Purchasing plan to "Ease" into second edition.

By Marinealver, in X-Wing

15 hours ago, Ducspeed said:

Yea but what are you going to do for the new damage deck?

Print myself one? Use the old one? Grab one of ebay or get some more TIEs and give FFG my money for another core box. ^_^
The new damage deck might be a thing that makes the new core set mandatory.

On ‎5‎/‎1‎/‎2018 at 8:48 PM, Marinealver said:

So there are going to be 2 types of people, those that have no concern for money and will lump sum dump money all at once to get the entire second conversion (maybe even selling 1.0 to get some 2.0). or those like me are going to go picemail. So here is a plan. Taken in steps...

...how about the third type of people? Those who have friends who don't mind swapping/trading?

"You pick up the Rebel Conversion kit, I'll pick up the Imperial one. We both only have one Shuttle/Decimator and YT-1300/YT-2400, so let's swap our duplicates. You've got two TAPs, I only need one so if you're not needing your Auzitucks..."

23 hours ago, Force Majeure said:

It's used to line up the template when barrel rolling, and when you don't complete a maneuver (bump).

I believe that the new plastic bases don’t have pegs on them either. You line up the line on the template with the line on the cardboard base insert.

That should clear up the ‘when do the nubs count’ questions that come up infrequently enough that most people aren’t sure what the answer is.

I suppose it can open up some design space for ships that turn tighter or wider than normal if they smack some extra lines of the bases to be used for specific maneuvers.

7 hours ago, FTS Gecko said:

...how about the third type of people? Those who have friends who don't mind swapping/trading?

"You pick up the Rebel Conversion kit, I'll pick up the Imperial one. We both only have one Shuttle/Decimator and YT-1300/YT-2400, so let's swap our duplicates. You've got two TAPs, I only need one so if you're not needing your Auzitucks..."

That is more going like piece-mail (aka type 2). Granted many players have bought multiples of certain expansion packs and have not just get two of everything (or three of everything).

However I am not following the quote example conversation. If you got Rebel, and your buddy has Imperial, you wouldn't be trading unless you both play 2 factions and you did not get every expansion and there are very few overlaps. You wouldn't trad cross faction with the conversion kits. If example for a trading conversation I think you mean;

Hey lets both get two Imperial ones. I have multiple Decimators and you have 4 TAPs, I'll trade you these extra TAP Pieces for your extra Decimator peices.

Is that what you are trying to make as an example?

I got out of X-Wing at the end of Wave 2 so for me getting into 2.0 is a lot easier than trying to catch up in 1.0 because so many upgrade cards are in the conversion kits.

I'll be getting the Core Set and the Imperial Conversion set while trading my Rebels and Slave 1 for any Imperials that aren't standard Tie Fighters or Interceptors which will then give me even more value out of that Imperial Conversion set. Then in Wave 2 I'll start picking up First Order stuff too with no conversion kit needed as I don't have any FO anyway.

3 hours ago, Marinealver said:

That is more going like piece-mail (aka type 2). Granted many players have bought multiples of certain expansion packs and have not just get two of everything (or three of everything).

However I am not following the quote example conversation. If you got Rebel, and your buddy has Imperial, you wouldn't be trading unless you both play 2 factions and you did not get every expansion and there are very few overlaps. You wouldn't trad cross faction with the conversion kits. If example for a trading conversation I think you mean;

Hey lets both get two Imperial ones. I have multiple Decimators and you have 4 TAPs, I'll trade you these extra TAP Pieces for your extra Decimator peices.

Is that what you are trying to make as an example?

Of course, you can run the example that way. But of course you can trade cross-faction, because not everyone owns every ship from every faction.

For example, say my friend mainly owns Imperial ships but he also has the Ghost, both Phantoms and Sabine's TIE because he likes the Rebels TV series. I mainly run Alliance ships and own a couple of Imperial ships for variety, but don't have the Rebels ships because I prefer the Original Trilogy stuff. So my friend picks up the Imperial Conversion kit, I pick up the Alliance conversion kit, and we trade the stuff we don't own/want/need. SO the conversaion is

Hey, you own the Ghost, Sabine's TIE and the Phantoms, right? I don't, but I need a couple of Imperial ships. You can have my Rebels stuff if I can have your Imperial spares!

