Hi all
Been a while since I posted - my apologies.
My next session is due to see a PC death for the first time in my GMing experience. The player in question is returning home to Australia; she and I have both agreed that killing her character would be a great way to toy with everyone's emotions round off her arc, and I've been laying in a bit of groundwork over the last couple of sessions. Currently, the PCs are coming to the end of a quite dungeon-crawly adventure in the extreme lower levels of Coruscant (campaign is set 500BBY), far below where anyone actually lives. They have basically completed their mission successfully, and during the next session must return to the surface.
My current plan - more or less agreed with the player - is to have some unkillable lower levels monster appear/attack/wake up/something like that, and in the process cause an epic cave-in that the PCs will have to flee. My idea is, at this point, for the player to basically stop participating, and to make no reference to her from then on. Eventually (perhaps sooner, perhaps later) the other players will notice that the PC is missing, but we would deliberately leave it open-ended as to whether she was killed by the monster, killed by a falling rock, or maybe just trapped by the cave-in and not killed after all (giving the player a chance to make a cameo if she returns to London in the future).
Anyway, I wanted to get people's thoughts on this idea. Anything you would change? Any potential pitfalls you can see that I need to factor in? Or, if not, what would you add to make this more interesting?
(NB: One obvious issue - being that the player in question will have nothing to do after her PC's death - is something I have got covered, and have discussed with the player. So don't worry about that one.)