https://www.fantasyflightgames.com/en/news/2018/5/1/x-wing-second-edition/
EDIT: Highlights
- Bullseye fire arcs on ?most? ships? All ships? Looked common. (EDIT: confirmed from Q&A, bullseye on every ship)
- New maneuver dials with more options taking into account the latest wave's new maneuvers to early wave ships
- Mobile turrets for 360 arcs - although kinda different than the Shadowcaster turret (looks like it selects two arcs at once?)
- Force powers added to pilot's that have Force abilities, which can do...something
- Changes to how actions work...in some way, undefined (EDIT: from Q&A, changes to barrel roll and boost, changes to blocking)
- Faction identities re-thought from ground up. First Order and Resistance will be distinct factions, so it's now a 5-faction game.
- No point costs on cards, pilots, nor upgrade icons on pilot cards - all this done in their new free app, so can be re-balanced tuned by the OP group over time
- Medium ship bases, which the conversion kits include
- Did I mention conversion kits? They have conversion kits.
"At a high level, a lot of changes were about getting back to the basics - flying your ships" Focusing more on action economy. PtL one of the most important cards in first edition - it's gone. Now a lot of ships have "linked actions"...not all ships, but many do. Ships will have two action bars with one action linking to another, frequently with the other action red.
Edited by xanderf