Bartering ain't rocket science, you know.

I can't convert most of my favourite ships yet because they're Resistance.

I might start with a Core Set and 2 T65s, or maybe 1 T65 and Saw's Renegades. Then wait until I've played for about a month before getting the Rebel kit to bring my A/B/Y Wings and Falcon in.

Maybe even play just T65s until Christmas.

Edited by ayedubbleyoo
8 hours ago, FTS Gecko said:

Of course, you can run the example that way. But of course you can trade cross-faction, because not everyone owns every ship from every faction.

For example, say my friend mainly owns Imperial ships but he also has the Ghost, both Phantoms and Sabine's TIE because he likes the Rebels TV series. I mainly run Alliance ships and own a couple of Imperial ships for variety, but don't have the Rebels ships because I prefer the Original Trilogy stuff. So my friend picks up the Imperial Conversion kit, I pick up the Alliance conversion kit, and we trade the stuff we don't own/want/need. SO the conversaion is

Hey, you own the Ghost, Sabine's TIE and the Phantoms, right? I don't, but I need a couple of Imperial ships. You can have my Rebels stuff if I can have your Imperial spares!

Bartering ain't rocket science, you know.

I guess but it seems now more and more are dedicating to a single faction (for economic reasons).

I often make the compassion of switching factions between table top miniature games such as X-wing like switching players in video games such as Overwatch. In Overwatch unlike a moba like lol you can switch characters at any time in the game. But most people main one or two characters. It might be fun but it doesn't make sense to play every single character in a single match especially with more characters being added.

If someone mains a faction in X-wing they are likely going to have every model in that faction. Now in terms of secondary factions then yeah they won't get every model (at least not right away).

So I see maybe more along of the lines of 2 people that main Imperial but secondary rebel. They won't trade any Imperials (unless they had so many ships of the same type they had to get 2 Imperial conversions) but with their rebel sure they won't have every rebel ship as it is not their main so I can see trades.

Again that is the piece-mail type of purchasing plan, not the lump some buy everything until entire collection is now 2.0. type.

On 5/1/2018 at 4:01 PM, kris40k said:

Day 1 - Core Set and Galactic Empire kit

Day 60 - Rebel kit

Day ?? - First Order kit

Day 120 - S&V kit

etc.

I'm patient and don't need to fly everything Day 1.

the math would be day 90ish ;)

34 minutes ago, JediSamurai said:

the math would be day 90ish ;)

Sure, but we don't really know when Wave 2 is going to be out.

On 5/3/2018 at 12:12 AM, FTS Gecko said:

...how about the third type of people? Those who have friends who don't mind swapping/trading?

"You pick up the Rebel Conversion kit, I'll pick up the Imperial one. We both only have one Shuttle/Decimator and YT-1300/YT-2400, so let's swap our duplicates. You've got two TAPs, I only need one so if you're not needing your Auzitucks..."

Does not work, because apparently the unique are actual unique in each conversion kit. So swapping and trading works only for the generics which you need. Something that really pisses me off. We are talking here about a dollar or so difference in production costs.

3 hours ago, SEApocalypse said:

Does not work, because apparently the unique are actual unique in each conversion kit. So swapping and trading works only for the generics which you need. Something that really pisses me off. We are talking here about a dollar or so difference in production costs.

No, it works because I don't actually own some of the ships in the Alliance upgrade pack, and have no intent to buy them . If I don't own the Ghost, either of the Phantoms, Sabine's TIE or the Auzituck, why on earth would I want or need their pilot cards and tiles?

After some more deliberations i have come up with a way to get back into X-Wing for "cheap". I am going to play Resistance. If the amount of ships i can fly stays the same as now i only need to buy 10 ships, the conversion kit and the core. Perhaps there will even be an option to skip the core at that point.

