate on making GOOD ones, instead of constant fix ones.

3 hours ago, xanderf said:

They clarified in the livestream today that if future waves do come with upgrades not in the conversion kits, they will release conversion kits at that time for the wave in question so players that already own the ship do not have to re-buy it.

Hadn’t heard that yet. We need to spread that around as much as possible. There’s that one guy who keeps insisting waves 2+ are going to force everyone to rebuy old ships.

21 hours ago, Forgottenlore said:

I’ve been thinking about this a bit and that’s the only way I can see to do it. And the more I think about it, the more it seems like a good idea. If all the generic upgrades are duplicated across the factions in each wave, it means they don’t need to design as many upgrades each wave and can concentrate on making GOOD ones, instead of constant fix ones.

Of course, the counter-point to that is that those who DO buy cross-faction are going to get a LOT of duplicate cards. I guess that's less of a problem than the alternative.

And especially if - as this thread suggests - we start getting more factions (7 with the two Clone Wars factions - and I wouldn't really discount the Vong, honestly), there will start to be situations where most of us are buying only a small portion of the new releases in a given wave.

Sepratist personalities:

Duku/Darth Tyranus

Assaj Ventress

Admiral Tench

Tactical droid "designation"

Super Tactical droid "Designation"

Who am I missing?

9 minutes ago, Rakaydos said:

Sepratist personalities:

Duku/Darth Tyranus

Assaj Ventress

Admiral Tench

Tactical droid "designation"

Super Tactical droid "Designation"

Who am I missing?

General Grievous

Kalani (Super Tactical Droid)

Actually quite a few admirals and generals, really. And then all the characters along the way - Savage Oppress? Nute Gunray? Wat Tambor?

13 minutes ago, Rakaydos said:

Who am I missing?

There were several other separatist generals in CWs. There’s viceroy gunray and the other civilian leaders and their aids. Probably Jango. Maybe Darth Sidious. And you missed grevious.

3 minutes ago, xanderf said:

Savage Oppress

Not sure I would put him in separatist. From what I can remember of his arc in CW he seemed to go straight to scum.

9 minutes ago, Forgottenlore said:

Not sure I would put him in separatist. From what I can remember of his arc in CW he seemed to go straight to scum.

Maybe yes, maybe no. He was created ostensibly to replace Asajj after she...didn't work out as Dooku's apprentice. So theoretically Separatist.

Of course, there is a good argument for him to be Scum, too, but I guess I'd be cautious about tossing people into the Scum pool. I mean, they are the only faction basically unchanged over time, across the three eras the Star Wars movies and TV series cover. So...they'd pretty quickly start dwarfing all the other factions even if only their major could-be-associated-characters-and-ships get included...

Yeah, Dooku wanted a replacement for Ventress, but as recall he really never got used in that role and basically went independent right away, then his brother shows up and the 2 of them take over mandalore.

I could be just misremembering, but I really don’t recall Dooku EVER getting any use out of him.

I'm not even raising the Republic yet- even beyond every jedi ever, the republic has clone wars veterans from later eras to draw from. "All too easy."

Just now, Rakaydos said:

I'm not even raising the Republic yet- even beyond every jedi ever, the republic has clone wars veterans from later eras to draw from. "All too easy."

Right, and particularly with the Droid army - it's easy enough to do what Star Trek Attack Wing did with the Borg...just make up designations, as few were significant named characters.

"Super Tactical Droid XX-789" "Super Tactical Droid THX-1138" etc.

But given the Clone Wars TV series...there are sort of a lot of planets that fought for the CIS, and a LOT of Separatist characters introduced. I don't think there is any risk of running out of them, either way.

On 5/2/2018 at 7:07 PM, xanderf said:

Adding another data point: the Y-Wing was renamed to BTL-A4 Y-Wing. Rather like the T-65 X-Wing specifically being called out now. Now...why would they need to do that? ?

?

I mean, it's just good form. There are no doubt unintended consequences of not going with T-65, TIE/LN Fighter, and tacking on "x1" on Vader's TIE. Having those levels of specificity are just good standard practices, even if they don't intend followup.

