X-Wing 2nd edition announced

By xanderf, in X-Wing

Just now, lj1983 said:

hopefully its one kit for both, or less expensive or something.

Resistance has 2 ships, FO has 4. Even if they combined them, the kit needs to way less than $50. Rebels 17 ships, Empire 13 and Scum 16.

Sky is falling!

2 minutes ago, BojambaMcMamba said:

Curious what the secondary market will look like for individual 2nd Ed dials. I'm a big TIE bomber fan. How much is a TIE bomber dial worth out of a $50 Imperial upgrade kit for someone who only needs one?

I imagine there'll be quite the flood of unwanted 2.0 upgrades in the bay. I'll be bidding with you...

We'll just have to sift through the MOUNTAINS of 1.0 upgrades.

Super excited about this. I'm hoping the Force abilities and IG-88s Caculate/Droid Focus ability is a hint of future Clone Wars content.

Anyone seen anything on the changes to the E-Wing or TIE Defender?

1 minute ago, Alpha17 said:

Super excited about this. I'm hoping the Force abilities and IG-88s Caculate/Droid Focus ability is a hint of future Clone Wars content.

I had this thought. I'd be pretty okay with that.

I'm guessing the TLJ A-Wing will be in wave 2, and that's why they've been holding off on releasing it? And maybe by then there'll be some Resistance (the TV series, I mean) content, because seriously, they can't have a faction with only two ships.

14 minutes ago, Darth Meanie said:

I have 12 Defenders, Interceptors, TIE Fighters, TIE FOs, and 4 of every large ship. Because I could fly them in Epic.

This absolutely destroys my ability to play this game the way I do.

Except it doesn't. You can go on happily playing 1.0 Epic to your heart's content for the rest of your life.

Whats range 0? The ship itself? Replacing range 1?

44 minutes ago, Bulwyf said:

My wife and I came back recently to the game but this is a deal breaker.

Backwards compatible means buying a mandatory new starter box around 50.00 USD plus a conversion kit that doesn't have enough of the ships we play for each faction at 150.00 USD plus another conversion kit for Rebels and Imps. That's 300.00 USD just to keep using the ships we've already spent a small fortune on.

I'm baffled as to why anyone is happy with this change. 300.00 USD just to keep using the same ships you already bought? ?

My X-wing collection all together has already cost me...lets see... roughly $2100 over the last 6 years. This is something of a guesstimate and is likely a bit higher, with 3 core sets split between original and TFA, at least 2 of every small and one of every large/aces pack for the first few waves, dropping down to 1 of each of everything unless it had cards I wanted later on, as well as multiples in a few cases(2 rebel aces, 2 most wanteds), and every epic ship.

So yes, even $300 is a drop in the bucket to keep playing with all of the stuff I've spent the last 6 years collecting, in what should be a better game.

I'm pretty sure I'm not going to have to spend that much though. I can't remember the last time I flew a list with more than 3 of a given ship, it's been a while. so while the apparent numbers for the kits are maybe not ideal, they'll work for me at least, and I can fill spots with individual blisters going forward as needed.

So as someone who said that they will only ever buy one of any sku, the $50 upgrade kit works well for me.

40 minutes ago, ficklegreendice said:

Sure enough. It's right there. That helps me out somewhat at least. But I am still not convinced this is a good way to handle it. Sell me a new rule book. Sell me some new tokens. I would even take new maneuver dials for some ships. But I am not convinced we need a whole new box. And there's still the issue of the maneuver templates (which I hope are not changed since I just bought a cool acrylic set and an even cooler board to store them in) and the damage deck and other things.

3 minutes ago, DailyRich said:

Except it doesn't. You can go on happily playing 1.0 Epic to your heart's content for the rest of your life.

Right, so sorry.

It's only that the game is DEAD in that state. No updates, no new ships, et. al.

Not that Epic players got much support in the first place.

Hopefully they can find 12 new "one ship only" players to make up the difference.

2 minutes ago, BigBadAndy said:

Sure enough. It's right there. That helps me out somewhat at least. But I am still not convinced this is a good way to handle it. Sell me a new rule book. Sell me some new tokens. I would even take new maneuver dials for some ships. But I am not convinced we need a whole new box. And there's still the issue of the maneuver templates (which I hope are not changed since I just bought a cool acrylic set and an even cooler board to store them in) and the damage deck and other things.

you definitely need a whole new box for all the base, dials, and base size (medium bases) changes plus the gobs of upgrades and pilots

what you can argue is not necessary is a core set for veteran players when you can stick a new damage deck in the conversion box

templates and obstacles seem to be the same

Edited by ficklegreendice
10 minutes ago, Alpha17 said:

Super excited about this. I'm hoping the Force abilities and IG-88s Caculate/Droid Focus ability is a hint of future Clone Wars content.

