8 hours ago, Derrault said:Are you saying it’s not ok to have firm limits on some kinds of creativity when that creativity might otherwise muck up important game mechanics? ?
If it didn’t affect gameplay, why would anyone mind? If it does, how can it be justified? ?
How does it "muck up important game mechanics" though? Base arcs vs template vs rim notches is not some order of magnitude shift in accuracy; a mm here or there does not meaningfully affect the outcome of a game except in the most hilariously improbable edge cases. We're not playing a computer simulation, this isn't chess, we're not AIs operating flawless robot bodies, it's a tabletop game and there are a thousand tiny factors affecting gameplay to one degree or another every time a game is played, and 999 times out of a thousand the affect is so stupendously insignificant you'd struggle to calculate it relative to the probability shifts inherent in any system based on rolling dice. As for why people would mind such insignificance - who knows? Some people are just petty and like to tear down others. Some people are obsessed with "official" and demand everyone else be as well. Some people genuinely do think that such minor variation is significant, though I can't fathom how - whether or not someone has caffeine before playing will have more impact on the outcome than their Vader's base having 2mm extra height of scenic rock on it, or any fractional additional error of arc measurement when they eyeball a template or rulers placed over notches rather than over lines.
Justifying it is simple though - we're not playing a sport, we're playing a game, and that game is part of a wider hobby the other aspects of which are just as important. If someone gets genuine joy from converting their models or making their vehicle bases into stunning little mini-dioramas, all of which are still perfectly capable of functioning within the game and won't actually play any differently except in a tiny, tiny minority of cases(which the vast majority of people will err on the side of their opponent for anyway since hobby-focused people aren't usually so obsessed with winning they'd demand to keep a minuscule advantage like that), their participation is no less valid than yours, and if you don't like their style of participation the simple solution is don't play them.
6 hours ago, LunarSol said:Competitive players care more about the fluff than people assume; they're just pragmatic about it. Play in tournaments for any length of time and you start to appreciate that if its legal and wins games, its what the game looks like regardless of what you might want it to be. A lot of the time when yous see people crack down or even just warn about things like modeling that doesn't follow the rules, its in an effort to keep the rules capable of enforcing fluff.
Tournament players tend to err on the side of worst case scenario. A big part of the reason people don't like true line of sight systems is simply because they've seen far too many awesome, dynamic sculpts modded to minimize the ability to target the giant impressive wings or something. Sure, YOU might want relaxed conversion rules so you can have Vader riding a levitating rock over a magma base, but someone out there is going to use that same rule to pull his arm in to where its not getting shot. Yeah, it might be silly to have all your Stormtroopers glued to their base on their backs, but if its legal... and it wins games...
Nothing destroys the fluff of a game like playing in a tournament where every AT-ST is on its tip toes to ignore as much cover and walk over as many buildings as possible. Fun example: I used to play Heroscape, which had a unit of zombies with a fun fluff rule that made them immune to ranged attacks unless you had LOS to their head. This was cute until players started rolling all their heads back until they were on the model's back, so they could advance forward with no way to see the head through their torso. So when someone is a little timid about conversions in a game that makes the model relevant to gameplay, be aware that they're probably more afraid of what its going to do to the fluff than caring how your models look.
This first bit is actually a perfect example of the kind of low-key condescension I was talking about.
The argument as a whole is also total nonsense, of course, because it rests on one big faulty assumption - you can get rid of ***hole behaviour with rules. These people who supposedly exist in large enough numbers to be meaningful who will glue down Stormtroopers on their backs or model AT-STs on their tiptoes don't suddenly become pleasant, fair-minded opponents if they can't be such obvious scumbags. Frankly, I'd rather see them coming a mile away when they try to pull crap like that than find out halfway through a game when they start outright cheating, or engaging in juvenile "psyops" nonsense to try and make the experience of playing them so miserable I start to make mistakes in my own play.
But regardless, the solution remains the same - don't play them. If they're genuinely such a huge issue at tournaments, by all means institute additional rules for tournaments, and feel free to step in when someone posts their army of converted stuff and says they're off to a tournament next month or whatever. That isn't what's happening though, what's happening is competitive-focused players, as usual, trying to enforce their preferred standards across the community as a whole, and dogpiling people posting images of their converted models and scenic bases on social media who've given no indication whatsoever that they're a tournament gamer or ever intend to even enter a tournament with those models.
Talking about "just being concerned about the fluff" would carry a lot more weight if the deluge of snide remarks and ludicrous obsessing over "legal models" hadn't gotten to the point where new players are making apprehensive social media posts asking whether or not they're allowed to paint the rims of their bases in case the fractional extra diameter created by the paint would cause people to think they were trying to cheat. That is the climate the "concern" of competitive players is creating.


