TIE Reaper Preview!

By RStan, in X-Wing

59 minutes ago, fhdz said:

So, is this going to displace the Palpshuttle? One extra point can mean a lot in palp ace builds. And if it is, is it just gonna be the PS1 with Palp or are we gonna find space for LWF?

It's my only real disappointment with the preview.

The Lambda was one of my long-time favorite Star Wars ships, and with this one? I mean...why would anyone ever take a Lambda, again?

Sure, the generic is 1 pt more expensive, with 2 less hitpoints, but that's it - for that, you get a MUCH better dial (hello, hard white turns, nevermind the ability to turn around!), PS1 being a better blocker than PS2, and a vastly more useful action bar for a 'support' ship.

So everyone's clear on the Jam ACTION :

Ships with the [jam] action icon in their action bar may perform the jam action. To do so, choose one enemy ship at Range 1–2 and assign it stress tokens until it has a total of two stress tokens. (X-wing Huge Ship Rules pg.2)

Totally different from assigning a Jam TOKEN.

Whether that clears things up on whether a ship is jammed...

1 minute ago, Wedgeismyhero said:

So everyone's clear on the Jam ACTION :

Ships with the [jam] action icon in their action bar may perform the jam action. To do so, choose one enemy ship at Range 1–2 and assign it stress tokens until it has a total of two stress tokens. (X-wing Huge Ship Rules pg.2)

Totally different from assigning a Jam TOKEN.

Whether that clears things up on whether a ship is jammed...

That's the epic jam action, and is clearly not what the Reaper will be doing. The easy guess is it assigns one jam token to a ship within range 2.

1 minute ago, HolySorcerer said:

That's the epic jam action, and is clearly not what the Reaper will be doing. The easy guess is it assigns one jam token to a ship within range 2.

Why would it be different for a small base ship?

Ah, now I see, since it seems that a few of these pilots depend on the actual token being assigned for them to be effective.

Doesn’t some missile or cannon assign jam tokens?

Just now, BlodVargarna said:

Doesn’t some missile or cannon assign jam tokens?

Yes, not that anybody uses them.

53 minutes ago, ficklegreendice said:

"Raspberry Vermeil"
*VI (1)
*ISB Slicers (2)
*Kallus (2)

*Lightweight Frame (2)
*Ailereons (0)
[33]

Jam your way to victory with the new Fenn Rau (sheathepeede)

Plus you get an excuse to put Jamming Beam in your Gunboats

1 minute ago, BlodVargarna said:

Doesn’t some missile or cannon assign jam tokens?

Both

1 minute ago, HolySorcerer said:

Yes, not that anybody uses them.

Indeed!

(Because they waste an attack to do no damage)

ACTION jam token is just about infinetly more powerful. It (probably isn't) arc locked and (probably doesn't) disable your weapons and (dear lord, please) won't require rolling dice

2 minutes ago, Wedgeismyhero said:

Why would it be different for a small base ship?

Because double stressing someone for an action in Standard play is a bit bonkers. This allows for token stripping without screwing with the enemy's dial.

I kinda hope jam is assign two jam tokens like how epic was two stress, otherwise yeah they go a turn without mods but you’ll never get the “when they are jammed” to trigger unless they got stressed from their move

2 hours ago, RStan said:

swx75_a3_feroph.png

swx75_a3_base-pilot.png

swx75_a3_vizier.png

swx75_a3_advanced-ailerons.png swx75_a3_tactical-officer.png swx75_a3_isb-slicer.png swx75_a3_optimized-prototype.png

Hold on, any Imperial ship with a crew slot can now coordinate? This could be huge.... Krennic is also really nice, i think he's a good match for a RAC + X build. I cant read the article yet. Can anyone tell me what the jam token does??

11 minutes ago, Wedgeismyhero said:

Why would it be different for a small base ship?

Because both articles published so far have clearly stated it's different...

1 minute ago, ScummyRebel said:

I kinda hope jam is assign two jam tokens like how epic was two stress, otherwise yeah they go a turn without mods but you’ll never get the “when they are jammed” to trigger unless they got stressed from their move

Double jam is kind of broken, though

Before we even consider potential synergies, you're paying one action to remove two (focus/evade/tl). You're doubling your value for absolutely no additional cost, save for flying a decently costed ship that is actually silly manueverable

Which is why ISB slicers seem so bloody bonkers

Edited by ficklegreendice

Theorycrafting...

Major Vermiel (26), Predator-(3), ISB slicer-(2), Captive-(3), LWF-(2)

Feroph (24), Predator-(3), ISB slicer-(2), Tactician-(2) LWF-(2)

"Vizier" (23), ISB slicer-(2), tactician-(2), LWF-(2)

Total: 98 points. Nasty control elements, denying tokens for literally everyone since they all have ISB slicer, then jam tokens turn on Vermiel and Feroph's defensive and offensive abilities. Or drop captive to put Krennic on Vermiel.