I don't know if this has been mentioned yet, but what if ships like the vulture droids came on a split peg so it was two ships per base? They are small enough that it wouldn't be overbearing. There could be some cool abilities in the design space for a setup like that. Just a thought.

8 hours ago, BrotherFett said:

I don't know if this has been mentioned yet, but what if ships like the vulture droids came on a split peg so it was two ships per base? They are small enough that it wouldn't be overbearing. There could be some cool abilities in the design space for a setup like that. Just a thought.

Not sure it'd really be necessary. Back in the v1 day, we were all scratching our head how to make something different from the TIE Fighter, Z-95, Scyk, etc on the low-end given how few stats we had to work with.

We've got a lot more stats, now. And new ideas - 'focus' isn't even a universal action anymore. Dials have something like twice the options they started with in wave 1.

Pretty sure it'd be easy enough to do to knock out a light fighter easily enough that is similar, but very different in feel, based on the 2nd edition changes.

Disney has tons of new content for star wars planned in the next few years. Unless they decide to go back to the clone wars with any of these then FFG has no incentive to release clone wars content over the new stuff Disney is creating.

Also, the prequels were beyond terrible, and the less of that that seeps into the game the better.

2 hours ago, HolySorcerer said:

Disney has tons of new content for star wars planned in the next few years. Unless they decide to go back to the clone wars with any of these then FFG has no incentive to release clone wars content over the new stuff Disney is creating.

Also, the prequels were beyond terrible, and the less of that that seeps into the game the better.

The incentive is that there isn't a whole lot of content to draw from at the moment...Yes there are more movies and TV shows coming out, but they aren't here yet, and they will only provide so much new content.

Rebel, Imps, and Scum are all basically done when it comes to canon ships, and they've used up a good portion of the old EU legends as well. Plus the focus is probably on Resistance and First Order ships as those two factions have a fraction of the ships of the main 3 factions. If they're lucky the Resistance cartoon show this fall will provide some ships, but otherwise they don't really have anything to draw on until Episode 9 which is still a year and a half away. They'll probably add the new A-Wing and leia's transport soon, maybe the first order shuttle too, but what then?

Adding the two clone war factions would give them plenty of ships to fill gaps in waves going forward, as well as bring back more "recognizable" ships into the game.

The recent team covenent interview talked about faction identity:

Selfless teamwork for the rebels, Individually awesome glory hounds for the Resistance (Jess Pava was called out as a resistance teamwork card- we're working together to make ME awesome), Swarm coordination (howlrunner) and specialized technoligy (Tie striker, ect) for the empire, Suicidal Zealotry for the First order, and backstaby disruption for Scum. (I think they got the faction talents wrong, if that's their standard, though- Ruthlessness is a scum effect, and Fearlessness seems more a first order thing)

What do you feel the Sepratist Faction identity should be, compared to those? What should the Republic identity be?

In other words, what kind of abilities will droids or clones have when they arnt generic filler?

4 hours ago, HolySorcerer said:

Disney has tons of new content for star wars planned in the next few years. Unless they decide to go back to the clone wars with any of these then FFG has no incentive to release clone wars content over the new stuff Disney is creating.

Also, the prequels were beyond terrible, and the less of that that seeps into the game the better.

so what that the prequels had bad character lines? this is a WARGAME not an RPG, if prequel ships bother you so much dont buy them and if that's not enough then be the better pilot and blast them out of the sky

1 hour ago, Rakaydos said:

The recent team covenent interview talked about faction identity:

Selfless teamwork for the rebels, Individually awesome glory hounds for the Resistance (Jess Pava was called out as a resistance teamwork card- we're working together to make ME awesome), Swarm coordination (howlrunner) and specialized technoligy (Tie striker, ect) for the empire, Suicidal Zealotry for the First order, and backstaby disruption for Scum. (I think they got the faction talents wrong, if that's their standard, though- Ruthlessness is a scum effect, and Fearlessness seems more a first order thing)

What do you feel the Sepratist Faction identity should be, compared to those? What should the Republic identity be?

