Fortunce Dice in Characteristics

By MegaDestroyo, in WFRP Rules Questions

Hello everyone.

I'm a recent purchaser of WFRP 3rd and a soon-to-be 1st time GM. I'm waiting for one of my usual game group members to return from a vacation before we all hit the first game. We're all new to tabletop RPGs, and I'm specifically nervous about GMing, so I've been scouring the rulebooks to figure things out and hopefully generate an enjoyable time for everyone. Fingers crossed.

Anyway, the area I seem to be most hazy about is adding fortune dice to characteristics. I realize that they are added to dice pools through specializations, fortune points, and GM discretion, but when are they naturally added to, say, strength in general, or willpower in general, etc?

Clarification from anyone understanding this muddle-worded question would be greatly appreciated.

-MD.

Your characteristics on the character sheet all have a white square after the blue-ish diamond. The square is to note the fortune score for each characterisitc. This will usually start as 0 for every characteristic but every Fortune advance you buy you can 1 to one of the scores. And every time you make a check based on that characteristic you always add that many fortune dice to the pool.

If you look at the Career sheet, in the Advances section it will say Fortune, and a number. This limits how many fortune dice you can buy in this way over the course of that career. Page 37 of the main rulebook covers it, near the top of the left-hand column. Basically you can spend an advance to add a constant Fortune die to one of the Primary Characteristics of your Career. It's added to every roll of that trait from then on.

For example, Thug says "Fortune 1", and his Primary Characteristics are Strength and Agility. So, during the course of having the Thug Career, you could add a permanent Fortune die to either Strength or Agility, but not both, and not to any other traits.

thank you both