TIE Reaper Preview!

By RStan, in X-Wing

2 hours ago, Innese said:

>Place Krennic on Whisper

>Give Whisper Sensor Jammer

>Assign Optimized Prototype to Whisper.

>???

>Profit

Combine with ISB Slicers on Reapers to extra-jam someone.

But there are still probably PS issues. Decoy Whisper, a Jam-boat, and Epsilon Ace? That can't be worth it... I love the basic idea of it, but...

Slicer isn't even limited, you can pay four points to deny a ship three actions for your one if you really want to :P

I'm glad I got that Expertise Expansion Pack on a clearance last week, because sure I won't be relying on tokens to do anything in the near future.

Edited by eMeM

I don't mind the thought of double jam. There are so many passive mods, mixed with ways to pass tokens, carry tokens over from previous rounds, and ways to grad multiple actions a round that the jam seems like a natural counterplay to the token stack play that has been a thing for awhile. However I doubt it will work that way.

3 minutes ago, eMeM said:

Slicer isn't even limited, you can pay four points to deny a ship three actions for your one if you really want to :P

I'm glad I got that Expertise Expansion Pack on a clearance last week, because sure I won't be relying on tokens to do anything in the near future.

This only works if the target ship has two tokens already, as ISB Slicers cannot apply a token to a ship that already has one.

Just now, HolySorcerer said:

This only works if the target ship has two tokens already, as ISB Slicers cannot apply a token to a ship that already has one.

Right, I know I was missing something. That's a bit better :)

2 minutes ago, HolySorcerer said:

This only works if the target ship has two tokens already, as ISB Slicers cannot apply a token to a ship that already has one.

You mean like an X7 defender?

Don't forget, these new Imp crew members can also go in a cheaper TIE-Bomber shuttle.

As a guy who flies four TIE Strikers + shuttle, I'm a little bummed about the cost of the PS 1 Reaper. I can only afford to upgrade it with 2 points - which basically means ISB Agent or Systems Officer. Systems Officer would be awesome if I had just 1 more point to add Twin Ion Engine Mk II. Looks like if I'm going with a striker swarm, it's going to have to be reall light on the upgrades.

Edited by Parakitor
3 minutes ago, zingerwhip said:

I don't mind the thought of double jam. There are so many passive mods, mixed with ways to pass tokens, carry tokens over from previous rounds, and ways to grad multiple actions a round that the jam seems like a natural counterplay to the token stack play that has been a thing for awhile. However I doubt it will work that way.

My worry is that it will only make the tokenless mods even more prevalent, which I don't think is healthy for the game.

8 minutes ago, HolySorcerer said:

This only works if the target ship has two tokens already, as ISB Slicers cannot apply a token to a ship that already has one.

Yessir, but this is easy to get around

Most common method is simply out psing your opponent. If they activate vfirst and use action for a token, they're double jammed

If they're tokenless, that's already not good for them because being jammed will screw them over the following turn

ISB slicers are far less good against higher ps that activate after you jam...unless they have LRS or optics

Raspberry Vermeil is PS 8 (Veteran instincts). Poe, kylo, and Qd all have higher ps and all have optics

I think you're just poorly matched against Cheri and the vcx, though you can always just use the evade action (and kallus is at PEAK efficiency v two ship lists)

Edited by ficklegreendice

Non-token mods becoming more common is great for the Reaper! Two of our pilots will love it!

1 minute ago, Celestial Lizards said:

Non-token mods becoming more common is great for the Reaper! Two of our pilots will love it!

And you get to use your Opportunist EPT

4 minutes ago, ficklegreendice said:

ISB slicers are far less good against higher ps that activate after you jam...unless they have optics

Or FCS. Or LRS.

Edited by PT106

Can Krennic in a crew slot on a ship be assigned optimized prototype though?

Cause yeah all kinds of options like @theBitterFig said whisper. Too cool

I'm thinking more about getting a TL from Optimized Prototype. Suppose you've got Krennic and Harpoon Missiles on a low-PS Firespray. Focus up, then Vader comes in with Optimized Prototype to grab you a TL in the combat phase, after Black One or Countermeasures or such, and even if you weren't in range on the approach. I don't think there are obvious or great uses for that now, but it's interesting to me.

//

Sample list:

Boba Fett — Firespray-31 39
Expertise 4
Bomblet Generator 3
Director Krennic 5
Harpoon Missiles 4
Engine Upgrade 4
Andrasta 0
Ship Total: 59
Darth Vader — TIE Advanced 29
Veteran Instincts 1
Harpoon Missiles 4
Advanced Targeting Computer 1
Engine Upgrade 4
TIE/x1 0
Ship Total: 39
Edited by theBitterFig
4 minutes ago, MRCWING said:

Can Krennic in a crew slot on a ship be assigned optimized prototype though?

Cause yeah all kinds of options like @theBitterFig said whisper. Too cool

Yes, you can put Krennic on Whisper. ;)

So...how should I optimise a Defender?

1 minute ago, SDCC said:

So...how should I optimise a Defender?

There are options. Lone Wolf/Stealth Device is going to be solid. PTL/TIE Mk.II is still going to be great on Ryad. Putting Hull Upgrade on anyone else would also be good. If we're paranoid about the incoming Jam meta, Expertise/TIE Mk.II is also probably useful. Want to get wacky? Intensity/Engine Upgrade.

3 minutes ago, SDCC said:

So...how should I optimise a Defender?

@theBitterFig ‘s list is pretty good. I’d also thrown in Predator for non-Vessery pilots as a good option.

Might be interesting on a TIE/D. More health, control cannons can do more damage, and the support ship can still contribute with the free TL.

3 minutes ago, SabineKey said:

@theBitterFig ‘s list is pretty good. I’d also thrown in Predator for non-Vessery pilots as a good option.

Might be interesting on a TIE/D. More health, control cannons can do more damage, and the support ship can still contribute with the free TL.

I was thinking about it how it would work on my Expertise Ion Vessery.

4 minutes ago, SabineKey said:

@theBitterFig ‘s list is pretty good. I’d also thrown in Predator for non-Vessery pilots as a good option.

Might be interesting on a TIE/D. More health, control cannons can do more damage, and the support ship can still contribute with the free TL.

And Vessery TIE/D is going to be interesting. Potential 8 hull and his ability provides an additional layer of Jam-protection.

For TIE/D, keep in mind Optimized Prototype's offensive ability is Primary-only.

1 minute ago, SDCC said:

I was thinking about it how it would work on my Expertise Ion Vessery.

Certainly seems like a delicious combo. The timing of the free TL doesn’t really help Vessery on the first shot, but there are ways to overcome that and afterwards, that’s gravy.

Just now, theBitterFig said:

For TIE/D, keep in mind Optimized Prototype's offensive ability is Primary-only.

Ah dang it! There goes one of my points for it. Oh well. Still could fun.

4 minutes ago, PT106 said:

And Vessery TIE/D is going to be interesting. Potential 8 hull and his ability provides an additional layer of Jam-protection.

Kinda, Jam tokens work against him taking his target locks as well. Of course that means he can just burn through the tokens quicker but that's still denying him a lot of efficiency.