TIE Reaper Preview!

By RStan, in X-Wing

11 minutes ago, beardxofxdeath said:

For like... 1 Turn? :D

As long as you keep doing greens, it's fine. Mk 2 engines or lightweight frame, your choice.

12 hours ago, xanderf said:

It's my only real disappointment with the preview.

The Lambda was one of my long-time favorite Star Wars ships, and with this one? I mean...why would anyone ever take a Lambda, again?

Good question. I believe there is one answer and that is Yorr's pilot ability.

These things are more survivable AND maneuverable than the Lambda. It is a sad day for the space cow.

14 hours ago, DarkArk said:

Yup Krennic is confirmed for amazing. Also you get the ability to jam two ships, which makes it quite solid I think, and can force your opponent to break up their formation.

Also one sloops. Best new maneuver ever.

I know I'm a bit late but with slicers you can actually jam the same ship twice (or thrice if you have 2 slicers). The card doesn't say it has to be "another" ship at Range 1 :)

18 minutes ago, Andr_oss said:

Good question. I believe there is one answer and that is Yorr's pilot ability.

These things are more survivable AND maneuverable than the Lambda. It is a sad day for the space cow.

They're not more survivable unless you give them LWF and even then it's questionable, and they're 1 to 3 more points. They SHOULD be better.

43 minutes ago, Rakaydos said:

As long as you keep doing greens, it's fine. Mk 2 engines or lightweight frame, your choice.

I talked more about the fact that he needs damage already. So when he first uses this ability he will already be targeted (and god knows how many of his few hp are left).

He will not use the after combat phase coordinate often. He dies fast.

Edited by beardxofxdeath

Slicers against Adv. Optics Poe and similar will be vastly annoying. Force them to ditch the token and limit their options for the next round. ****, it'll be quite enjoyable to strip an evade from OL once in a while. ?

4 hours ago, Magnus Grendel said:

Yes, a ship is at range 1-2 of itself. So Krennic is not a bad choice at all, essentially being a shield upgrade and a fire control system in one discounted package.

Yeah, he is crazy value. A real no brainer imho.

I hope this will make imperials have some top competitive lists on their own again, without having to rely on other factions attracting nerfs.

Krennic as a Phantom buff is pretty interesting. Obviously it'll still fold like paper... So I'd call this The Egg Basket.

Tomax Bren - LWF, VI, Title, Tac Officer, Intel Agent. 30

Whisper - ACD, Decoy, SJ, Krennic. 47

Epsilon Ace - Shield Upgrade, AO. 23

Put the OP condition on E.Ace for a 3/3 statline, Coord Whisper at PS10 then Decoy at PS12. If you've managed to dodge arc then E.Ace can strip shields for everyone else. Maybe.

Finally, weep bitter tears as it all evaporates in the 1st engagement.

27 minutes ago, Cuz05 said:

Krennic as a Phantom buff is pretty interesting. Obviously it'll still fold like paper... So I'd call this The Egg Basket.

Tomax Bren - LWF, VI, Title, Tac Officer, Intel Agent. 30

Whisper - ACD, Decoy, SJ, Krennic. 47

Epsilon Ace - Shield Upgrade, AO. 23

Put the OP condition on E.Ace for a 3/3 statline, Coord Whisper at PS10 then Decoy at PS12. If you've managed to dodge arc then E.Ace can strip shields for everyone else. Maybe.

Finally, weep bitter tears as it all evaporates in the 1st engagement.

Prototype is Galactic Empire only it can't go on Epsilon Ace.

I really want to optimise a Defender.

1. Best carrier for Krennic?

2. Which Defender pilot?

3. Which title on the Defender!

4. Depends on the points left, but I'll need a third ship.

Scarif Base Pilot — TIE Reaper 22
Director Krennic 5
ISB Slicer 2
Advanced Ailerons 0
Ship Total: 29

Colonel Vessery — TIE Defender 35
Push the Limit 3
Twin Ion Engine Mk. II 1
TIE/x7 -2
Ship Total: 37

"Quickdraw" — TIE/sf Fighter 29
Adaptability 0
Fire-Control System 2
Advanced Optics 2
Special Ops Training 0
Lightweight Frame 2
Ship Total: 35

Puts me a point over sadly :(

Edited by SDCC
Just now, SDCC said:

I

I also :P

2 minutes ago, thespaceinvader said:

I also :P

I was a bit hasty on the submit button!

Optimized Prototype is a good counter for regenerating ships. You automatically remove the regen shield

1 hour ago, thespaceinvader said:

Prototype is Galactic Empire only it can't go on Epsilon Ace.

Oh ofc, dang it!!

1 hour ago, SDCC said:

I really want to optimise a Defender.

