TIE Reaper Preview!

By RStan, in X-Wing

11 minutes ago, ficklegreendice said:

inb4 krennic combat reaper (LW, kallus, LWF), probably this guy

swx75_a3_feroph.png

sure, ps 4, but so many mods!

still jank but c'mon, it's awesome

Push the limits + ISB Slicers : Double jam + Evade. Add Kallus, Krennic or Tactical Officer for more if not on budget ! :)

Well at least it is official on how the jam action works.

Any thoughts on errating the jam tokens to include reinforce tokens and Huge Ship rules to just assigning Jam tokens?

4 minutes ago, fhdz said:

So, is this going to displace the Palpshuttle? One extra point can mean a lot in palp ace builds. And if it is, is it just gonna be the PS1 with Palp or are we gonna find space for LWF?

32 point LWF palp reaper fits 68 more points

can be an even 34/34 split (a bit too expensive for x7, but right on the money for ps 4 silencers)

you can probably still fit in the inquisitor (if I remember right, he's still seeing play...yeah?) and QD

32 point palp, 31 point Inqy, 36 point QD = 99

drop palp LWF for bid (if you're jamming, you aint focusing your green dice)

Edited by ficklegreendice

Can someone convince me this is bad because I don't want it to be good:

Scarif Base Pilot, Tactician, Intel Agent, Advanced Ailerons x4

3 minutes ago, apoapsis said:

Can someone convince me this is bad because I don't want it to be good:

Scarif Base Pilot, Tactician, Intel Agent, Advanced Ailerons x4

I mean for me the convincing is as simple as "its over £80/$90 to do it" :P

10 minutes ago, Marinealver said:

Well at least it is official on how the jam action works.

No we don’t, we just know it gives jam tokens. We don’t know the range but I assume it’s 1-2 like huge ships. My best guess is that the jam action applied jammer tokens until the ship is jammed, but we still don’t know for certain.

2 minutes ago, GrimmyV said:

No we don’t, we just know it gives jam tokens. We don’t know the range but I assume it’s 1-2 like huge ships. My best guess is that the jam action applied jammer tokens until the ship is jammed, but we still don’t know for certain.

The article says the Jam actions costs the Jammed ship a single token, which strongly implies that the Jam action gives out a single Jam token, regardless of what the target ship has already.

The only thing that's not clear (if you trust the article) is the range of the Jam action, which is probably 1-2 like in Epic.

1 minute ago, GrimmyV said:

No we don’t, we just know it gives jam tokens. We don’t know the range but I assume it’s 1-2 like huge ships. My best guess is that the jam action applied jammer tokens until the ship is jammed, but we still don’t know for certain.

Applied till jammed seems unlikely with the ISB Silcer allowing you to apply an extra jam token on the same target.

3 minutes ago, GrimmyV said:

No we don’t, we just know it gives jam tokens. We don’t know the range but I assume it’s 1-2 like huge ships. My best guess is that the jam action applied jammer tokens until the ship is jammed, but we still don’t know for certain.

The initial preview article called out "one of another ship's focus or evade tokens" so I'm pretty sure its just a single jam token

5 minutes ago, SabineKey said:

Applied till jammed seems unlikely with the ISB Silcer allowing you to apply an extra jam token on the same target.

It can't be on the same target, as it says UNJAMMED ship at range 1-2.

Well, it can be the same target, just means the first token has to go away first in order for the second to be applied to the same ship.

Edited by InterceptorMad
2 minutes ago, pyoinator said:

The initial preview article called out "one of another ship's focus or evade tokens" so I'm pretty sure its just a single jam token

Yup, but it states the ship is ‘jammed’ which causes the token loss. So, even if a jammer token is plunked down onto a ship that already had, say, a focus token, and both the jammer and focus are removed, for the brief instant the jammer token is present we still consider the ship to be jammed? Welcome to the era of game states lasting nanoseconds....

1 minute ago, InterceptorMad said:

It can't be on the same target, as it says UNJAMMED ship at range 1-2.

Well, it can be the same target, just means the first token has to go away first in order for the second to be applied to the same ship.

Exactly.