But first i need to wait and see what will be in the Resistance kit.

4 hours ago, FTS Gecko said:

No, it works because I don't actually own some of the ships in the Alliance upgrade pack, and have no intent to buy them . If I don't own the Ghost, either of the Phantoms, Sabine's TIE or the Auzituck, why on earth would I want or need their pilot cards and tiles?

And you don't want Han Solo, Rey, Dash, etc either? ?
Now I assume that you meant trading with your friend on the SECOND conversion kit. Or you mean trading generics, which should work fine as well.

Edited by SEApocalypse

1. Save money by staying 1.0

2. Buy some ships you wanted as they get discounted

3. When app for 2.0 is turned off you are safe and can watch massive cry of 2.0 players as they are forced to go to 3.0 with 2.0 being unplayble due to no app support.

On 5/4/2018 at 9:35 AM, JanW said:

1. Save money by staying 1.0

2. Buy some ships you wanted as they get discounted

3. When app for 2.0 is turned off you are safe and can watch massive cry of 2.0 players as they are forced to go to 3.0 with 2.0 being unplayble due to no app support.

We get it, you are leaving because of 2.0

Well sorry to bust your bubble but I am coming back because of 2.0. 1st edition has already been invalidated by all the erratas that took place. Having a game designed with a more hybrid print/virtual format is way better set up then the print and pages of errata. If X-wing goes to 3.0 it will be most likely because Disney pulled the license from FFG and thus then it no longer gets supported. Still with the threat format you can still play with the cards and list-building can easily be taken up by a community like many table top games that has been abandoned by its owner. You can't say 1st edition won't have the problem you are referring to. Tell me again why I cant put 3 Tacticians on Bosk again?

On 5/4/2018 at 9:35 AM, JanW said:

1. Save money by staying 1.0

2. Buy some ships you wanted as they get discounted

3. When app for 2.0 is turned off you are safe and can watch massive cry of 2.0 players as they are forced to go to 3.0 with 2.0 being unplayble due to no app support.

2.0 doesn't require the app, they are providing a PDF with the point values and upgrade slots too.

3 hours ago, Marinealver said:

We get it, you are leaving because of 2.0

Well sorry to bust your bubble but I am coming back because of 2.0. 1st edition has already been invalidated by all the erratas that took place. Having a game designed with a more hybrid print/virtual format is way better set up then the print and pages of errata. If X-wing goes to 3.0 it will be most likely because Disney pulled the license from FFG and thus then it no longer gets supported. Still with the threat format you can still play with the cards and list-building can easily be taken up by a community like many table top games that has been abandoned by its owner. You can't say 1st edition won't have the problem you are referring to. Tell me again why I cant put 3 Tacticians on Bosk again?

You are wrong. I am not leaving. I stay and play 1.0. I agree with 2.0 changes but the conversion and added value for me is not worth the price tag and hassle because I am not a tournament player and I was not tricked into EU ships, scum, Rebel series or EP7+ disney stuff. My collection is mostly from ships pre 5-6 waves that are still fine and playable on Epic. Devs then broke the game with waves introducing more and more OP stuff that many older ships could simply not compete and also with increase of upgrade cards possible OP upgrade cards combos were growing. Tournaments were only about exploiting those combos and ffg reacted with erratas and this bloated in awful mess. I think 2.0 is great for tournament players to finally fix or try to fix the game they had broken with later waves but for casual epic player who has both Rebel and Imperial army that is big in numbers including all epic ships but lack variety of ships of nearly half waves the trasition to 2.0 would be too costly and not that helpful as my game is not that broken because I do not have later wave ships with OP cards and synergies and we do not play that way. I only proxy some upgarde cards that are ment to fix things. I do not want to buy Saw but the X-Wing 0 cost fix looks good which is another thing I do not like about ffg, that they provide "fixes" (0 or negative cost upgrades) for older ships with re-skin ship packages or insert them in with much expensive ship.

Edited by JanW