TIE Reaper Preview!

By RStan, in X-Wing

I like everything about the article except one tiny (pun intended) detail: the miniature is pretty big for a small base ship. Playing 4 kimogila can be a pain considering how big they are. The Reaper is even bigger! I'm all for keeping things up to scale... except when doing so leads to clumsy play and broken pegs (due to accidents on either side).

Colonel Vessery — TIE Defender 35
Expertise 4
Ion Cannon 3
Twin Ion Engine Mk. II 1
TIE/D 0
Ship Total: 43

Scarif Base Pilot — TIE Reaper 22
Rebel Captive 3
Director Krennic 5
Lightweight Frame 2
Advanced Ailerons 0
Ship Total: 32

"Pure Sabacc" — TIE Striker 22
Crack Shot 1
Twin Ion Engine Mk. II 1
Adaptive Ailerons 0
Ship Total: 24

99 points

Not sure about it to be honest. But Vess benefits from Krennic and it's nice to have a Striker with a Reaper.

12 hours ago, Commander Kaine said:

You could use ptl and Ysanne to coordinate in the combat phase

Still don't see this as good.

You can pull this trick once you've taken a damage card on the TIE Reaper and assuming its not stressed. After you PTL once during the combat phase the TIE Phantom can barrel roll during combat which is nice but not boost level nice.

Now the TIE Reaper will have a stress (from PTL) and next turn your Advanced Aierlons will be turned off and the Reaper will have to do some crappy green maneuver likely putting it out of position.

For my epic loving self, the big question is: Will they change Jam for Epic play?

No one uses it. The range of 1-2 is terrible for Epic. The new tokens are a much better system. An Epic ship can remove a TL from an enemy ship that is about to ordnance it. Imperials can take ISB Slicer to stop 2 ships from TL it.

PLEASE change it for Epic.

1 hour ago, SDCC said:

Thanks guys.

I usually run Vess with Expertise and TIE/D. Was trying to save some points.

So if I went with my preferred Vess (Expertise, MK II, TIE/D, Ion Cannon). Then what? Go big on the Reaper and pop in a TIE? Or go cheap on the Reaper and put in something a bit more?

With Expertise/D Vessery, he's enough of a threat that Pure Sabaac seems like a great 3rd ship. I feel he works best when paired with other serious threats.

If I was looking to save points on a TIE/D Vessery, I'd consider A Score to Settle. That'll be focus and reroll mods without active actions. It's kind of an acquired taste, though.

10 minutes ago, heychadwick said:

For my epic loving self, the big question is: Will they change Jam for Epic play?

No one uses it. The range of 1-2 is terrible for Epic. The new tokens are a much better system. An Epic ship can remove a TL from an enemy ship that is about to ordnance it. Imperials can take ISB Slicer to stop 2 ships from TL it.

PLEASE change it for Epic.

Do we know yet what range the new Jammin Action has?

10 minutes ago, beardxofxdeath said:

Do we know yet what range the new Jammin Action has?

Not yet. Most likely to be 1-2 though.

Jam is going to have a major effect on most of the current alpha strike lists. If only it worked against reinforce. I see NO reason why reinforce was not included in the jam rules. Simply rule that Jam tokens cannot be applied to huge ships and we are still all good.

2 minutes ago, gamblertuba said:

Jam is going to have a major effect on most of the current alpha strike lists. If only it worked against reinforce. I see NO reason why reinforce was not included in the jam rules. Simply rule that Jam tokens cannot be applied to huge ships and we are still all good.


I guess they didn't want the reaper to be TOO auto-include

it's already going to be in every palp list, unless an argument is made for the shuttle simply being 1 point cheaper and a bit more durable, and Jam already gives it tons of utility against a lot of lists plus crew like Krennic to build new squads around. If it also cold-clocked wookies, you basically wouldn't leave home without it

But it would simultaneously counter both wookkiieess and harpoons which most people accept only because of the stupid aussitruck. More reapers is more better IMHO.

46 minutes ago, ficklegreendice said:


I guess they didn't want the reaper to be TOO auto-include

it's already going to be in every palp list, unless an argument is made for the shuttle simply being 1 point cheaper and a bit more durable, and Jam already gives it tons of utility against a lot of lists plus crew like Krennic to build new squads around. If it also cold-clocked wookies, you basically wouldn't leave home without it

The Shuttle is also an amazing blocker with that large base. With a few fun options that can go with that. The Reaper is amazing, no doubt, but I still see reason for the Lambda.

2 hours ago, ficklegreendice said:


I guess they didn't want the reaper to be TOO auto-include

it's already going to be in every palp list, unless an argument is made for the shuttle simply being 1 point cheaper and a bit more durable, and Jam already gives it tons of utility against a lot of lists plus crew like Krennic to build new squads around. If it also cold-clocked wookies, you basically wouldn't leave home without it

To an extent, it already does. Vermeil and Ferolph are going to love Auzitucks.

"Go on. Perform a focus action to burn off that jam token. I dare you. You don't need to reinforce, right?"

1 minute ago, Magnus Grendel said:

To an extent, it already does. Vermeil and Ferolph are going to love Auzitucks.

"Go on. Perform a focus action to burn off that jam token. I dare you. You don't need to reinforce, right?"

Besides the base PS1 Reaper just for cheapest 2 crew option for 5+ pt crew for Imps, those 2 Pilots will get the most play because their Jam tokens still matter for either offense or defense. It's a big deal they don't work like Latts Razzi and spend an opposing token that would still be negative on a ship attacking/defending, it just happens if they have Jam token (Feroph) or have no tokens which can still come from jamming enemy ships (Vermeil).

