With Krennic fully spoiled, it's clear that he'll be seeing competitive play in some regard. What remains to be seen is what his best place in a squad is. I believe that the TIE Phantom is his natural home, for a number of reasons:
1. Whisper wins in the endgame against Miranda, especially with Optimised Prototype on board.
2. Whisper can solo Kanan/Fenn, given her extreme maneuverability and, again, Krennic's reliable dice.
3. At 5 hull, she can now withstand two sabine+Nym powered bombs, removing her greatest weakness.
4. She can easily reach 46 points (Sensor Jammer in the system slot) for end-game pointfortressing, even though she'll probably destroy lists entirely rather than go to time.
5. The nature of the Phantom makes it very difficult to alpha-strike, especially with clever asteroid placement.
6. Her cost matches well with non-RAC Decimators.
7. At PS 9, she equals numerous Imperial and Rebel staples such as Poe, Quickdraw, Kylo and so forth, giving her a very good chance of arc-dodging her way to victory.
8. While variance-prone, she has excellent resiliency against TLTs well into the endgame.
All this together makes me believe its time to blow the dust of my lovingly painted Phantom and try her out again in the following list:
Captain Oicunn (53)
Palpatine
Kylo
Adaptability (potentially draw their fire?)
Whisper (46)
Krennnic
Sensor Jammer
Advanced Cloaking Device
Veteran Instincts
Totalling 99 (100 with DTF) points.
At 99 points, there's a bid against typically maxed out lists with PS 9s (Nu + QD, Kylo + RAC, Poe + Dash etc) in order to give Whisper the activation order she needs. Oicunn is an ace-killer, and his sole goal before he dies is to reduce every other ship to below PS 9 using Kylo. his ability has great utility against ships like QD, who can be gamed to have no shot at all while losing that crucial shield, and is also effective against Ghost/Fenn (bump Fenn, shoot ghost or bump ghost shoot Fenn) which is made significantly easier with adaptability down to PS 3 and the initiative bid.
Whisper is where the list shines. If Whisper takes an Evade action and has Palp available, she's practically immune to damage, while dishing out 4-die blasts each turn. Now, the crucial difference between what I'll call Krisper and your standard Buzzsaw Whisper is twofold:
1: One extra shield, which on an AGI 4 ship is extraordinarily valuable. It's pobably equivalent to 4-6 shields on an AGI-0 ship.
2: The TL granted by Optimised Prototype frees the system slot for much more effective upgrades.
Sensor Jammer is unbelievably effective against both Harpoons (non-deadeye, at least) and TLTs, which are the Phantom's two main threats. Combine this with Krennic's ability to strip shields with blank results and you get a Whisper that can almost always reserve her evade+focus for defence. While she's a few points more expensive than the gunner+fcs build of yore, she's much more effective in this high shield, low agility meta.
So what do you think? Has the Phantom been given a subtle-yet-powerful boost, or is Whisper still relegated to the bottom half of tournaments?
Edited by Astech