Edited by pyoinator
1 minute ago, ficklegreendice said:

Double jam is kind of broken, though

Before we even consider potential synergies, you're paying one action to remove two (focus/evade/tl)

Which is why ISB slicers seem so bloody bonkers

Well you are paying outright for it, as a 2-pt crew. And on top of that is opportunity cost - eating up a crew slot hurts a bit, as the Empire doesn't have a lot of those. (Granted, it's taken until this expansion before anyone would have noticed that, as the Empire also didn't have a lot of particularly-useful crew options in the first place, but now we do, so...)

2 minutes ago, Thormind said:

Hold on, any Imperial ship with a crew slot can now coordinate? This could be huge.... Krennic is also really nice, i think he's a good match for a RAC + X build. I cant read the article yet. Can anyone tell me what the jam token does??

From the reference card for the Jam token that comes with the Gunboat/Kimo, it boils down to a Jam token causes a evade, focus, or blue TL token to be removed, then it is discarded. If there are no tokens, the Jam tokens stays until there is one.

Still don’t know the particulars of the Jam action that the Reaper has.

4 minutes ago, ficklegreendice said:

Double jam is kind of broken, though

Before we even consider potential synergies, you're paying one action to remove two (focus/evade/tl). You're doubling your value for absolutely no additional cost, save for flying a decently costed ship that is actually silly manueverable

Which is why ISB slicers seem so bloody bonkers

And since it's not limited, and each card would seemingly trigger after one action, you're potentially jamming a **** of a lot of ships, or really making two ship squads hate life.

The wording on slicers means it can't stack multiple jam tokens, but can remove more than one token in a turn. If you had two ISB Slicers you could strip two tokens then assign a jam token, but to be effective it needs to be on a higher PS ship.

2 minutes ago, apoapsis said:

The wording on slicers means it can't stack multiple jam tokens, but can remove more than one token in a turn. If you had two ISB Slicers you could strip two tokens then assign a jam token, but to be effective it needs to be on a higher PS ship.

If you catch some formation flying rebels, you could always jam a ship that's already jammed, then pass another jam to another ship using ISB.

9 minutes ago, ficklegreendice said:

Double jam is kind of broken, though

Before we even consider potential synergies, you're paying one action to remove two (focus/evade/tl). You're doubling your value for absolutely no additional cost, save for flying a decently costed ship that is actually silly manueverable

Which is why ISB slicers seem so bloody bonkers

Not really.

a) It won't always assign two jam tokens. That requires two ships to be at range 1 or them to already have a token when you do the jam action.
2) It won't always remove an action. There are increasingly many ships that rely on passive mods and might not even care about jam tokens (can still boost/BR/reinforce or do other actions), or can happily remove them on a turn where they are not relevant.
3) 2 points and a crew slot is completely in the normal "cost of an action" range, particularly with the above caveats.

The only problem I see in general is yet more reasons why passive mods are better than tokens, but that has been a general trend for a while now; probably still design fallout from the attanni meta days.

Seems solid, but they didn't spoiled the camo-thing, which I'm very interested in knowing what it does.

Kylo-Krennic RAC looks sweet.

Kylo or Boost as your action.

Your Optimized Prototype Vader or whoever fires, granting RAC a TL.

RAC now has rerolls to go with his soft-Focus crit, without needing an action to get them.

I don't know who my #3 crew is, though. Also, I'm not sure if there's a non-VI, non-Predator Elite upgrade worth taking, to match PS with, say, The Grand Inquisitor. Actually... maybe Determination would be cool. Trick Shot is cheap, Ruthlessness might be good against Lowhhrick.

Or maybe it's VI RAC and Decoy Phantom.

5 minutes ago, theBitterFig said:

Kylo-Krennic RAC looks sweet.

Kylo or Boost as your action.

Your Optimized Prototype Vader or whoever fires, granting RAC a TL.

RAC now has rerolls to go with his soft-Focus crit, without needing an action to get them.

I don't know who my #3 crew is, though. Also, I'm not sure if there's a non-VI, non-Predator Elite upgrade worth taking, to match PS with, say, The Grand Inquisitor. Actually... maybe Determination would be cool. Trick Shot is cheap, Ruthlessness might be good against Lowhhrick.

Or maybe it's VI RAC and Decoy Phantom.

This. I'm planning on running Raclo with captive, krennic, and title along with standard vader. Very excited about it.

18 minutes ago, ficklegreendice said:

Double jam is kind of broken, though

Before we even consider potential synergies, you're paying one action to remove two (focus/evade/tl). You're doubling your value for absolutely no additional cost, save for flying a decently costed ship that is actually silly manueverable

Which is why ISB slicers seem so bloody bonkers

Ignoring ISB Slicers for a second, Jam naturally putting out two tokens would be beyond insanity.

ISB Slicers... the limitations (either when double-Jamming a ship, or when cleave-jamming) might be enough to keep it from being bonkers. But then again.... Poe usually runs Advanced Optics. Jam Poe, and he'll have to discard the focus token, leaving him ready to get Jammed a second time, so he won't be able to pick up a focus on his own (with coordinate, you could grab a TL first, then a focus, but still). So the more I think about it, the easier it looks. Yeah, I'm getting worried.