It seems like a good bet. It's hard to imagine them adding force abilities into the game just for Luke and Vader (with Kylo Ren and Rey still a whole wave away from launch). But it might be two years before they start showing up as a whole new faction.

6 minutes ago, Otacon said:

I can't remember the last time I flew a list with more than 3 of a given ship, it's been a while. so while the apparent numbers for the kits are maybe not ideal, they'll work for me at least, and I can fill spots with individual blisters going forward as needed.

I know there's no perfect solution, but only two X-wing conversions for... X-wing seems like a poor choice. It seems like 3 Xwings would make an obviously better choice than two Millenium Falcons, for example.

1 hour ago, Bulwyf said:

Actually, I would need that. As I said in my first post my wife and I play. We play each other for 90% of our total games. She only plays Rebels, I play Imp and Scum. Even cutting down to just two factions means 250.00 USD since I would only need one conversion kit for Scum. 250.00 USD plus tax for an edition change is mind boggling.

Or you just buy 1 of each faction and fly a variety of ships instead of spamming a full list of 1 ship. With a core set and 1 of each conversion kit you could still have 6 tie fighters/3 x-wings ont he table. 4 x-wings if you have renegades.

55 minutes ago, Vineheart01 said:

April fools was LAST month ffg....

*ahem*

In all seriousness, this could either rebirth the game anew or completely kill it. Eager for more details, also they better not expect you to only use the app to listbuild because not everyone has a smart phone/tablet (few people i regularly play with dont)

I imagine the bullseye isnt the same bullseye we have now. It would be kinda broken if literally everything had it, its probably an offensive thing like a possible change in the R1 mechanic to be "In Bullseye"

My guess is the bullseye arc will only be for effects that specifiy using it. Maybe the kimogila wil have a ship ability that gives it the current effect. But there's other cards that use it in 2.0 (crack shot is only in bullseye arc, marksmanship changes a hit to a crit in bullseye arc, no longer an action)

52 minutes ago, Cuz05 said:

The kits are quite a sticking point I feel. The numbers don't make sense to me.

I feel pretty sure that taking a lot of the large ships down to 1 in exchange for 3 of more of the small ships would please more people.

I know I'm far more likely to run 3 X Wings, Starvipers or Defenders than I am 2 Falcons, Lambdas or YV666s....

From what I can see, the kits basicaly give you enough to run roughly half to two thirds of a list of a given ship (depending how much it costs). So 2 kits should let you field pretty much any 100 point squad of the same ship, 1 kit will give you plenty of options you just can't ship spam. And 2 x-wings is probbaly because you get a third from the core set, and if you buy renegade's you'll already have one from there.

The 3 decimators is the really baffling one...

25 minutes ago, Darth Meanie said:

They really can't. With an app, FFG now has full control over online listbuilders. I just hope folks keep up their old 1.0 builders for those of us that quit.

There's no reason third party builders couldn't still exist if the develelopers wanted. Now you'd just be doing updates whenever the official builder updated instead of when a new FAQ released. Personally, my current plan for aurora is to keep updating it through the rest of 1.0, then retire it from active development, but keep the 1.0 version on the app store for people that still play that instead of upgrading to 2.0.

25 minutes ago, Darth Meanie said:

As pointed out above: I. Always. Play. Epic.

I have 12 Defenders, Interceptors, TIE Fighters, TIE FOs, and 4 of every large ship. Because I could fly them in Epic.

This absolutely destroys my ability to play this game the way I do.

Not to mention, as usual, FFG baldly states that those who enjoy Epic are being left behind.

In fairness, you can now only fly 8 of each of those small ships in epic now instead of 12 anyway :P. So 2 conversion kits covers you for fighters (and probably FOs), though Defenders and Interceptors would be more painful if you wanted to bring 8.

25 minutes ago, Darth Meanie said:

If you can. . .I hope the online builders remain in place for those of us who are going to hold here.

As I say above, I plan to keep aurora on the app store for 1.0. Cant speak for others, but there's basically 0 effort required for the mobile apps to leave it on the app store if you don't plan to keep updating it.

1 minute ago, BigBadAndy said:

It seems like a good bet. It's hard to imagine them adding force abilities into the game just for Luke and Vader (with Kylo Ren and Rey still a whole wave away from launch). But it might be two years before they start showing up as a whole new faction.