6 minutes ago, Magnus Grendel said:

To an extent, it already does. Vermeil and Ferolph are going to love Auzitucks.

"Go on. Perform a focus action to burn off that jam token. I dare you. You don't need to reinforce, right?"

And add rebel captive to shut down Expertise

Thoughts - mostly plagiarised:

  • Scarif Base Pilot
    • Probably Palpatine's new default ride.
    • 1 point more than a Lambda-class shuttle and loses Collision Detector (or Targeting Scrambler), 1 hull and 1 shield token
    • Gains what can best be described as 'ludicrous speed' and the evade action
    • Investing 2 extra points on lightweight frame puts you at ~ the price people would pay for Yorr, and you've got a ship far more capable of getting into the fight - or avoiding it.
  • "Vizier"
    • Looks like the weakest option
    • A token bunny. Recon Specialist and Systems Officer is a nice combination, but what you essentially end up with is a Fleet Officer/Systems Officer/Twin Ion Engines MkII TIE shuttle. Granted, Vizier has shields and better guns, but he also requires whoever he's passing tokens to to 'dip' into his range 1 bubble to snag a focus token. Basically, he's good as a support ship for a striker swarm, I guess. You can just about fit the three striker aces in with him?
    • TIE mkII to double-use systems officer is a cool idea, but requires you to move along a chain of your own ships. Might be more trouble than it's worth.
  • Captain Ferolph
    • Annoyingly hard to hurt if jamming you.
    • Has three options, really:
      • the 'deluxe' palpatine ride of extra safety - theoretically, advanced ailerons makes him hard to catch, Lightweight Frame and Lone Wolf plus an evade action makes him hard to hurt, whilst Darth Psoriasis concentrates on using his evil dice ju-ju elsewhere.
      • Jam bunny, with ISB slicers and using his ability to make up for not evading
      • The "I want to shoot him but I don't" option - throw in Death Troopers and Draw Their Fire and he's a sort of strikery biggs.
  • Major Vermeil
    • The attack reaper. Very good if you want to use the reaper aggressively.
      • Jamming & Agent Kallus is essentially permanent focus for you whilst denying focus to the enemy. Poe Dameron will not like you at all.
      • A good candidate for Director Krenic to self-optimise, giving you an extra extra shield and FCS.
      • Theoretically you can take opportunist. It'll mess up the ailerons something rotten, but since both that and his own pilot ability trigger at the same time, if you time it right he'll hit like a truck.

Honestly, Ferolph's strongest capability is that it's impossible to pronounce his name and so it'll be difficult to declare him as a target

He also reminds Portuguese speakers of Farofa and can throw them off their game by making them hungry

But just having his jam makes it difficult to fire off his ability. Might need to be run with another reaper (honestly don't think Raspberry Vermeil is a bad ship in his own right, so him running around with his Slicers could be a decent compliment to even Palpatine Farofa)

EDIT:

Captain Feroph — TIE Reaper 24
Emperor Palpatine 8
Advanced Ailerons 0
Ship Total: 32
Major Vermeil — TIE Reaper 26
Veteran Instincts 1
ISB Slicer 2
Agent Kallus 2
Lightweight Frame 2
Advanced Ailerons 0
Ship Total: 33
"Quickdraw" — TIE/sf Fighter 29
Veteran Instincts 1
Fire-Control System 2
Advanced Optics 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 36


[TOTAL: 10 1 ]

vader.jpg

Edited by ficklegreendice
16 hours ago, Rakaydos said:

On the contrary, you must perform the white bank, but you may treat that white bank AS IF it was green.

See also Daredevil+R2 astromech.

I'm not aware that that is how it works. Are you able to quote it?

(much thanks)

Here, imperials, here is your super-Krennic card!!!

NOOOOPE!!!!

2.0!!!!

ROFLOLCOPTER ?

1 minute ago, Jehan Menasis said:

Here, imperials, here is your super-Krennic card!!!

NOOOOPE!!!!

2.0!!!!

ROFLOLCOPTER ?

Yeah, the Reaper Krennic is not nearly as good as the 1.0 one. Good thing we can still play the old game!

8 minutes ago, Jehan Menasis said:

Here, imperials, here is your super-Krennic card!!!

NOOOOPE!!!!

2.0!!!!

ROFLOLCOPTER ?

Dear lord yeah, that was my first thought

Unless he's like...a point? He's gotta be cheaper but we can't see costs without the app

But hey, Farofa got buffed. You don't need jam tokens to trigger his ability, he's basically defensive Vermeil

But then the reaper got a fatter base which is slightly more awkward with ailerons...opps

Edited by ficklegreendice

The reaper also got FAST man. Like, faster than strikers by a long shot, which is kinda weird given that it's SLOOOOW on screen.

13 minutes ago, Jehan Menasis said:

Here, imperials, here is your super-Krennic card!!!

NOOOOPE!!!!

2.0!!!!

ROFLOLCOPTER ?

Note that many ships in 2.0 have different hull or shield stats than their 1.0 versions, too.

I think it's just part of the overall balancing - Krennic/Optimized Prototype needed to be what they are in their 1.0 versions because the Empire's Aces were in a really bad spot so needed a heck of a buff to get even in the same league as everyone else.

That's obviously not true of 2nd edition, so Krennic/Optimize Prototype can be a lot weaker, there.

Edited by xanderf

Look, I understand the balance reasons, of course... But it still looks like the most egregious hilariously Bait & Switch in the history of X-Wing.