On twitter they posted a trailer that has a bunch of interesting things to pick out:
I noticed that the Firespray, Lambda and U-Wing are all showing both front and rear arcs, for instance.
Edited by FreeptopOn twitter they posted a trailer that has a bunch of interesting things to pick out:
I noticed that the Firespray, Lambda and U-Wing are all showing both front and rear arcs, for instance.
Edited by FreeptopThe App will also allow players to tailor custom environments.
So you do you squad in the app but still need to bring the correct cards to the table?
How will I know the fleet across from me is legal to the app?
53 minutes ago, JasonCole said:
It'll probably hit three pages then sputter to an inglorious death.
In my defense, I wasn't quite expecting a 2.0 update. I'm putting the new over/under at 25 pages. Krayts remain on top.
Here's a screen cap of the new dial design. I like it a lot.

'Deluxe wave kits' celebrate new waves by supporting three types of store events. Seasonal kits, starting in December, will expand to support a bit longer-term play. System Opens continue and expand with new world-wide locations. Regionals will become 'Hyperspace Trials' -- instead of accepting a few locations, every qualifying store will be able to host one out of a possible two per year. Worlds now in October and X-Wing only. Qualify through Hyperspace and Opens.
1 minute ago, Frimmel said:So you do you squad in the app but still need to bring the correct cards to the table?
How will I know the fleet across from me is legal to the app?
They didn't say.
Wave 2, Resistance and FO will be new factions. They will receive conversion kits then.
Edited by TheHumanHydra1 minute ago, Frimmel said:So you do you squad in the app but still need to bring the correct cards to the table?
How will I know the fleet across from me is legal to the app?
I assume people will print the squadlists and stuff. Or bring their phone.
Also sounds like you won't need the app, the FFG website will have a browser version of the squadbuilder
Looks like all the cardboard marks off four sections on the base. Ships with turrets don't have any part colored-in. Fighters just have the front arc colored-in, and some have both front and back colored-in.
That seems like a new mechanic waiting to happen. Potentially a re-work of reinforce involved?
1 minute ago, Freeptop said:Looks like all the cardboard marks off four sections on the base. Ships with turrets don't have any part colored-in. Fighters just have the front arc colored-in, and some have both front and back colored-in.
That seems like a new mechanic waiting to happen. Potentially a re-work of reinforce involved?
Could be. Also could be reduce agility or maybe added critical when attacking a ship in the rear arc if it isn't coloured in.
'You still need a core set' -- for templates, tokens, damage deck. Templates now have a line down middle to help with bumps.
Edit--I'm actually confused if existing players will need the new core set.
Edited by TheHumanHydra
Looks like Luke is now PS 5? Either they're downgrading him as a pilot, or they're re-working the PS system, as well (likely the latter).
On closer look, I also noticed that the bases have an X across them, but also tick-marks half-way across each base. And the maneuver template has a line down the center that lines up with the center tick-mark in the front. Perhaps barrel rolls will now line up with the tick mark on the side?
Bases also appear to only have pilot name and skill - no more listing of hull, shields, agility or attack on the base.
Pilot cards now have those along the bottom, underneath the pilot ability box, with actions appearing to be down the right-hand side. PS is just to the left of the pilot name (which is above the ability box).
Bla bla bla, thanks for watching.
Sold over 20 million star wars games worldwide.
Owe success to community.
Thank you for all your hard earned money. Your Awesome.
August 2012 released SWTMG. Over 50 unique ships.
Talking more extensive than next wave….
Some CGI Video.
Star Wars 2nd EDITION!?!?!?!?
Make a stronger game with better experience.
Improvements include: New turret system
Refined action system
new intermediate base size
refined graphic design – dials,
Backword compatibility>
First editions FULLY compatible
Conversion kits by faction
Force in the game.
Force abilities
Stronger faction identity
First order and resistance own faction
NO POINT COSTS – X-wing SQUAD BUILDER APP FOR FREE WILL HAVE COST
Add ability to add/remove upgrade slots
Allow store owners to craft squad building rules
Products in first wave:
New core set – MOVEABLE S-Foils Xwing and 2x ties.
6 ship expansions: Tie adv and fighter. New X-wing and new sculp Y-wing. New Fang Fighter with pivot wings, Slave one with NEW MEDIUM BASE.
First 3 conversion kits for sale as well. Each kit 49.95.
Dial upgrade kits and dice. DICE HAVE NOT CHANGED.
New expansions (saw and reaper) have 1.0 and 2.0 components.
Coming in NOVEMBER
Samood eliot licensing manager
Frank Brooks Game Designer
Max Brook – Game Developer
Zack….. – Org Play
Force powers. Implement things we like about the game. Change how actions work. Better faction identities from the ground up. New addition will take advantage of App.
Gameplay elements: Make turrets like Lancer. Primary are now double turrets, 180 degrees. Bullseye arc on EVERY SHIP. Issues with barrelroll and boost fixed.
Refined action economy. PTL is GONE, now core mechanic of many ships. Y-wing might get red barrel roll. Ships now have access to red actions.
Medium bases started with the firespray. Hard to implement mid stream so now in 2.0. (Took apart existing game and fixed it).
Lucas film asked about 2.0. Spoke about bringing back to core Star Wars experience. Needed to spend time to make the ‘Force’ right in the game. Allow for characters to fly multiple ships.
Going to support the 1.0 edition through to launch of 2.0. FINAL WORLD CHAMP FOR 1.0. 1.0 and 2.0 Kits in June. System open continues into July.
