FFG, can you please do away with the round up/round down confusion, and let us just use fractional points? Saying half a Blue Squadron Escort is 20.5 points is not difficult.
Edited by OpsmasonShare Your Questions About X-Wing™ Second Edition Here
15 hours ago, Hiemfire said:Using the official rules thread entry on doing this with proximity mines as a reference I'd say the ship/ships that have this done to them suffer the effects immediately.
Looking at the rules for "obstacles", they all reference overlapping "while moving" or "while performing a maneuver." For rigged cargo, the ship is not moving, so there are no words in the rules to go by
6 minutes ago, Eruletho said:Looking at the rules for "obstacles", they all reference overlapping "while moving" or "while performing a maneuver." For rigged cargo, the ship is not moving, so there are no words in the rules to go by
It is something for FFG to clarify, but proximity mines and connor nets work similarly which leads me to my interpretation. The proximity mine clarification presents the likely probability that overlapping also comes from being on the object, not just moving into it.
Hi guys!
Wanted to know how Perceptive Copilot works, does grant a second focus token after making a Focus Action, right?
Edited by Mpori1 hour ago, Mpori said:Hi guys!
Wanted to know how Perceptive Copilot works, does grant a second focus token after making a Focus Action, right?
Yes.
Hey FFG, are the "veteran card packs" just a community rumor, or are they a real product you're planning to release? It's mentioned earlier in this thread several times. The idea is that players wouldn't have to keep buying ship models for every card they need (or multiple copies of cards), or buy ships outside of their factions -- FFG would release the cards separately in "Veteran Card Packs" for each expansion. That would be wonderful, as having to buy extra ships and dip into every faction is why a lot of my friends left the game.
17 hours ago, Wazat said:Hey FFG, are the "veteran card packs" just a community rumor, or are they a real product you're planning to release? It's mentioned earlier in this thread several times. The idea is that players wouldn't have to keep buying ship models for every card they need (or multiple copies of cards), or buy ships outside of their factions -- FFG would release the cards separately in "Veteran Card Packs" for each expansion. That would be wonderful, as having to buy extra ships and dip into every faction is why a lot of my friends left the game.
Given they have only announced the Striker as a repeat (after Wave 1 stuff) and there is nothing new its hard to say.
Timing window for Rexlar and Concussion Missiles.
FFG, can you please not fall into your old money grabbing trap of making some upgrades for the same ship only available in each expansion. Just looked at the Wave III previews and I see Calibrated Laser Targeting plus a title for the Delta-7 Aethersprite is available in the Delta-7 Aethersprite expansion but not the Guardians of the Republic Expansion, which means if you buy everything you can't run your second Delta-7 Aethersprite with those upgrades (and you know they'll be good.)
I understand things like the A-Wing cards in Rebel Aces came out later as a fix, but these are in the same wave so literally no excuse for this!
Still umming and ahhing about buying into second edition, this is probably the final nail in the coffin. We keep getting promises you've sorted out this type of thing then you do it again.
On 11/27/2018 at 7:15 AM, baxio said:FFG, can you please not fall into your old money grabbing trap of making some upgrades for the same ship only available in each expansion. Just looked at the Wave III previews and I see Calibrated Laser Targeting plus a title for the Delta-7 Aethersprite is available in the Delta-7 Aethersprite expansion but not the Guardians of the Republic Expansion, which means if you buy everything you can't run your second Delta-7 Aethersprite with those upgrades (and you know they'll be good.)
I understand things like the A-Wing cards in Rebel Aces came out later as a fix, but these are in the same wave so literally no excuse for this!
Still umming and ahhing about buying into second edition, this is probably the final nail in the coffin. We keep getting promises you've sorted out this type of thing then you do it again.
Most of the cards in the Guardians pack are in a facedown stack. I guarantee that both configs come in the Guardians pack.
Hey Guys,
Are we gonna be getting a point's cost for the new Wave II stuff soon? Something along the lines of a pdf form like you did with the Wave I and starter stuff? Regardless of when Wave II drops, would be cool to at least start planning new lists and testing stuff out, proxying, etc. Thanks.
