Afternoon everyone, I hope your Saturday is going well so far.
I've recently started playing CoC with a mate of mine, and have managed to track down enough core sets and asylum packs to make some interesting decks. Unfortunately I haven't acquired the last of the Dreamlands cycle, but hope to in the near future. All the same, I've put together a couple of themed decks and tested them out over a couple of games. Neither deck is perfect and I feel could do with some tweaking, so I would value the thoughts of the more experienced deck-builders out there.
The first deck is a Yog-Sothoth / Shib-Niggurath Gug themed deck:
Yog-Sothoth
3 x Enraged Gug
3 x Laboring Gug
3 x Nebulous Ooze
3 x Opener of the Gates
3 x Puj-Dunk, Gug Chieftain
3 x Wandering Gug
2 x Yog-Sothoth, In Whom the Spheres meet
3 x Ascension to Zura
3 x Great Stone Circle
3 x Idol of the Abomination
Shub-Niggurath
3 x Ghoulish Worshipper
3 x Slavering Gug
3 x Burrowing Beneath
3 x Horrid Mutation
Neutral
3 x Antideluvian Dreams
3 x Tcho-Tcho Talisman
3 x The Setting Sun, the Light Fails
It's a fairly combat heavy deck, which aims to wound many opponents, and makes up for it's initial lack of terror icons with a couple of cards, and in some cases by resolving the combat first. The problem with it is that a lot of the character cards are relatively high cost and so it takes a couple of turns before many of them can enter play (even with the Ghoulish Worshippers and Opener of the Gates helping out). I'm not sure how to tighten it up, and I'm not sure how it will change once I bring some of the cards from the final asylum pack in the Dreamlands cycle. *shrug*
I'll post the second deck I've come up with in a reply to this post, but I would appreciate any suggestions or thoughts any of you have as to improvements I could make here.
Matt