Cool 2.0 events at GenCon. New program for what resonates with players: New Content (exp); Competitive Play; Game mode variety; Good opportunity for new players joining game.
Will support game stores in current and new offerings. Emphasis new products and variety.
Opportunities in the next year to help transition from 1.0 to 2.0. Events and mechanics on website leading to launch.
Conversion Kits:
Enough for all Cards from 1.0 to 2.0. In 2nd Ed. Additional content not in first available in conversion kits. Wexly as Y-wing pilot. (Will there be an ept for Horton?). Conversion kits makes the pre-existing x-wing kit you have ready for 2.0 without having to buy additional fighter.
Faction Identity:
Rebels – Biggs like helping out other ships in faction.
Empire – Regimented Nature: Swarm playstyle – Group buffs if you fly together, not solo.
Scum – Screwing over others.
Force:
Not going to be a gimmick to take away from the game.
Have force charges and FS pilot has a 1-3 charge load. Ezra=1 Vader =3. Let you change one result?
Force power upgrades. FCharge lets you use ability.
Crew can also provide force help to ship they are on or others?
(Emperor Palp is still scary)
App:
Is a Hub – Huge asset to org play. Allows approaches to balance (duh). Point cost and upgrade slots are now mutable during/after a competitive season.
Lots on pro’s of having an app as a one stop shop for what works, how and why.
2.0
Focused on what resonated with players. New products and Variety.
Deluxe wave kits – includes stuff for new players, for thematic players, and champ event for competitive play.
Seasonal kits expand play. 3 Months of play or 3 monthly plays. Lots of opportunities for new content.
System Open events continue and new locations coming in and out of US.
Regional will become ‘hyperspace trials’. No longer few key locations. Each territory will allow any store that meets requirements to run this kit. 2 periods per year. If qualify, can run 1 per year per store.
Hyperspace cups. Can send to world champs.
Worlds move to October and is X-WING ONLY.
Resistance and First Order their own fully playable factions. More ships will be added as we learn more. Movies, books and comics will feed. Ability with squad builder to dynamically change things in the game. Add events, point cost, balance.
Devs Best Part:
Movable S-foils – Unkar subtitle is ????
Ability to fix things into the game.
Put 5 years of development into the game from the ground up.
The app increases opportunities.
I haven’t typed this much this fast in a LONG TIME.
Live Stream ?
2.0 good entry point? Yes. Set a guide to how to write cards. Language clarification. Org play is a great time to start.
Is all relevant new content in the kits? Still need a new core set to play 2.0. New templates have a line down the middle. World champs templates have new lines. (to help with bumps). And are 2.0 compatible.
Quick build cards: Let quick squad building without app. Have threat levels to help squad build. Not perfect.
200 POINT SYSTEM NOW
Live Stream ?
2.0 good entry point? Yes. Set a guide to how to write cards. Language clarification. Org play is a great time to start.
Is all relevant new content in the kits? Still need a new core set to play 2.0. New templates have a line down the middle. World champs templates have new lines. (to help with bumps). And are 2.0 compatible.
Quick build cards: Let quick squad building without app. Have threat levels to help squad build. Not perfect.
200 POINT SYSTEM NOW
App free on website and for download to mobile device.
Favorite? T-65 really fun to fly. Moving s-foils are great.
A-wing and Interceptor now have built in PTL. Autothrusters are not the same. “After action perform red boost/action”
Battle of Yavin feature?/Mode? Now.
Upgrade costs adjusted to balance behind the scenes? YES. Big problem in 1.0.
The stream is over now. My poor poor hands.
Edited by Cr0akerI must have missed the 200 points -- also, I'm pretty sure they said Gencon, full release September, not November.
Ship abilities as well as pilot abilities -- most ships no, but something like Adaptive Ailerons.
Yeah, PS is compressed to 6, is now called Initiative. No VI, but ways to increase PS by e.g. combining with other ships?
And that's the end.
14 minutes ago, TheHumanHydra said:'You still need a core set' -- for templates, tokens, damage deck. Templates now have a line down middle to help with bumps.
Edit--I'm actually confused if existing players will need the new core set.
This.
I will probably buy one for an X-wing with movable foils, though.
Just now, BenderIsGreat said:This.
I will probably buy one for an X-wing with movable foils, though.
Also, they mentioned new damage deck. Looks like we're all in for 1 new core set.
The FAQ linked in the article breaks down the numbers of dials for each ship included in the conversion kit. While they're giving you a crapton of dials, it's still not enough to run more than two X-wings in a list, interestingly.
Edited by TheHumanHydraThere's at least 3 or 4 of my "ways I'd fix X-Wing" suggestions in this announcement, so I'm overall pretty optimistic.
38 minutes ago, TheHumanHydra said:The FAQ linked in the article breaks down the numbers of dials for each ship included in the conversion kit. While they're giving you a crapton of dials, it's still not enough to run more than two X-wings in a list, interestingly.
2 in the conversion kit + 1 in the SAW upgrade + 1 in the new core set + 1 new stand alone model = 5 = max xwing.
29 minutes ago, JasonCole said:2 in the conversion kit + 1 in the SAW upgrade + 1 in the new core set + 1 new stand alone model = 5 = max xwing.
That seems probable. Still seems like they could have gone to three in the conversion box. I suspect that the conversion allotment is geared around the quick build cards. Two X's and a Falcon, Two X's and Two Y's.