I know there's no perfect solution, but only two X-wing conversions for... X-wing seems like a poor choice. It seems like 3 Xwings would make an obviously better choice than two Millenium Falcons, for example.

They aren't the only force sensitive characters even in the GCW era. Ezra and Kanan from Rebels, Asajj in the shadowcaster, Corran Horn, Kyle Katarn, etc. There's plenty of force sensitive characters in the game right now.

And you get another x-wing in the core set. Core set and 1 conversion lets you fly 3 high PS x-wings (or up to 3 x-wings with other ships). 2 conversion kits with core lets you field all 5 you can fit in a list (based on current cost after renegades)

untitled_1_by_odanan-dcade4w.jpg

  • No PS (in the card)? Or is it hidden in that image?
  • No upgrades listed in the card?
  • The Force! (purple)
  • New Luke's hability!
  • More resilient ships! (or the elimination of Integrated Astromech)
  • Native barrel-roll on X-Wing.
  • Now the ship is called T-65 X-Wing.
Edited by Odanan
11 minutes ago, ficklegreendice said:


templates and obstacles seem to be the same

Templates did change - they now have a line doing down their center, which is used for resolving collisions as well as the new barrel roll (the bases also have a line on their sides, now - you center the template line on the base side line to BR, rather than sliding it back and forth to where you want it)

1 minute ago, xanderf said:

Templates did change - they now have a line doing down their center, which is used for resolving collisions as well as the new barrel roll (the bases also have a line on their sides, now - you center the template line on the base side line to BR, rather than sliding it back and forth to where you want it)

so many new things!

1 minute ago, Odanan said:

untitled_1_by_odanan-dcade4w.jpg

  • No PS (in the card)?
  • No upgrades listed in the card?
  • The Force! (purple)
  • New Luke's hability!
  • More resilient ships! (or the elimination of Integrated Astromech)
  • Native barrel-roll on X-Wing.
  • Now the ship is called T-65 X-Wing.

Pilot skill (which will be called Initiative) is in the box that's being covered up by the ship base in that photo, to the left of the pilot's name.

Regarding the idea of Clone Wars factions, one should keep in mind that right now a completely new generation comes of age that doesn't bear the intense prequel-hatred that many older Star-Wars fans have. So...

1 minute ago, VanderLegion said:

Or you just buy 1 of each faction and fly a variety of ships instead of spamming a full list of 1 ship.

...

From what I can see, the kits basicaly give you enough to run roughly half to two thirds of a list of a given ship (depending how much it costs). So 2 kits should let you field pretty much any 100 point squad of the same ship, 1 kit will give you plenty of options you just can't ship spam . And 2 x-wings is probbaly because you get a third from the core set, and if you buy renegade's you'll already have one from there.

The 3 decimators is the really baffling one...

I'm not sure I would call it "ship spam" to want to fly a squadron of 3-4 x-wings in the game. Doesn't seem like a crazy, radical strategy only employed by people wanting to win a tournament. If I sit and play 1.0 in the basement with my friends 3/4 of the time I'm going against three Xwings because that's the name of the game and what people see in the movies. I have four B-wings because I wanted to fly a B wing squadron and my brother has 4 Kihraxz fighters. It's pretty typical and not "ship spam." So, $100 to upgrade those, or buy new ships. I know it seems minor in the grand scheme of things - and actually I am fairly well off so I won't even notice the $100. It's the feeling of being coerced into spending unnecessary money to stay "current" with your hobby game.

But, one REALLY IMPORTANT QUESTION: what sleeve size will all those upgrade cards be?

4 minutes ago, Odanan said:

untitled_1_by_odanan-dcade4w.jpg

  • No PS (in the card)? Or is it hidden in that image?
  • No upgrades listed in the card?
  • The Force! (purple)
  • New Luke's hability!
  • More resilient ships! (or the elimination of Integrated Astromech)
  • Native barrel-roll on X-Wing.
  • Now the ship is called T-65 X-Wing.

And upgrades slots would be handled by the app. It will let you know what you can fit onto a ship. You might notice there isnt a point value on the pilot card either.

5 minutes ago, xanderf said:

Templates did change - they now have a line doing down their center, which is used for resolving collisions as well as the new barrel roll (the bases also have a line on their sides, now - you center the template line on the base side line to BR, rather than sliding it back and forth to where you want it)

Presumably they will let you mark a pip on your old acrylic template. Otherwise this is pretty bad.