21 hours ago, Kawant said:Hey Guys,
Are we gonna be getting a point's cost for the new Wave II stuff soon? Something along the lines of a pdf form like you did with the Wave I and starter stuff? Regardless of when Wave II drops, would be cool to at least start planning new lists and testing stuff out, proxying, etc. Thanks.
This. This. A thousand times this.
Please and thanks and stuff.
22 hours ago, Kawant said:Hey Guys,
Are we gonna be getting a point's cost for the new Wave II stuff soon? Something along the lines of a pdf form like you did with the Wave I and starter stuff? Regardless of when Wave II drops, would be cool to at least start planning new lists and testing stuff out, proxying, etc. Thanks.
1 hour ago, DXCrazytrain said:This. This. A thousand times this.
Please and thanks and stuff.
((They're up))
13 minutes ago, SpiderMana said:
((They're up))
Omg yes!!! Finally. Up on the main site under point lists. Thanks FFG
On 11/21/2018 at 11:26 PM, Sir13scott said:Timing window for Rexlar and Concussion Missiles.
Both of them are resolved in the Aftermath step (Step 6b in Attack Sequence in Rules Reference Document on FFG site) and seeing you are the attacker and causing both effects, they are added to an ability queue that you can decide the order they are resolved.
8 hours ago, PsychoCC said:Both of them are resolved in the Aftermath step (Step 6b in Attack Sequence in Rules Reference Document on FFG site) and seeing you are the attacker and causing both effects, they are added to an ability queue that you can decide the order they are resolved.
Incorrect, see thread in rules qs:
In short, concussion missiles have the same timing as Ion Cannon (after the attack hits, before any damage is dealt), whereas Rexler is 'after an attack that hits', i.e., aftermath.
@FFG: The Quick Build pdfs don't show a dot on unique cards, so it's hard to not end up picking two ships with Lone Wolf, for example. I know that quick builds can break certain squad-building rules, e.g. putting a gunner on a ship with no gunner slot. Is that also applicable to multiple unique cards?
For example, is a fleet consisting of Boba Fett, N'Dru Suhlak, and Zuckuss valid even though that involves 3 Lone Wolf cards?
Will quick builds get updates for the 2 new factions?
How does Petty Officer Thannison crew work with Lock tokens?
4 hours ago, Sir13scott said:How does Petty Officer Thannison crew work with Lock tokens?
You COULD gain a stress to cause the relevant ship to gain a second lock, which would immediately fall off because it couldn't be maintained.
So, functionally, it doesn't.
49 minutes ago, thespaceinvader said:You COULD gain a stress to cause the relevant ship to gain a second lock, which would immediately fall off because it couldn't be maintained.
So, functionally, it doesn't.
Or could the ship Thannison is on gain a lock off of that friendly’s lock?
21 minutes ago, Sir13scott said:Or could the ship Thannison is on gain a lock off of that friendly’s lock?
I... don't think so? it's not clear what happens when a ship would generically gain a lock without it being specifically from a given ship.
My assumption was that the lock gained would be a precise duplicate of the one Thanisson is copying, but that's an assumption, not necessarily RAW.
When does Electronic Baffle occur in timing with relation to the clean up phase and recovery of charges. Tavson would like to know... rules and baffle all just say “During end phase”
4 hours ago, Sir13scott said:When does Electronic Baffle occur in timing with relation to the clean up phase and recovery of charges. Tavson would like to know... rules and baffle all just say “During end phase”
I believe I can answer this one. Ability Queue says "If there are game effects that share the same timing window as a player’s ability, the game effect is resolved first." Both the game effect for recovering charges and the Electronic Baffle card have the same trigger (during the end phase), but the game effect resolves before the card ability. So you will always clear round tokens and recover a charge, then resolve Electronic Baffle (which triggers Tavson, if used). Any tokens resulting from Tavson's ability remain through the next round.
I hope that helps!
15 hours ago, Wazat said:I believe I can answer this one. Ability Queue says "If there are game effects that share the same timing window as a player’s ability, the game effect is resolved first." Both the game effect for recovering charges and the Electronic Baffle card have the same trigger (during the end phase), but the game effect resolves before the card ability. So you will always clear round tokens and recover a charge, then resolve Electronic Baffle (which triggers Tavson, if used). Any tokens resulting from Tavson's ability remain through the next round.
I hope that helps!
Thanks!