As much as I love/hate flying QD and OL in every serious tourney, they're **** effective and I'm probably going to try mixing in a reaper for my third ship. Typically I'll fly Tomax, Duchess or Inqy in that spot, so that's sort of the competition to compare it to.
Quickdraw (29)
- LWF (2)
- Spec Ops (0)
- VI (1)
- FCS (2)
- Sensor Cluster (2)
Omega Leader (21)
- Juke (2)
- Comm Relay (3)
Major Vermeil (26)
- LWF (2)
- Adv. Ailerons (0)
- VI (1)
- ISB Slicer (2)
- Director Krennic (5)
Total: 98 points
Seems scrappy on paper with optimized prototype on Vermeil. Not as worried about needing the target lock to get off ordnance compared to the other 3rd ships I tend to fly, and slow rolling before a big rush into jam range should disable a good bit of any initial alpha exchange I might expect. Throws decent dice, although weaker on defense without Kallus. Makes him a bit more appealing as an early target, saving QD and OL for mid and late game, and ignoring him means getting shots on QD with any kind of reliable tokens becomes a pain in the ***. OL gets a more consistent juke on the opening joust if she would otherwise not have a target lock. Finally, there's a bid to beat out the other nasty 8s like Rey and Miranda. Maybe a bit boring; no fancy tricks to see here or action shenanigans. I could see this list going far with decent flying. I'd be worried about a mirror match or other jam heavy list as that could shut down any of these ships individually, but what else would give it trouble?
Thoughts, comments, things you would change (other than sensor cluster)?