1. Best carrier for Krennic?

2. Which Defender pilot?

3. Which title on the Defender!

4. Depends on the points left, but I'll need a third ship.

Scarif Base Pilot — TIE Reaper 22
Director Krennic 5
ISB Slicer 2
Advanced Ailerons 0
Ship Total: 29

Colonel Vessery — TIE Defender 35
Push the Limit 3
Twin Ion Engine Mk. II 1
TIE/x7 -2
Ship Total: 37

"Quickdraw" — TIE/sf Fighter 29
Adaptability 0
Fire-Control System 2
Advanced Optics 2
Special Ops Training 0
Lightweight Frame 2
Ship Total: 35

Puts me a point over sadly :(

I'm leaning toward a TIE/D, but of think that's just because I like TIE/Ds.

3 hours ago, thespaceinvader said:

They're not more survivable unless you give them LWF and even then it's questionable, and they're 1 to 3 more points. They SHOULD be better.

Reaper has evade action, so it sort of works out to be a bit better... at least if you are evading

1 minute ago, CMDR Ytterium said:

Reaper has evade action, so it sort of works out to be a bit better... at least if you are evading

If.

Which i mean, if you're just bussing palp around you probably will be, but then, why not just bring a Lambda at that point and have a point or three more to spend on your aces?

1 hour ago, SDCC said:

I really want to optimize a Defender.

Scarif Base Pilot — TIE Reaper 22
Director Krennic 5
ISB Slicer 2
Advanced Ailerons 0
Ship Total: 29

Countess Ryad — TIE Defender 34
Push the Limit 3
Twin Ion Engine Mk. II 1
TIE/x7 -2
Ship Total: 36

"Quickdraw" — TIE/sf Fighter 29
Adaptability 0
Fire-Control System 2
Advanced Optics 2
Special Ops Training 0
Lightweight Frame 2
Ship Total: 35

Puts me right on point!

Love her....and she'll never let you down.

Edited by clanofwolves
2 hours ago, SDCC said:

I really want to optimise a Defender.

1. Best carrier for Krennic?

2. Which Defender pilot?

3. Which title on the Defender!

4. Depends on the points left, but I'll need a third ship.

Scarif Base Pilot — TIE Reaper 22
Director Krennic 5
ISB Slicer 2
Advanced Ailerons 0
Ship Total: 29

Colonel Vessery — TIE Defender 35
Push the Limit 3
Twin Ion Engine Mk. II 1
TIE/x7 -2
Ship Total: 37

"Quickdraw" — TIE/sf Fighter 29
Adaptability 0
Fire-Control System 2
Advanced Optics 2
Special Ops Training 0
Lightweight Frame 2
Ship Total: 35

Puts me a point over sadly :(

Vessery practically begs for the TIE/D title. I can see the appeal of x7 for the other pilots, but shooting twice with free target locks? Yeah, I'm going with TIE/D for the good Colonel.

PTL on a defender that's not Ryad is a terrible idea. Vessery probably wants VI, Crack Shot, Expertise.

Major Vermeil (26)
Veteran Instincts (1)
Gunner (5)
Director Krennic (5)
Lightweight Frame (2)
Advanced Ailerons (0)

Major Stridan (32)
Death Troopers (2)

"Vizier" (23)
Recon Specialist (3)
Twin Ion Engine Mk. II (1)
Advanced Ailerons (0)

Total: 100

2 hours ago, SDCC said:

I really want to optimise a Defender.

[...]

Scarif Base Pilot — TIE Reaper 22
ISB Slicer 2
[...]
Colonel Vessery — TIE Defender 35
[...]

"Quickdraw" — TIE/sf Fighter 29
Adaptability 0

[...]

Puts me a point over sadly :(

As has been said, Ryad. :D

I'd also strongly consider A Score to Settle on Quickdraw for a 0-point Elite. Strong against Jam and other focus-denying tricks.

It'll also be interesting to see how ISB Slicer stacks up against LWF. Slicer looks like a strong counter to Poe and anyone else with Advanced Optics, but LWF has been pretty much stapled on most ships that can take it. I'm sure that's something that'll really reveal itself through play.

Thanks guys.

I usually run Vess with Expertise and TIE/D. Was trying to save some points.

So if I went with my preferred Vess (Expertise, MK II, TIE/D, Ion Cannon). Then what? Go big on the Reaper and pop in a TIE? Or go cheap on the Reaper and put in something a bit more?

Here's something that probably won't work that I literally just threw together. Not ideal, but something to work from.

Scarif Base Pilot — TIE Reaper 22
Director Krennic 5
Advanced Ailerons 0
Ship Total: 27
Colonel Vessery — TIE Defender 35
Crack Shot 1
Ion Cannon 3
Twin Ion Engine Mk. II 1
TIE/D 0
Ship Total: 40
"Quickdraw" — TIE/sf Fighter 29
A Score to Settle 0
Fire-Control System 2
Advanced Optics 2
Special Ops Training 0
Ship Total: 33

Colonel Jendon also seems like a janky carrier for Krennic. "Oh I got a TL from the optimized prototype, here you take that TL, I'll get another in a sec"

Edited by piznit