I like winning just as much as the next person, as I'm sure many of you do, but at what cost? Is there a point when the lack of enjoyment of both parties in a game takes away from your gratification?
In a tournament, screw it. You both knew what you were getting into. Feelings be damned, you're both there to win.
But in a local group of friends/acquaintances/regulars where is the line drawn?
I'm not suggesting you curb the quality of your play or strategy for the sake of your opponents' mental state of mind but I have had some interesting situations arise in past games. When one player is clearly leading from the get go, the other player can lose faith (rightfully so or not) resulting in a compromised game state for both players.
Suck it up, quit whining, do better, get 'em next time, etc... Fair enough, all valid points.
Legion is a great game, I love it. I've lost , I've won. It's like any game. You have to find a balance to enjoy it. That said, I do see some issues regarding how the game flows. This is obviously from my own experience so please tell me if this is your experience as well or you have had the opposite experience. It can be unforgiving. If you make a mistake you can - and generally will be - punished for it. Badly. You usually get punished for your mistakes in these games but this seems more acute. If you leave a unit out in the open they'll get hit. If you activate with the wrong unit, you will have that taken advantage of by your opponent. I find it is similar to (though not as acute as in) Armada, if you folks play that game. One mistake can be the difference between you being in contention or you having just more or less lost the match.
That can cause frustration. To the point where your opponent loses faith in their position which can cause them to give up on the games/throw in the towel.
I'll give an anecdotal example to illustrate my point: I knocked out one of my opponent's AT-RTs and destroyed they other's gun on turn one. By the end of turn two the other AT-RT was gone and so was one of his trooper units. I had lost a single Stormtrooper model in the same span, a points loss ratio of 273:11 over two turns. Thats crushing. It ruined his board state, he lost his flank and I began to flank him (negating much of his cover). At that point he lost faith. I'll make a note now that he and I have been playing Games/Wargames with each other for over 15 years, he doesn't throw in the towel. We've played Warhammer (Fantasy and 40K), LotR, D&D, X-wing, Armada, just to name a few and we're both good winners and losers. Maybe it's the nature of the game itself or the "newness" of the game but it seems to illicit a "bleakness" when you're on the back foot. The game we played before, I was getting crushed and he was just moving back and shooting. So I just retreated, knowing I couldn't win and effectively conceding. But there was a sense of hopelessness and a bleakness to the situation.
Do others find the game unforgiving to mistakes (comparatively to other games)? Is there a need to just "suck it up" or is the feeling of despair warranted? Has one found helplessness in their losses? Was it your own mistake? Was it a minor mistake that exploded? Or a major mistake that left you thinking: "Yup, I cocked that one up lads,"?
There's obviously some more learning to be done with the game given its youth, which will improve play over time. But we're playing now. We have to work with that now.
Maybe it's a misplaced sense of altruism that makes me think that despite winning or losing, I expect we should both be enjoying ourselves, and if one party isn't then the other won't be either.
Edited by Crawfskeezen