So I wanted to share these thoughts for quite some time now. It often happens that people here question or crack up about the designer's choices and Id like to share my 2 cents about this.
So let's establish a few facts:
1) Quite a few imperial ships seem behind the power curve lately (tie/ln, tie/in, tie/sa, tie/fo, ...)
2) The meta is dominated by very "kitted out" builds with a lot of upgrades (ezramaul, expertise, poons)
3) almost all frequently used imperial fighters have AMAZING pilot abilities (ryad, vessery, inquisitor, qd, vader) and often high ps
4) palp is a very important factor in imperial list building.
5) ffg is incredibly slow in buffing individual ships (poor punisher)
So what is my point?
I have the feeling that ffg tries very hard to fix ships "by the bunch" through introduction of new high-powered upgrades (optics, poons, expertise, bomblet, lwf, new crew...). However, a lot of imperial ships are unaffected, simply because they lack upgrade slots. So, for the imperial faction, ffg establishes "synergy upgrades" or global crew to help these (palp, krennic, operations specialist, swarm leader and now krennic). Rather than fix the individual ships, theyll establish upgrades ON OTHER SHIPS (like crew carriers) that buff these, to bring the likes of soontir, whisper etc back.
I think this is a deliberate strategy and we'll see more of it. So what does this imply? I believe swarms are dead, for instance. What ffg is pushing the imperial faction towards, i think, is a "some ships (aces, miniswarm)"+support.
So palpaces, krennicaces, deci+phantom etc are here to stay.
So, to spark discussions:
Nonsense? Coincidence? Or do you agree with my analysis? what other upgrades of this sort can you imagine? Or would you plead for individual fixes?