"Raspberry Vermeil"
*VI (1)
*ISB Slicers (2)
*Kallus (2)

*Lightweight Frame (2)
*Ailereons (0)
[33]

Jam your way to victory with the new Fenn Rau (sheathepeede)

Edited by ficklegreendice
4 minutes ago, GrimmyV said:

Yup, but it states the ship is ‘jammed’ which causes the token loss. So, even if a jammer token is plunked down onto a ship that already had, say, a focus token, and both the jammer and focus are removed, for the brief instant the jammer token is present we still consider the ship to be jammed? Welcome to the era of game states lasting nanoseconds....

No, it's not. A ship is only Jammed if it has a Jam token.

A ship which has just been Jammed has already discarded its Jam token and whatever other token, and is no longer Jammed, and is a viable target for ISB slicer.

Huh.

"Multi- Camo- " Small ship only.

Art has what is clearly a torpedo missing.

Could this be the small ship Countermeasures to end the missile meta?

5 minutes ago, thespaceinvader said:

No, it's not. A ship is only Jammed if it has a Jam token.

A ship which has just been Jammed has already discarded its Jam token and whatever other token, and is no longer Jammed, and is a viable target for ISB slicer.

I’m not talking about the ISB slicer, im talking about the part of the article that mentions the jam action and how, once again, FFG is unnecessarily vague or too general in their terminology.

Even more unusual is the Reaper’s ability to take the jam action. Not only does becoming jammed force an enemy ship to remove one of its focus, evade, or blue target lock tokens,’

so, we know a ship is jammed when it has a jam token. This part of the article has a ship ‘becoming jammed’ and how it forces an enemy ship to remove one of the given tokens. Uh, that’s only true if the ship actually has the tokens at the time it was ‘becoming jammed’. And once that ship ditches the jam token it’s no longer jammed, but the way it’s written it sounds...odd. Also a ship cant be forced’ to give up a focus/evade/TL if it does not have any of those tokens.

i understand what the article is attempting to say but it is uncomfortably awkward in the wording.

4 minutes ago, GrimmyV said:

i understand what the article is attempting to say but it is uncomfortably awkward in the wording.

That might just be because they were rushing to get the preview posted prior to the Hyperspace report tomorrow, followed soon after by May the Fourth this Friday.

We know exactly what Jam tokens do, the reference card from the Gunboat/Kimo has the rules.

The article is just wooly.

1 hour ago, ficklegreendice said:

Palpatine almighty, this thing is ridiculously good. Like, sheathipeed tier EASILY

Also they gave the TIE shuttle coordinate

Yep that is now permanently on the shuttle

It's not remotely sheathipede tier lol

1 minute ago, Batinthebelfry72 said:

That might just be because they were rushing to get the preview posted prior to the Hyperspace report tomorrow, followed soon after by May the Fourth this Friday.

I totally forgot May the 4th was coming up. Dang. Gonna get a lot of Star Wars (and hopefully X-Wing) stuff this week.

48 minutes ago, Marinealver said:

Well at least it is official on how the jam action works.

Any thoughts on errating the jam tokens to include reinforce tokens and Huge Ship rules to just assigning Jam tokens?

God no. As pointed out in another thread, the wording on the ISB Slicers means they are going to be bonkers. Against lower-PS ships, someone like Vermeil will be able to Jam a target, remove the token, and then Jam then again. If another friendly ship has a Tactical Officer, like VI Chiraneau, they'll be able to Coordinate to pull this off at PS10.

Huge Ship jam remains superior to the Jam tokens, but Slicers are going to be nasty.

When we first saw Krennic we all thought the bottom half of the card was going to be a drawback because the top part was "so good."

Holy cow, no one that the bottom half made him even better!

1 minute ago, Boba Rick said:

When we first saw Krennic we all thought the bottom half of the card was going to be a drawback because the top part was "so good."

Holy cow, no one that the bottom half made him even better!

Who thought that? Most of us were hoping for more because the top half wasn't worth bringing a crew carrier for.

2 minutes ago, Boba Rick said:

When we first saw Krennic we all thought the bottom half of the card was going to be a drawback because the top part was "so good."

Holy cow, no one that the bottom half made him even better!

Speak for yourself, I was expecting a parallel defensive benefit to the offensive one. A benefit to the ship carrying him is great!