In other words, what kind of abilities will droids or clones have when they arnt generic filler?

i feel droids would be about overwhelming their opponents probably blocking, maneuver restrictions and forcing the opponent to go onto the defensive, also swarms lots of swarms

as for republic forces i think clones would get offensive teamwork rather than the rebels slightly defencive teamwork, Jedi would be more of a wildcardsome being full support while others (looking at you Anakan) are one ship monsters

Edited by mad mandolorian
7 minutes ago, mad mandolorian said:

i feel droids would be about overwhelming their opponents probably blocking, maneuver restrictions and forcing the opponent to go onto the defensive, also swarms lots of swarms

as for republic forces i think clones would get offensive teamwork rather than the rebels slightly defencive teamwork, Jedi would be more of a wildcardsome being full support while others (looking at you Anakan) are one ship monsters

Being cheap isnt really much of a faction theme, especially with Imperial Tie Fighters already horning in on that action, with other oftions available.

Actually, I think a good uniting mechanic for the Sepratists would be, basically, "For the swarm."

Droid fighters networking calculations, protectiong the queen command ship, with powerful command abilities in Tactical Droids and Sithy force users.

Whereas the republic would be all about Individualisim and self reliance.

1 minute ago, Rakaydos said:

Being cheap isnt really much of a faction theme, especially with Imperial Tie Fighters already horning in on that action, with other oftions available.

Actually, I think a good uniting mechanic for the Sepratists would be, basically, "For the swarm."

Droid fighters networking calculations, protectiong the queen command ship, with powerful command abilities in Tactical Droids and Sithy force users.

Whereas the republic would be all about Individualisim and self reliance.

i never said the CIS would be cheap, although it kindove is a given, i actually feel that they would be about controlling the other player, cutting off movement options and threatening them into evade rather than TL. but buffing the swarm is an evil idea, I like it

I disagree about the republic, Clone were trained from birth to work as a team and Jedi often operate in pairs but i foresee the GAR and Jedi Order having their own Identities

Alot of my friends play This game, and I always see the cool paint jobs of the ships at my local store. My friend lets me play with some of his ships if I want to enter a tournament with him or play with him. But I said I would never pay money into this game until I can run CIS. If 2.0 is adding Clone wars content. May my wallet FORGIVE ME, CAUSE ITS GONNA BE BRUTAL!

With Disney focused on its own era of First Order and Resistance and the possibility that EU pilots are being recycled into current cannon pilots. after Solo the rebel and imperial factions may be real close to complete. A stand alone movie every 2 or 3 years won't be much content to draw from if they're getting away from the EU.

1 hour ago, Rakaydos said:

Being cheap isnt really much of a faction theme, especially with Imperial Tie Fighters already horning in on that action, with other oftions available.

Actually, I think a good uniting mechanic for the Sepratists would be, basically, "For the swarm."

Droid fighters networking calculations, protectiong the queen command ship, with powerful command abilities in Tactical Droids and Sithy force users.

Whereas the republic would be all about Individualisim and self reliance.

Not sure you'd even really need to go that far.

As the developer's have noted in interviews - "Calculate" is intentionally made for droids as a 'crappier focus, but easier to give out freely as a result' (paraphrasing). And, of course, the "Force" as a mechanic (and with its own upgrades) opens up a LOT of doors.

So the faction "flavor", here, is pretty obvious.

Republic - Major, MAJOR Force users. Most named pilots are going to be Jedi, using the Force to lead their Clone soldiers. So...lots and lots and LOTS of Force points, and Force upgrade slots for some pilots. And a lot of these focused on supporting "generic" fighters, flown by Clones. IE., a Jedi Master in an ETA-2 Actis with 2 or 3 'generic' (?veteran with EPT?) ARC-170s flown by Clones and the like. Synergy, yes, but...synergy flowing from a single point, and using the Force.

Separatists - Completely the reverse of the above. No central synergy at all (the command ships, after all, totally outside the scale of this game), but buckets and buckets of "Calculate" tokens being passed around by operating in a swarm. Not necessarily formation, per se - which human pilots (IE., the Empire) might need to boost abilities. But more chaining. Like, passing calculate tokens after attacking to distant units or things like that.

So what should "droid fighter" uniques be? Did Vultures, Hyenas and Trifighters have enough independant personality to justify a unique skill? Or will uniques just be a limited run prototype hardware?