Thanks to defkhan1 who posted this in the Krayts thread:
https://www.youtube.com/watch?v=3TxiyKlHeSU
Notes below: More to follow as I have time to watch:
New SAW X-wing pilot spoiled:
Edrio two tubes.
Before you activate, if you are focused, perform a free action.
RecSpec is now Perceptive co-pilot
Upgrade slot is now a slot.
Ship might have 0,1,2 etc.
Ion Cannon:
Now has range bonuses.
Is mobile arc.
Takes 1 token to ionize small, 2 med, 3 large.
Ion now does 1 strait blue (green).
3 Red, First damage is damage, each following adds an ion token.
New phase:
Device Phase:
Between Planning and Activation Phase:
Reveal bombs in device phase.
Seismic charge now destroys obstacle (asteroid) at range 1, dealing 1 damage to any ships R1 of roid.
2x charges.
X-wings now get free S-foils.
Proton Torpedoes are Attack TL: don’t spend.
2 charges allowing turn h to c.
Crack shot now only in bulls-eye arc.
BE arc on all ships now.
FCS:
Now lets you re-roll 1 die if you have a TL on the target, you cannot spend TL if you do this.
Ruthlessness changed as well.
ATC for tie advances are now built in, no upgrade needed.
Took shields back across the board to make damage more of a factor.
Barrel rolls have been toned back for both small and large base.
Small base still R1 lengthwise, but cannot move it up and down along the side.
Must go center to center (new white line on templates and why this line is required in 2.0).
All round (shape?) tokens leave board at the end of the round.
(:/ to funky acrylics)
Commentary on compressing Initiative (Pilot skill).
Allows ships to fly better together and removed some of the useless levels.
Initiative (PS) matters more?
Medium base is square, just an in-between size.
(?!? 1.5 base length per side?)
Edited by Cr0aker